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Concurrent Programming in Mac OS X and iOS
Concurrent Programming in Mac OS X and iOS

Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application’s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. ...
Programming iOS 4
Programming iOS 4

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With Programming iOS 4, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 4 in a rigorous, orderly fashion - ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills. ...
Hacking and Securing iOS Applications
Hacking and Securing iOS Applications

If you're an app developer with a solid foundation in Objective-C, this book is an absolute must - chances are very high that your company's iOS applications are vulnerable to attack. That's because malicious attackers now use an arsenal of tools to reverse-engineer, trace, and manipulate applications in ways that most programmers aren’t aware of. This guide illustrates several types of iOS attacks, as well as the tools and techniques that hackers use. You'll learn best practices to help protect your applications, and discover how important it is to understand and strategize like your adversary. ...
Beginning iOS 5 Application Development
Beginning iOS 5 Application Development

Ideal for beginning developers who are eager to create native applications for Apple's mobile devices, this full-color guide walks you through the core building blocks of iPhone and iPad® application development, including new features such as iCloud Programming, Twitter integration, importing and exporting documents from within your iOS applications, the new Xcode 4, multitasking features, location-based services, the notification system, and more. You'll quickly discover that this book is replete with everything you need in order to confidently build your first iPhone or iPad application. ...
Basic Sensors in iOS
Basic Sensors in iOS

What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing. With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. ...
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. ...
Beginning iOS Application Development with HTML and JavaScript
Beginning iOS Application Development with HTML and JavaScript

Beginning to intermediate web developers who want to apply their existing HTML/CSS/JS/Ajax skills to the wildly popular iPhone/iPad OS will love this book. In the highly successful Wrox Beginning format, it enables developers who know these core technologies to use what they already know and get up to speed quickly. It introduces iOS development with web technologies, explains how to enable and optimize web sites for the iPhone and iPad, explores user interface design, then moves into animation, special effects, building with web frameworks, and much more. ...
Making Musical Apps
Making Musical Apps

Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd - with help from the libpd library - as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. ...
Programming iOS 5, 2nd Edition : Covers iOS 5 and Xcode 4.3
Programming iOS 5, 2nd Edition : Covers iOS 5 and Xcode 4.3

Get a solid grounding in the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 5 and Xcode 4.3 in a rigorous, orderly fashion - ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. ...
Beginning iOS Game Development
Beginning iOS Game Development

Want to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial in C and Objective-C, the languages you'll need to develop for iOS. Then you'll learn how to use the Cocoa Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you'll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full gam ...
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