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Mastering iOS Game Development
Mastering iOS Game Development

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! ...
PhoneGap 4 Mobile Application Development Cookbook
PhoneGap 4 Mobile Application Development Cookbook

Developing mobile applications often feels intimidating. Especially when building cross-platform application. We have to learn a specific programming language to build an application for each platform. PhoneGap makes cross-platform mobile application development faster and easier by using web technologies such as HTML5, CSS, and JavaScript. This book gives you practical lessons on how to build a world class mobile application using PhoneGap. Whether you are a brand new to mobile application development, a web developer expert, or a seasoned mobile application developer, this book will guide you through creating hybrid mobile applications. Starting with setting up a development environment, the book moves on to utilizing a new PhoneGap command-line tool, installing plugins, and designing your application. It then moves on to concepts such as file system, storage, and local database, the book effectively lays a solid base for advanced topics. ...
Building an FPS Game with Unity
Building an FPS Game with Unity

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. ...
Test-Driven JavaScript Development
Test-Driven JavaScript Development

Initially, all processing used to happen on the server-side and simple output was the response to web browsers. Nowadays, there are so many JavaScript frameworks and libraries created that help readers to create charts, animations, simulations, and so on. By the time a project finishes or reaches a stable state, so much JavaScript code has already been written that changing and maintaining it further is tedious. Here comes the importance of automated testing and more specifically, developing all that code in a test-driven environment. Test-driven development is a methodology that makes testing the central part of the design process – before writing code developers decide upon the conditions that code must meet to pass a test. The end goal is to help the readers understand the importance and process of using TDD as a part of development. This book starts with the details about test-driven development, its importance, need, and benefits. Later the book introduces popular tools and f ...
Puppet 4 Essentials, 2nd Edition
Puppet 4 Essentials, 2nd Edition

Puppet is a configuration management tool that allows you to automate all your IT configurations, giving you control over what you do to each Puppet Agent in a network, and when and how you do it. In this age of digital delivery and ubiquitous Internet presence, it's becoming increasingly important to implement scalable and portable solutions, not only in terms of software, but also the systems that run it. The free Ruby-based tool Puppet has established itself as the most successful solution to manage any IT infrastructure. Ranging from local development environments through complex data center setups to scalable cloud implementations, Puppet allows you to handle them all with a unified approach. Puppet 4 Essentials, Second Edition gets you started rapidly and intuitively as you'll put Puppet's tools to work right away. It will also highlight the changes associated with performance improvements as well as the new language features in Puppet 4. ...
Raspberry Pi Robotic Blueprints
Raspberry Pi Robotic Blueprints

The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools. The Raspberry Pi is known as a tiny computer built on a single circuit board. It runs a Linux operating system, and has connection ports for various peripherals so that it can be hooked up to sensors, motors, cameras, and more. Raspberry Pi has been hugely popular among hardware hobbyists for various projects, including robotics. This book gives you an insight into implementing several creative projects using the peripherals provided by Raspberry Pi. To start, we'll walk through the basic robotics concepts that the world of Raspberry Pi offers us, implementing wireless communication to control your robot from a distance. Next, we demonstrate how to build a sensible and a visionary robot, maximizing the use of sensors and step controllers. After that, we focus on building a wheele ...
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming

Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth description of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing secti ...
Mastering Linux Network Administration
Mastering Linux Network Administration

Linux is everywhere. Whether you run a home office, a small business, or manage enterprise systems, Linux can empower your network to perform at its very best. Armed with the advanced tools and best practice guidance of this practical guide, you'll be able to mold Linux networks to your will, empowering your systems and their users to take advantage of all that Linux-based networks have to offer. Understand how Linux networks function and get to grips with essential tips and tricks to manage them - whether you're already managing a networks, or even just starting out. With Debian and CentOS as its source, this book will divulge all the details you need to manage a real Linux-based network. With detailed activities and instructions based on real-world scenarios, this book will be your guide to the exciting world of Linux networking. ...
Java Persistence with Hibernate, 2nd Edition
Java Persistence with Hibernate, 2nd Edition

Java Persistence with Hibernate, 2nd Edition explores Hibernate by developing an application that ties together hundreds of individual examples. You'll immediately dig into the rich programming model of Hibernate, working through mappings, queries, fetching strategies, transactions, conversations, caching, and more. Along the way you'll find a well-illustrated discussion of best practices in database design and optimization techniques. In this revised edition, authors Christian Bauer, Gavin King, and Gary Gregory cover Hibernate 5 in detail with the Java Persistence 2.1 standard (JSR 338). All examples have been updated for the latest Hibernate and Java EE specification versions. ...
Spring Boot in Action
Spring Boot in Action

The Spring Framework simplifies enterprise Java development, but it does require lots of tedious configuration work. Spring Boot radically streamlines spinning up a Spring application. You get automatic configuration and a model with established conventions for build-time and runtime dependencies. You also get a handy command-line interface you can use to write scripts in Groovy. Developers who use Spring Boot often say that they can't imagine going back to hand configuring their applications. Spring Boot in Action is a developer-focused guide to writing applications using Spring Boot. In it, you'll learn how to bypass configuration steps so you can focus on your application's behavior. Spring expert Craig Walls uses interesting and practical examples to teach you both how to use the default settings effectively and how to override and customize Spring Boot for your unique environment. Along the way, you'll pick up insights from Craig's years of Spring development experience. ...
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