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Build an HTML5 Game
Build an HTML5 Game

If you already have even basic familiarity with HTML, CSS, and JavaScript, you're ready to learn how to build a browser-based game. In Build an HTML5 Game, you'll use your skills to create a truly cross-platform bubble-shooter game - playable in both desktop and mobile browsers. The programming starts right away in Chapter - no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter's code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game. ...
Bootstrap Essentials
Bootstrap Essentials

This book will familiarize you with all the features, functionalities, and architectural knowledge of the Bootstrap platform. You will begin by discovering the mobile-first philosophy and what Bootstrap is. You will learn about Bootstrap's architecture and components, and how to use Bootstrap with LESS. You will create responsive layouts using Bootstrap CSS and work with the packaged components that come along with Bootstrap. You will proceed to explore the various JavaScript components and add-ons offered by Bootstrap. Finally, you will learn how to customize Bootstrap, compile and build your Bootstrap code, and extend Bootstrap with different extensions to create more advanced websites. By the end of this book, you will be able to build, compile, and customize your own Bootstrap system to create mobile friendly websites. ...
Programming Google App Engine with Java
Programming Google App Engine with Java

This practical guide shows intermediate and advanced web and mobile app developers how to build highly scalable Java applications in the cloud with Google App Engine. The flagship of Google's Cloud Platform, App Engine hosts your app on infrastructure that grows automatically with your traffic, minimizing up-front costs and accommodating unexpected visitors. You'll learn hands-on how to perform common development tasks with App Engine services and development tools, including deployment and maintenance. For Java applications, App Engine provides a J2EE standard servlet container with a complete Java 7 JVM and standard library. Because App Engine supports common Java API standards, your code stays clean and portable. ...
ASP.NET MVC 5 with Bootstrap and Knockout.js
ASP.NET MVC 5 with Bootstrap and Knockout.js

Bring dynamic server-side web content and responsive web design together to build websites that work and display well on any resolution, desktop or mobile. With this practical book, you'll learn how by combining the ASP.NET MVC server-side language, the Bootstrap front-end framework, and Knockout.js - the JavaScript implementation of the Model-View-ViewModel pattern. Author Jamie Munro introduces these and other related technologies by having you work with sophisticated web forms. At the end of the book, experienced and aspiring web developers alike will learn how to build a complete shopping cart that demonstrates how these technologies interact with each other in a sleek, dynamic, and responsive web application. ...
Android Application Programming with OpenCV 3
Android Application Programming with OpenCV 3

Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer). Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments. ...
Mastering Gradle
Mastering Gradle

With Gradle, you can efficiently build automation framework along with some flexible alternatives to customized build logic. This book starts with sound basics about build automation and how Gradle fits into this automation. It then moves on to give you a good exposure on Groovy - a scripting language used to write Gradle - and helps you understand a key elements of Groovy programming language. In the following chapters, you will deal with task management and learn how to integrate Ant tasks into build scripts. Furthermore, you will learn dependency management, plugin management, and its configuration techniques in Gradle. You will also get hands-on with building and testing projects using Gradle. You will then begin to cover diverse topics, such as Continuous Integration with Jenkins and TeamCity, Migration strategies, and Deployment, which enables you to learn concepts useful for Agile software development. Finally, you will also learn how to create a simple mobile application using ...
Intel Galileo Blueprints
Intel Galileo Blueprints

The Intel Galileo board was designed to add the power of an Intel processor to the simplicity of the Arduino platform. Intel Galileo gives you the freedom to create a wide range of DIY projects. Intel Galileo Blueprints will be a detailed guide that covers several projects based on the Intel Galileo board, exploiting the full potential of the board. You will first go through how to set up the development environment for the Galileo board. Next, you will connect different kinds of sensors to the Galileo board, and learn how to use the SD card reader of the board. You will then connect actuators to the Galileo board, like a relay and a servomotor, and write simple software to control these components. Later, you will access the Galileo board remotely in order to monitor the measurements done by the board and send the measured data to a Twitter feed at regular intervals. Finally, you will move on to more advanced topics, such as building a complete home automation system, building a mo ...
Axure Prototyping Blueprints
Axure Prototyping Blueprints

Axure garners rave reviews from the design community and is one of the leading tools for rapid prototyping in use today. With Axure one can easily create wireframes and clickable prototypes. Additional enhancements to Axure (e.g. the Repeater widget and Adaptive Views) as well as AxShare (e.g. AxShare Plugins) and the AxShare Mobile App, provide a new level of prototyping excellence. To begin, this book provides you with a rapid introduction to Axure's interfaces and adaptive views and quickly familiarizes you with pages, panes, and the design area. After a brief introduction to Axure, this book will help you to develop the capabilities to build simple to more complex interactive prototypes. This goal will be accomplished with a quick run through of Axure's fundamentals, followed by an exploration of detailed blueprints of different prototypes. From there, you'll walk through creating common interactions for a header, an interactive carousel, right column feed to social media channe ...
OpenGL Data Visualization Cookbook
OpenGL Data Visualization Cookbook

OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapte ...
NetBeans IDE 8 Cookbook
NetBeans IDE 8 Cookbook

From the start to the end of a Java project's lifecycle, this book will show you how to perform many key tasks with the NetBeans IDE, uncovering more about mobile, desktop, and enterprise Java along the way. You will start by creating Java projects and learning how to refactor and use NetBeans tools to increase developer efficiency. You will then get a walkthrough of how to create a desktop application before covering JavaFX and mobile applications and how to use external services within them. Having seen how to create many different types of applications, you will then be shown how to test and profile them before storing them in revision control systems such as Git or Subversion. Finally, you will learn how to extend NetBeans itself by adding new features to the IDE. ...
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