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Functional Programming in Java
Functional Programming in Java

Get ready to program in a whole new way. Functional Programming in Java will help you quickly get on top of the new, essential Java 8 language features and the functional style that will change and improve your code. This short, targeted book will help you make the paradigm shift from the old imperative way to a less error-prone, more elegant, and concise coding style that's also a breeze to parallelize. You'll explore the syntax and semantics of lambda expressions, method and constructor references, and functional interfaces. You'll design and write applications better using the new standards in Java 8 and the JDK. ...
Grails 2: A Quick-Start Guide
Grails 2: A Quick-Start Guide

Grails is a full-stack web development framework that enables you to build complete web applications in a fraction of the time and with less code than other frameworks. Grails uses the principle of convention over configuration and the dynamic Groovy programming language. This revised and updated new edition shows you how to use Grails by iteratively building a unique, working application. By the time you're done, you'll have built and deployed a real, functioning website. Using this hands-on, pragmatic approach, you'll explore topics such as Ajax in Grails, custom tags, and plugins. You'll dig into Grails' powerful view technology, Groovy Server Pages, and see how you can easily leverage the help offered by scaffolding to create custom user interfaces faster than you would have thought possible. Along the way, you'll learn about domain classes, controllers, and GSP views. And you'll see how Grails enables you to use powerful frameworks such as Spring and Hibernate. ...
Hello World! 2nd Edition
Hello World! 2nd Edition

Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs. Programming is a fun challenge, and it's easy to get started! This updated and revised edition of Hello World! introduces the world of computer programming in a clear and engaging style. Written by Warren Sande and his son Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you'll be off and running! ...
Getting Started with Julia Programming
Getting Started with Julia Programming

Julia is a new open source programming language that is used in the field of data science computing. It was created to solve the dilemma between high-level slow code and fast but low-level code, and the necessity to use both to achieve high performance. This book will give you a head start to tackle your numerical and data problems with Julia. Your journey will begin by learning how to set up a running Julia platform before exploring its various built-in types. You will then move on to cover the different functions and constructs in Julia. The book will then walk you through the two important collection types—arrays and matrices. Over the course of the book, you will also be introduced to homoiconicity, the meta-programming concept in Julia. Towards the concluding part of the book, you will also learn how to run external programs. This book will cover all you need to know about Julia to leverage its high speed and efficiency. ...
Learning LibGDX Game Development, 2nd Edition
Learning LibGDX Game Development, 2nd Edition

LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games. This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations. Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework. ...
Beginning Android Tablet Programming
Beginning Android Tablet Programming

Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works - and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. ...
Visual C# 2010 Recipes
Visual C# 2010 Recipes

Mastering the development of .NET 4.0 applications in C# is less about knowing the Visual C# 2010 language and more about knowing how to use the functionality of the .NET framework class library most effectively. Visual C# 2010 Recipes explores the breadth of the .NET Framework class library and provides specific solutions to common and interesting programming problems. Each recipe is presented in a succinct problem/solution format and is accompanied by a working code sample to help you understand the concept and quickly apply it. ...
Pro .NET 4 Parallel Programming in C#
Pro .NET 4 Parallel Programming in C#

Parallel programming has been revolutionised in .NET 4, providing, for the first time, a standardised and simplified method for creating robust, scalable and reliable multi-threaded applications. The Parallel programming features of .NET 4 allow the programmer to create applications that harness the power of multi-core and multi-processor machines. Simpler to use and more powerful than "classic" .NET threads, parallel programming allows the developer to remain focused on the work an application needs to perform. ...
Winning LEGO MINDSTORMS Programming
Winning LEGO MINDSTORMS Programming

Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. ...
Expert C# 2008 Business Objects
Expert C# 2008 Business Objects

Do you want to create .NET applications that provide high performance and scalability? Do you want to employ object-oriented programming techniques in a distributed environment? Do you want to maximize the reuse and maintainability of your code? Then this book is for you. This book includes Component-based Scalable Logical Architecture (CSLA) .NET 3.6, a widely-used framework on which you can base your application development. By using the concepts and framework in the book, you can focus more on your business issues and less on technology. ...
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