IT eBooks
Download, Read, Use
Parallel Programming with Microsoft Visual C++
Parallel Programming with Microsoft Visual C++

Your CPU meter shows a problem. One core is running at 100 percent, but all the other cores are idle. Your application is CPU-bound, but you are using only a fraction of the computing power of your multicore system. Is there a way to get better performance? The answer, in a nutshell, is parallel programming. Where you once would have written the kind of sequential code that is familiar to all programmers, you now find that this no longer meets your performance goals. To use your system's CPU resources efficiently, you need to split your application into pieces that can run at the same time. ...
Programming Microsoft ASP.NET 4
Programming Microsoft ASP.NET 4

Completely reengineered for ASP.NET 4 - this definitive guide deftly illuminates the core architecture and programming features of ASP.NET 4 in a single, pragmatic volume. Web development expert Dino Esposito provides essential, architectural-level guidance, along with the in-depth technical insights designed to take you - and your solutions - to the next level. The book covers Dynamic Data, AJAX, Microsoft Silverlight, ASP.NET MVC, Web forms, LINQ, and security strategies - and features extensive code samples in Microsoft Visual C# 2010. ...
Creating E-Learning Games with Unity
Creating E-Learning Games with Unity

Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning objectives. eLearning Game Programming in Unity is a practical, hands-on guide to programming eLearning games. You will encounter a step-by-step approach to developing a 3D game that is interactive and engaging, built around sound teaching pedagogy and game theory. ...
Becoming Functional
Becoming Functional

If you have an imperative (and probably object-oriented) programming background, this hands-on book will guide you through the alien world of functional programming. Author Joshua Backfield begins slowly by showing you how to apply the most useful implementation concepts before taking you further into functional-style concepts and practices. In each chapter, you'll learn a functional concept and then use it to refactor the fictional XXY company's imperative-style legacy code, writing and testing the functional code yourself. As you progress through the book, you'll migrate from Java 7 to Groovy and finally to Scala as the need for better functional language support gradually increases. ...
PHP Cookbook, 3rd Edition
PHP Cookbook, 3rd Edition

Want to understand a certain PHP programming technique? Or learn how to accomplish a particular task? This cookbook is the first place to look. With more than 350 code-rich recipes revised for PHP 5.4 and 5.5, this third edition provides updated solutions for generating dynamic web content - everything from using basic data types to querying databases, and from calling RESTful APIs to testing and securing your site. Each recipe includes code solutions that you can freely use, along with a discussion of how and why they work. Whether you're an experienced PHP programmer or coming to PHP from another language, this book is an ideal on-the-job resource. ...
Storm Blueprints: Patterns for Distributed Real-time Computation
Storm Blueprints: Patterns for Distributed Real-time Computation

Storm is the most popular framework for real-time stream processing. Storm provides the fundamental primitives and guarantees required for fault-tolerant distributed computing in high-volume, mission critical applications. It is both an integration technology as well as a data flow and control mechanism, making it the core of many big data platforms. Storm is essential if you want to deploy, operate, and develop data processing flows capable of processing billions of transactions. Storm: Distributed Real-time Computation Blueprints - covers a broad range of distributed computing topics, including not only design and integration patterns, but also domains and applications to which the technology is immediately useful and commonly applied. This book introduces you to Storm using real-world examples, beginning with simple Storm topologies. ...
Beginning iOS Programming
Beginning iOS Programming

iOS 7 is a major shift in the look and feel of apps—the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning—including an introduction to Objective C—and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development. Throughout the book, you'll be able to experiment with dozens of recipes from real-life scenarios, creating an app as you learn. The book's website features download sample apps to follow along with the instruction, and sample code to illustrate ideas. ...
Java Programming Interviews Exposed
Java Programming Interviews Exposed

Java is a popular and powerful language that is a virtual requirement for businesses making use of IT in their daily operations. For Java programmers, this reality offers job security and a wealth of employment opportunities. But that perfect Java coding job won't be available if you can't ace the interview. If you are a Java programmer concerned about interviewing, Java Programming Interviews Exposed is a great resource to prepare for your next opportunity. Author Noel Markham is both an experienced Java developer and interviewer, and has loaded his book with real examples from interviews he has conducted. ...
OpenGL ES 3.0 Programming Guide, 2nd Edition
OpenGL ES 3.0 Programming Guide, 2nd Edition

OpenGL ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. ...
Java SE 8 for the Really Impatient
Java SE 8 for the Really Impatient

Eagerly anticipated by millions of programmers, Java SE 8 is the most important Java update in many years. The addition of lambda expressions (closures) and streams represents the biggest change to Java programming since the introduction of generics and annotations. Now, with Java SE 8 for the Really Impatient, internationally renowned Java author Cay S. Horstmann concisely introduces Java 8's most valuable new features (plus a few Java 7 innovations that haven't gotten the attention they deserve). If you're an experienced Java programmer, Horstmann's practical insights and sample code will help you quickly take advantage of these and other Java language and platform improvements. ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2025