Head First AgileHead First Agile is a complete guide to learning real-world agile ideas, practices, principles.
In Head First Agile, you'll learn all about the ideas behind agile and the straightforward practices that drive it. You'll take deep dives into Scrum, XP, Lean, and Kanban, the most common real-world agile approaches today. You'll learn how to use agile to help your teams plan better, work better together, write better code, and improve as a team—because agile not only leads to great results, but agile teams say they also have a much better time at work. Head First Agile will help you get agile into your brain... and onto your team!
This book also has everything you need to get certified, with 100% coverage of the PMI-ACP exam. Luckily, the most effective way to prepare for the exam is to get agile into your brain—so instead of cramming, you're learning.
Based on the latest research in cognitive science and learning theory, Head First Agile uses a visually rich format to engage ...
Deep LearningAlthough interest in machine learning has reached a high point, lofty expectations often scuttle projects before they get very far. How can machine learning - especially deep neural networks - make a real difference in your organization? This hands-on guide not only provides the most practical information available on the subject, but also helps you get started building efficient deep learning networks.
Authors Adam Gibson and Josh Patterson provide theory on deep learning before introducing their open-source Deeplearning4j (DL4J) library for developing production-class workflows. Through real-world examples, you'll learn methods and strategies for training deep network architectures and running deep learning workflows on Spark and Hadoop with DL4J.
Dive into machine learning concepts in general, as well as deep learning in particular; Understand how deep networks evolved from neural network fundamentals; Explore the major deep network architectures, including Convolutional and R ...
CSS Pocket Reference, 5th EditionWhen you're working with CSS and need an answer now, this concise yet comprehensive quick reference provides the essential information you need. Revised and updated for CSS3, this fifth edition is ideal for intermediate to advanced web designers and developers.
You'll find a short introduction to the key concepts of CSS and alphabetical summaries of CSS selectors and properties. You'll also discover information on new properties, including grid, flexbox, clipping, masking, and compositing.
Quickly find the information you need; Explore CSS concepts, values, selectors and queries, and properties; Learn how new features complement and extend your CSS practices; Discover new properties including animations, grid, flexbox, masking, filtering, and compositing in this new edition. ...
Using SVG with CSS3 and HTML5Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format's potential on the web. With this practical guide, you'll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation.
Divided into five parts, this book includes: SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics; Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes; Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions; Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied; SVG as an application: ...
Beginning XcodeXcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build.
So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5. ...
Beginning Xcode: Swift Edition, 2nd EditionBeginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build.
If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK.
By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. ...
Build iOS Games with Sprite KitPower up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required—just the Sprite Kit SDK.
You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points. You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring. ...
Building Cross-Platform Apps using Titanium, Alloy, and Appcelerator Cloud ServicesBuilding Cross-Platform Apps using Titanium, Alloy, and Appcelerator Cloud Services shows you how to build cross-platform iOS and Android apps without learning Objective-C or Java. With detailed guidance given toward using the Titanium Mobile Platform and Appcelerator Cloud Services, you will quickly develop the skills to build real, native apps - not web apps - using existing HTML, CSS, and JavaScript know-how. This guide takes you step-by-step through the creation of a photo-sharing app that leverages the power of Appcelerator's cloud platform, and establishes fundamental concepts before adding advanced techniques. Coverage extends beyond the development process to include expert advice for deployment on the App Store or Google Play, and more. ...
Building PolyfillsAdd custom features to browsers old and new by writing polyfill libraries, JavaScript plugins that take browsers beyond their native capabilities. In this practical fieldbook, author Brandon Satrom introduces principles and guidelines for polyfill development, and then walks you through the steps for building a complex, real-world HTML5 polyfill.
You'll also explore the future of polyfilling - or prollyfilling - that will enable you to test and work with emerging concepts, often ahead of browser vendors. By the time you finish this book, you'll have the tools and hands-on experience you need to build reliable polyfills for today's and tomorrow's Web. ...
Building Web Apps with WordPressWordPress is much more than a blogging platform. As this practical guide clearly demonstrates, you can use WordPress to build web apps of any type—not mere content sites, but full-blown apps for specific tasks. If you have PHP experience with a smattering of HTML, CSS, and JavaScript, you'll learn how to use WordPress plugins and themes to develop fast, scalable, and secure web apps, native mobile apps, web services, and even a network of multiple WordPress sites.
The authors use examples from their recently released SchoolPress app to explain concepts and techniques throughout the book. All code examples are available on GitHub. ...