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Android Recipes, 4th Edition
Android Recipes, 4th Edition

Android Recipes, Fourth Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. This book is updated to include the Android 5.0 SDK, as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this fourth edition of Android Recipes is your guide to writing apps for one of today's hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch! ...
Learning AngularJS
Learning AngularJS

With AngularJS, you can quickly build client-side applications that run well on any desktop or mobile platform, using REST web services for backend processes. You may have heard that the learning curve for this JavaScript MVC framework is too steep, but that's not the case. This practical guide provides a hands-on approach to learning AngularJS that will have you building high-quality applications and websites in no time. Along with a conceptual understanding of the framework, you'll also gain direct experience with AngularJS by building a sample application throughout the book. If you're familiar with JavaScript, web development, and software design concepts and patterns, this book is the perfect way to get started. ...
OpenLayers 3: Beginner's Guide
OpenLayers 3: Beginner's Guide

This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library. The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components. ...
Migrating to Swift from Web Development
Migrating to Swift from Web Development

Migrating to Swift From Web Development gives you the ability to create native iOS apps using the latest Swift programming language. Starting with preparing your latest Xcode 6 Integrated Development Environment and introducing just enough iOS application framework fundamentals, you'll understand how to create a simple but meaningful Hello Swift application for iOS 8 immediately. After the short IDE setup guide, this book will show you how to structure your iOS project from an existing mobile web app. Every topic comes with a tutorial project that you will create by yourself. You'll plan and structure your iOS apps using Xcode Storyboard, implementing use cases with detailed screens, and learn about managing data and working with remote services. Finally, you'll experience a recap of the whole porting process by translating a mobile web app to iOS 8 from start to end. When you finish reading Migrating to Swift from Web Development, you'll be an iOS developer as well as a front-en ...
Intel Galileo and Intel Galileo Gen 2
Intel Galileo and Intel Galileo Gen 2

Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel Galileo and Intel Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux. Author Manoel Carlos Ramon is a member of the Intel Galileo development team; in this book he draws on his practical experience in working on the Galileo project as he shares the team's findings, problems, fixes, workarounds, and techniques with the open source community. His areas of expertise are wide-ranging, including Linux-embedded kernel and device drivers, C/C++, Java, OpenGL, Assembler, Android NDK/SDK/ADK, and 2G/3G/4G modem integration. He has more than 17 years of experience in research and development of mobile devices and embedded circuits. ...
Instant HTML5 2D Platformer
Instant HTML5 2D Platformer

Game development has traditionally only been accessible to those with experience in computer science and access to the best or most expensive development tools. However, with the advent of technologies such as HTML5 and the ability to self-publish, web-based games such as those on Facebook and smartphones are becoming more attractive to develop than ever before. Through the use of open technologies such as HTML5, anyone with even a basic understanding of games development can begin to develop video games in their spare time and publish them to the Web or as an application for mobile devices. Instant HTML5 2D Platformer is a practical, hands-on guide that provides you with a number of clear, step-by-step, task-based exercises, which are used to discuss game development and put into practice development techniques through the use of HTML5 and JavaScript. This book looks at the creation of a 2D platform-based game using the HTML5 canvas element. ...
Learning iOS Forensics
Learning iOS Forensics

Mobile device forensics relates to the recovery of data from a mobile device. It has an impact on many different situations including criminal investigations and intelligence gathering. iOS devices, with their wide range of functionality and usability, have become one of the mobile market leaders. Millions of people often depend on iOS devices for storing sensitive information, leading to a rise in cybercrime. This has increased the need to successfully retrieve this information from these devices if stolen or lost. Learning iOS Forensics will give you an insight into the forensics activities you can perform on iOS devices. You will begin with simple concepts such as identifying the specific iOS device and the operating system version and then move on to complex topics such as analyzing the different recognized techniques to acquire the content of the device. Throughout the journey, you will gain knowledge of the best way to extract most of the information by eventually bypassing th ...
iOS Game Programming Cookbook
iOS Game Programming Cookbook

As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support. Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game! ...
GameMaker Essentials
GameMaker Essentials

GameMaker: Studio is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile game creation tools for professional and beginner game developers alike. Starting with the basics of learning how to install GameMaker, this book will take you all the way through to publishing your games online. Compiled with detailed instructions and images, this book starts by showing you how the GameMaker: Studio interface looks and works. After this, you'll move on to learning about resources such as sprites, paths, sounds, and more available in GameMaker, and what each resource is used for. We then move into the GameMaker Language (GML) and learn programing techniques including how variables are set up and what functions are and how they work. You'll understand how to manipulate GameMaker resources using GML. Following this, you will then make your very first GameMaker game using a combination of resources and programing techniques, and learn ho ...
Learning AirWatch
Learning AirWatch

Nowadays, organizations are facing a critical challenge of providing reliable, efficient, and secure access to corporate information. With AirWatch by VMware's Enterprise Mobility Management platform, you will be able to set up and deploy access to corporate information securely from mobile devices, allowing security policies and regulations to meet compliance for your business. This book will guide you through a detailed overview on how to set up AirWatch by VMware, administer the deployment, manage enterprise integrations, and configure security controls and many more options available for effective EMM deployments in enterprises. Each of the components of EMM is explained in the book in a way that you can apply your knowledge in the best possible manner while working with your mobile deployments. ...
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