The Self-Service Data RoadmapData-driven insights are a key competitive advantage for any industry today, but deriving insights from raw data can still take days or weeks. Most organizations can't scale data science teams fast enough to keep up with the growing amounts of data to transform. What's the answer? Self-service data.
With this practical book, data engineers, data scientists, and team managers will learn how to build a self-service data science platform that helps anyone in your organization extract insights from data. Sandeep Uttamchandani provides a scorecard to track and address bottlenecks that slow down time to insight across data discovery, transformation, processing, and production. This book bridges the gap between data scientists bottlenecked by engineering realities and data engineers unclear about ways to make self-service work. ...
Tableau Prep: Up & RunningFor self-service data preparation, Tableau Prep is relatively easy to use - as long as you know how to clean and organize your datasets. Carl Allchin, from The Information Lab in London, gets you up to speed on Tableau Prep through a series of practical lessons that include methods for preparing, cleaning, automating, organizing, and outputting your datasets.
Based on Allchin's popular blog, Preppin' Data, this practical guide takes you step-by-step through Tableau Prep's fundamentals. Self-service data preparation reduces the time it takes to complete data projects and improves the quality of your analyses. Discover how Tableau Prep helps you access your data and turn it into valuable information. ...
Implementing Service Level ObjectivesAlthough service-level objectives (SLOs) continue to grow in importance, there's a distinct lack of information about how to implement them. Practical advice that does exist usually assumes that your team already has the infrastructure, tooling, and culture in place. In this book, recognized SLO expert Alex Hidalgo explains how to build an SLO culture from the ground up.
Ideal as a primer and daily reference for anyone creating both the culture and tooling necessary for SLO-based approaches to reliability, this guide provides detailed analysis of advanced SLO and service-level indicator (SLI) techniques. Armed with mathematical models and statistical knowledge to help you get the most out of an SLO-based approach, you'll learn how to build systems capable of measuring meaningful SLIs with buy-in across all departments of your organization. ...
Articulating Design Decisions, 2nd EditionTalking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other nondesigners may be more important than the designs themselves. Because if you can't get their support, your work will never see the light of day - no matter how good it is.
This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design apps, websites, or products, you'll learn how to get support from people who have influence over the project with the goal of creating the best user experience. ...
I Love RubyRuby is an easy to learn programming language, it was invented by a guy named Matz in Japan. Ruby is a free software and can be used by any one for zero cost. Ruby's popularity was initially confined to Japan, later it slowly trickled out to rest of the world. Things changed with the emergence of Ruby on Rails which is a popular web-development framework written with Ruby. ...
3D Game Development with LWJGL 3This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.
The initial goal of this book was to learn the techniques involved in writing a 3D game using OpenGL. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. Author started to collect some materials, develop some examples and decided to organize that information in the form of a book. ...
Practical GitPractice your Git skills using exercises in your own environment. This book introduces concepts in an abstract visual way, and then enforces this learning through exercises - the Git katas.
You will start with basic interactions such as commits and branches, and move on to both internals and collaborative workflows. Best practices are introduced and rehearsed throughout with hands-on exercises. Each topic is supplemented with interactive Git exercises that can be solved using any Git client - either the ubiquituous CLI or one of the many graphical clients so you'll learn in the environment you work in.
The importance of Git is hard to overstate - it is used by 90% of software engineers worldwide and is the de facto standard for version control. Honing your Git skills is guaranteed to make you a better and more efficient developer. Building software can be stressful, but it doesn't need to be. Practical Git will give you the Git skills you need, and help keep your Git skills sharp ...
MonoGame MasteryMaster the art of game creation with MonoGame - the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.
The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.
With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The mat ...
Learn Microservices with Spring Boot, 2nd EditionBuild Java-based microservices architecture using the Spring Boot framework by evolving an application from a small monolith to an event-driven architecture composed of several services. This revised book follows an incremental approach in teaching the structure of microservices, test-driven development, and common patterns in distributed systems such as service discovery, load balancing, routing, centralized logs, per-environment configuration, and containerization.
This updated book now covers what's been added to the latest Spring Boot release, including support for the latest Java SE; more deep-dive knowledge on how Spring Boot works; testing with JUnit 5; changes in the Spring Cloud tools used for service discovery and load balancing; building Docker images using cloud-native buildpacks; a basic centralized logging solution; E2E traceability with Sleuth; centralized configuration with Consul; many dependency upgrades; support for Spring Data Neumann; and more.
Author Moises Ma ...
Pro Google Kubernetes EngineDiscover methodologies and best practices for getting started with Google Kubernetes Engine (GKE). This book helps you understand how GKE provides a fully managed environment to deploy and operate containerized applications on Google Cloud infrastructure.
You will see how Kubernetes makes it easier for users to manage clusters and the container ecosystem. And you will get detailed guidance on deploying and managing applications, handling administration of container clusters, managing policies, and monitoring cluster resources. You will learn how to operate the GKE environment through the GUI-based Google Cloud console and the "gcloud" command line interface.
The book starts with an introduction to GKE and associated services. The authors provide hands-on examples to set up Container Registry and GKE Cluster, and you will follow through an application deployment on GKE. Later chapters focus on securing your GCP GKE environment, GKE monitoring and dashboarding, and CI/CD automation ...