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21st Century Robot
21st Century Robot

When companies develop a new technology, do they ask how it might affect the people who will actually use it? That, more or less, sums up Brian David Johnson's duties as Intel's futurist-in-residence. In this fascinating book, Johnson provides a collection of science fiction prototyping stories that attempt to answer the question. These stories focus on the same theme: scientists and thinkers exploring personal robotics as a new form of artificial intelligence. This isn't fanciful speculation. Johnson's stories are based on Intel's futurecasting research, which uses ethnographic field studies, technology research, trend data, and science fiction to develop a pragmatic vision of consumers and computing. 21st Century Robot presents science fiction designed to bring about science fact. Get real insight into technology and the future with this book. It will open your eyes. ...
Mastering iOS Game Development
Mastering iOS Game Development

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! ...
Building an FPS Game with Unity
Building an FPS Game with Unity

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. ...
Learning Node.js for Mobile Application Development
Learning Node.js for Mobile Application Development

This book takes a step-wise and incremental approach toward developing cross-platform mobile technologies using existing web technologies. This will allow you to truly understand and become proficient in developing cross-platform mobile applications with Node.js, Ionic Framework, and MongoDB. The book starts off by introducing all the necessary requirements and knowledge to build a mobile application with a companion web service. It covers the ability to create an API from scratch and implement a comprehensive user database that will give you the opportunity to offer a mobile application with a personalized experience. Midway through the book, you will learn the basic processes to create a successful mobile application. You will also gain higher-level knowledge, allowing you to develop a functional and secure mobile application to ensure a seamless user experience for end users. ...
Test-Driven JavaScript Development
Test-Driven JavaScript Development

Initially, all processing used to happen on the server-side and simple output was the response to web browsers. Nowadays, there are so many JavaScript frameworks and libraries created that help readers to create charts, animations, simulations, and so on. By the time a project finishes or reaches a stable state, so much JavaScript code has already been written that changing and maintaining it further is tedious. Here comes the importance of automated testing and more specifically, developing all that code in a test-driven environment. Test-driven development is a methodology that makes testing the central part of the design process – before writing code developers decide upon the conditions that code must meet to pass a test. The end goal is to help the readers understand the importance and process of using TDD as a part of development. This book starts with the details about test-driven development, its importance, need, and benefits. Later the book introduces popular tools and f ...
Puppet 4 Essentials, 2nd Edition
Puppet 4 Essentials, 2nd Edition

Puppet is a configuration management tool that allows you to automate all your IT configurations, giving you control over what you do to each Puppet Agent in a network, and when and how you do it. In this age of digital delivery and ubiquitous Internet presence, it's becoming increasingly important to implement scalable and portable solutions, not only in terms of software, but also the systems that run it. The free Ruby-based tool Puppet has established itself as the most successful solution to manage any IT infrastructure. Ranging from local development environments through complex data center setups to scalable cloud implementations, Puppet allows you to handle them all with a unified approach. Puppet 4 Essentials, Second Edition gets you started rapidly and intuitively as you'll put Puppet's tools to work right away. It will also highlight the changes associated with performance improvements as well as the new language features in Puppet 4. ...
Raspberry Pi Robotic Blueprints
Raspberry Pi Robotic Blueprints

The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools. The Raspberry Pi is known as a tiny computer built on a single circuit board. It runs a Linux operating system, and has connection ports for various peripherals so that it can be hooked up to sensors, motors, cameras, and more. Raspberry Pi has been hugely popular among hardware hobbyists for various projects, including robotics. This book gives you an insight into implementing several creative projects using the peripherals provided by Raspberry Pi. To start, we'll walk through the basic robotics concepts that the world of Raspberry Pi offers us, implementing wireless communication to control your robot from a distance. Next, we demonstrate how to build a sensible and a visionary robot, maximizing the use of sensors and step controllers. After that, we focus on building a wheele ...
Mastering Android Application Development
Mastering Android Application Development

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It's not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they're the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You'll also find further guidance on testing and debugging so you can gu ...
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming

Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth description of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing secti ...
Java Persistence with Hibernate, 2nd Edition
Java Persistence with Hibernate, 2nd Edition

Java Persistence with Hibernate, 2nd Edition explores Hibernate by developing an application that ties together hundreds of individual examples. You'll immediately dig into the rich programming model of Hibernate, working through mappings, queries, fetching strategies, transactions, conversations, caching, and more. Along the way you'll find a well-illustrated discussion of best practices in database design and optimization techniques. In this revised edition, authors Christian Bauer, Gavin King, and Gary Gregory cover Hibernate 5 in detail with the Java Persistence 2.1 standard (JSR 338). All examples have been updated for the latest Hibernate and Java EE specification versions. ...
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