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Salesforce Lightning Cookbook
Salesforce Lightning Cookbook

The new Lightning Experience combines three major components - Lightning Design System, Lightning App Builder, and Lightning Components - to enable anyone to quickly and easily create beautiful, modern enterprise apps. If you wish to meet the challenges that Lightning throws at you head-on, then look no further because this practical book will be your faithful companion and ensure that you make best use of the Lightning platform. The book starts by walking you through the three major Lightning Components and helps you enable and configure a Lightning solution. You will explore the art of working with standard components and build a basic layout for the application. Then, you will add more advanced components using the Lightning Framework. Finally, you will also build and migrate reports and dashboards to make your app look more professional. Towards the end of the book, you'll make use of Design System to work with Salesforce data and lay out the entire page with the components that ...
Dynamics 365 Business Central Development Quick Start Guide
Dynamics 365 Business Central Development Quick Start Guide

Microsoft Dynamics 365 Business Central is the new SaaS ERP proposition from Microsoft. This latest version has many exciting features guaranteed to make your life easier. This book is an ideal guide to Dynamics 365 Business Central and will help you get started with implementing and designing solutions for real-world scenarios. This book will take you through the fundamental topics for implementing solutions based on Dynamics 365 Business Central (on-premise and SaaS). We'll see the core topics of the new development model (based on extensions) and we'll see how to create applications with the new Microsoft ERP proposition. The book begins by explaining the basics of Dynamics 365 Business Central and the Microsoft ERP proposition. We will then cover topics such as extensions, the new modern development model of Visual studio code, sandboxes, Docker, and many others. By the end of the book, you will have learned how to debug and compile extensions and to deploy them to the clo ...
Hands-On Artificial Intelligence for Search
Hands-On Artificial Intelligence for Search

With the emergence of big data and modern technologies, AI has acquired a lot of relevance in many domains. The increase in demand for automation has generated many applications for AI in fields such as robotics, predictive analytics, finance, and more. In this book, you will understand what artificial intelligence is. It explains in detail basic search methods: Depth-First Search (DFS), Breadth-First Search (BFS), and A* Search, which can be used to make intelligent decisions when the initial state, end state, and possible actions are known. Random solutions or greedy solutions can be found for such problems. But these are not optimal in either space or time and efficient approaches in time and space will be explored. We will also understand how to formulate a problem, which involves looking at it and identifying its initial state, goal state, and the actions that are possible in each state. We also need to understand the data structures involved while implementing these search alg ...
TypeScript 3.0 Quick Start Guide
TypeScript 3.0 Quick Start Guide

TypeScript is designed for the development of large applications and can be used to develop JavaScript applications for both client-side and server-side execution. This book is the ideal introduction to TypeScript, covering both the basics and the techniques you need to build your own applications. We start by setting up the environment and learning about the build tools that support TypeScript. Then we look at scoping of a variable, and the difference between a undefined variable and a null variable. You will then see the difference between an object, an Object, an object literal, and an object built with a constructor, crucial concepts in understanding TypeScript. You will learn how to make your code more generic to increase the reusability of your classes, functions, and structures, and to reduce the burden of duplicating code. We look at creating definition files to transform the actual JavaScript code to be compatible with TypeScript. By the end of the book, you will have ...
Cloud Native Architectures
Cloud Native Architectures

Cloud computing has proven to be the most revolutionary IT development since virtualization. Cloud native architectures give you the benefit of more flexibility over legacy systems. To harness this, businesses need to refresh their development models and architectures when they find they don't port to the cloud. Cloud Native Architectures demonstrates three essential components of deploying modern cloud native architectures: organizational transformation, deployment modernization, and cloud native architecture patterns. This book starts with a quick introduction to cloud native architectures that are used as a base to define and explain what cloud native architecture is and is not. You will learn what a cloud adoption framework looks like and develop cloud native architectures using microservices and serverless computing as design principles. You'll then explore the major pillars of cloud native design including scalability, cost optimization, security, and ways to achieve operation ...
Practical GameMaker Projects
Practical GameMaker Projects

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to impr ...
Applied Analytics through Case Studies Using SAS and R
Applied Analytics through Case Studies Using SAS and R

Examine business problems and use a practical analytical approach to solve them by implementing predictive models and machine learning techniques using SAS and the R analytical language. This book is ideal for those who are well-versed in writing code and have a basic understanding of statistics, but have limited experience in implementing predictive models and machine learning techniques for analyzing real world data. The most challenging part of solving industrial business problems is the practical and hands-on knowledge of building and deploying advanced predictive models and machine learning algorithms. Applied Analytics through Case Studies Using SAS and R is your answer to solving these business problems by sharpening your analytical skills. Understand analytics and basic data concepts; Use an analytical approach to solve Industrial business problems; Build predictive model with machine learning techniques; Create and apply analytical strategies. ...
Scalability Patterns
Scalability Patterns

In this book, the CEO of Cazton, Inc. and internationally-acclaimed speaker, Chander Dhall, demonstrates current website design scalability patterns and takes a pragmatic approach to explaining their pros and cons to show you how to select the appropriate pattern for your site. He then tests the patterns by deliberately forcing them to fail and exposing potential flaws before discussing how to design the optimal pattern to match your scale requirements. The author explains the use of polyglot programming and how to match the right patterns to your business needs. He also details several No-SQL patterns and explains the fundamentals of different paradigms of No-SQL by showing complementary strategies of using them along with relational databases to achieve the best results. He also teaches how to make the scalability pattern work with a real-world microservices pattern. With the proliferation of countless electronic devices and the ever growing number of Internet users, the scalabil ...
Voice User Interface Projects
Voice User Interface Projects

From touchscreen and mouse-click, we are moving to voice- and conversation-based user interfaces. By adopting Voice User Interfaces (VUIs), you can create a more compelling and engaging experience for your users. Voice User Interface Projects teaches you how to develop voice-enabled applications for desktop, mobile, and Internet of Things (IoT) devices. This book explains in detail VUI and its importance, basic design principles of VUI, fundamentals of conversation, and the different voice-enabled applications available in the market. You will learn how to build your first voice-enabled application by utilizing DialogFlow and Alexa's natural language processing (NLP) platform. Once you are comfortable with building voice-enabled applications, you will understand how to dynamically process and respond to the questions by using NodeJS server deployed to the cloud. You will then move on to securing NodeJS RESTful API for DialogFlow and Alexa webhooks, creating unit tests and building v ...
Building an RPG with Unity 2018, 2nd Edition
Building an RPG with Unity 2018, 2nd Edition

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your ...
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