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Machine Learning for Financial Risk Management with Python
Machine Learning for Financial Risk Management with Python

Financial risk management is quickly evolving with the help of artificial intelligence. With this practical book, developers, programmers, engineers, financial analysts, risk analysts, and quantitative and algorithmic analysts will examine Python-based machine learning and deep learning models for assessing financial risk. Building hands-on AI-based financial modeling skills, you'll learn how to replace traditional financial risk models with ML models. Author Abdullah Karasan helps you explore the theory behind financial risk modeling before diving into practical ways of employing ML models in modeling financial risk using Python. With this book, you will: Review classical time series applications and compare them with deep learning models; Explore volatility modeling to measure degrees of risk, using support vector regression, neural networks, and deep learning; Improve market risk models (VaR and ES) using ML techniques and including liquidity dimension; Develop a credit risk anal ...
Reactive Systems in Java
Reactive Systems in Java

Reactive systems and event-driven architecture are becoming indispensable to application design, and companies are taking note. Reactive systems ensure that applications are responsive, resilient, and elastic no matter what failures or errors may be occurring, while event-driven architecture offers a flexible and composable option for distributed systems. This practical book helps Java developers bring these approaches together using Quarkus 2.x, the Kubernetes-native Java framework. Clement Escoffier and Ken Finnigan show you how to take advantage of event-driven and reactive principles to build robust distributed systems, reducing latency and increasing throughput, particularly in microservices and serverless applications. You'll also get a foundation in Quarkus to help you create true Kubernetes-native applications for the cloud. Understand the fundamentals of reactive systems and event-driven architecture; Learn how to use Quarkus to build reactive applications; Combine Quark ...
The Next.js Handbook
The Next.js Handbook

The author wrote this open book to help you quickly learn Next.js and get familiar with how it works. The ideal reader of the book has zero knowledge of Next.js, has used React in the past, and is looking forward diving more into the React ecosystem, in particular server-side rendering. I find Next.js an awesome tool to create Web Applications, and at the end of the book I hope you'll be as excited about it as I am. ...
Cloud Native Architecture and Design
Cloud Native Architecture and Design

Build enterprise-grade cloud-native systems and learn all about cloud-native architecture and design. This book provides extensive in-depth details of patterns, tools, techniques, and processes with plenty of examples. Cloud Native Architecture and Design begins by explaining the fundamentals of cloud-native architecture and services, what cloud principles and patterns to use, and details of designing a cloud-native element. The book progresses to cover the details of how IT systems can modernize to embrace cloud-native architecture, and also provides details of various enterprise assessment techniques to decide what systems can move and cannot move into the cloud. Architecting and designing a cloud-native system isn't possible without modernized software engineering principles, the culture of automation, and the culture of innovation. As such, this book covers the details of cloud-native software engineering methodologies, and process, and how to adopt an automated governance ...
Object-Oriented Python
Object-Oriented Python

Object-Oriented Programming (OOP) is a paradigm that combines data and code into cohesive units, allowing you to think differently about computational problems and solve them in a highly reusable way. Aimed at intermediate-level programmers, Object-Oriented Python is a hands-on tutorial that goes deep into the core tenets of OOP, showing you how to use encapsulation, polymorphism, and inheritance to write games and apps using Python. The book begins by demonstrating key problems inherent in procedural programming, then guides you through the basics of creating classes and objects in Python. You'll build on this groundwork by developing buttons, text fields, and other GUI elements that are standard in event-driven environments. You'll also use many real-world code examples and two pygame-based packages to help turn theory into practice, enabling you to easily write interactive games and applications complete with GUI widgets, animations, multiple scenes, and reusable game logic. In t ...
Practical SQL, 2nd Edition
Practical SQL, 2nd Edition

Practical SQL is an approachable and fast-paced guide to SQL (Structured Query Language), the standard programming language for defining, organizing, and exploring data in relational databases. Anthony DeBarros, a journalist and data analyst, focuses on using SQL to find the story within your data. The examples and code use the open-source database PostgreSQL and its companion pgAdmin interface, and the concepts you learn will apply to most database management systems, including MySQL, Oracle, SQLite, and others. You'll first cover the fundamentals of databases and the SQL language, then build skills by analyzing data from real-world datasets such as US Census demographics, New York City taxi rides, and earthquakes from US Geological Survey. Each chapter includes exercises and examples that teach even those who have never programmed before all the tools necessary to build powerful databases and access information quickly and efficiently. You'll learn how to: Create databases and ...
How to Think Like a Computer Scientist
How to Think Like a Computer Scientist

How to Think Like a Computer Scientist: Learning with Python - is an introduction to computer science using the Python programming language. It covers the basics of computer programming, including variables and values, functions, conditionals and control flow, program development and debugging. Later chapters cover basic algorithms and data structures. ...
Learning Go
Learning Go

This is an introduction to the Go language from Google. Its aim is to provide a guide to this new and innovative language. The intended audience of this book is people who are familiar with programming and know multiple programming languages,be it C, C++, Perl, Java, Erlang, Scala or Haskell. This is not a book which teaches you how to program, this is a bookthat just teaches you how to use Go. As with learning new things, probably the best way to do this is to discover it for yourself by creating your own programs. Therefor includes each chapter a number of exercises (and answers) to acquaint you with the language. ...
Learn JavaFX 17, 2nd Edition
Learn JavaFX 17, 2nd Edition

This unique in-depth tutorial shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 17's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book has been revised to include JavaFX 17 and earlier releases since previous edition. It starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, authors Kishori Sharan and Peter Späth discuss advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableVie ...
Beginning 3D Game Assets Development Pipeline
Beginning 3D Game Assets Development Pipeline

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. ...
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