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Practical Video Game Bots
Practical Video Game Bots

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such ...
C# 7 Quick Syntax Reference
C# 7 Quick Syntax Reference

This quick C# 7 guide is a condensed code and syntax reference to the C# programming language, updated with the latest features of C# 7.3 for .NET and Windows 10. It presents the essential C# 7 syntax in a well-organized format that can be used as a handy reference. In the C# 7 Quick Syntax Reference, you will find a concise reference to the C# language syntax: short, simple, and focused code examples; a well laid out table of contents; and a comprehensive index allowing easy review. You won't find any technical jargon, bloated samples, drawn-out history lessons, or witty stories. What you will find is a language reference that is concise, to the point, and highly accessible. The book is packed with useful information and is a must-have for any C# programmer. Discover what's new in C# 7.3 and .NET for Windows 10 programming, including out values, ref locals and returns, local functions, throw exceptions, and numeric literals; Create lightweight, unnamed types that contain multipl ...
Learn Three.js, 3rd Edition
Learn Three.js, 3rd Edition

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for you ...
D3.js Quick Start Guide
D3.js Quick Start Guide

D3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist. The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API. After that, we will explore animations and motion ...
Software Architecture with Spring 5.0
Software Architecture with Spring 5.0

Spring 5 and its ecosystem can be used to build robust architectures effectively. Software architecture is the underlying piece that helps us accomplish our business goals whilst supporting the features that a product demands. This book explains in detail how to choose the right architecture and apply best practices during your software development cycle to avoid technical debt and support every business requirement. Choosing the right architecture model to support your business requirements is one of the key decisions you need to take when a new product is being created from scratch or is being refactored to support new business demands. This book gives you insights into the most common architectural models and guides you when and where they can be used. During this journey, you'll see cutting-edge technologies surrounding the Spring products, and understand how to use agile techniques such as DevOps and continuous delivery to take your software to production effectively. By the end o ...
Head First PMP, 4th Edition
Head First PMP, 4th Edition

Head First PMP teaches you the latest principles and certification objectives in The PMBOK Guide in a unique and inspiring way. This updated fourth edition takes you beyond specific questions and answers with a unique visual format that helps you grasp the big picture of project management. By putting PMP concepts into context, you'll be able to understand, remember, and apply them—not just on the exam, but on the job. No wonder so many people have used Head First PMP as their sole source for passing the PMP exam. Learn PMP's underlying concepts to help you understand the PMBOK principles and pass the certification exam with flying colors; Get 100% coverage of the latest principles and certification objectives in The PMBOK Guide, Fifth Edition; Make use of a thorough and effective preparation guide with hundreds of practice questions and exam strategies; Explore the material through puzzles, games, problems, and exercises that make learning easy and entertaining. ...
Foundations for Architecting Data Solutions
Foundations for Architecting Data Solutions

While many companies ponder implementation details such as distributed processing engines and algorithms for data analysis, this practical book takes a much wider view of big data development, starting with initial planning and moving diligently toward execution. Authors Ted Malaska and Jonathan Seidman guide you through the major components necessary to start, architect, and develop successful big data projects. Everyone from CIOs and COOs to lead architects and developers will explore a variety of big data architectures and applications, from massive data pipelines to web-scale applications. Each chapter addresses a piece of the software development life cycle and identifies patterns to maximize long-term success throughout the life of your project. Start the planning process by considering the key data project types; Use guidelines to evaluate and select data management solutions; Reduce risk related to technology, your team, and vague requirements; Explore system interface de ...
The Site Reliability Workbook
The Site Reliability Workbook

In 2016, Google's Site Reliability Engineering book ignited an industry discussion on what it means to run production services today - and why reliability considerations are fundamental to service design. Now, Google engineers who worked on that bestseller introduce The Site Reliability Workbook, a hands-on companion that uses concrete examples to show you how to put SRE principles and practices to work in your environment. This new workbook not only combines practical examples from Google's experiences, but also provides case studies from Google's Cloud Platform customers who underwent this journey. Evernote, The Home Depot, The New York Times, and other companies outline hard-won experiences of what worked for them and what didn't. Dive into this workbook and learn how to flesh out your own SRE practice, no matter what size your company is. How to run reliable services in environments you don't completely control - like cloud; Practical applications of how to create, monitor ...
Learning Perl 6
Learning Perl 6

If you're ready to get started with Perl 6, this is the book you want, whether you're a programmer, system administrator, or web hacker. Perl 6 is a new language - a modern reinvention of Perl suitable for almost any task, from short fixes to complete web applications. This hands-on tutorial gets you started. Author brian d foy (Mastering Perl) provides a sophisticated introduction to this new programming language. Each chapter in this guide contains exercises to help you practice what you learn as you learn it. Other books may teach you to program in Perl 6, but this book will turn you into a Perl 6 programmer. Numbers, strings, blocks, and positionals; Files and directories and input/output; Associatives, subroutines, classes, and roles; Junctions and sets; Regular expressions and built-in grammars; Concurrency features: Promises, supplies, and channels; Controlling external programs and other advanced features. ...
Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA
Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA

Computer vision has been revolutionizing a wide range of industries, and OpenCV is the most widely chosen tool for computer vision with its ability to work in multiple programming languages. Nowadays, in computer vision, there is a need to process large images in real time, which is difficult to handle for OpenCV on its own. This is where CUDA comes into the picture, allowing OpenCV to leverage powerful NVDIA GPUs. This book provides a detailed overview of integrating OpenCV with CUDA for practical applications. To start with, you'll understand GPU programming with CUDA, an essential aspect for computer vision developers who have never worked with GPUs. You'll then move on to exploring OpenCV acceleration with GPUs and CUDA by walking through some practical examples. Once you have got to grips with the core concepts, you'll familiarize yourself with deploying OpenCV applications on NVIDIA Jetson TX1, which is popular for computer vision and deep learning applications. The last ch ...
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