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Scripting in Java
Scripting in Java

Scripting in Java teaches you how to use the Java Scripting API and JavaScript to execute scripts and take advantage of the features of a scripting language while developing Java applications. The book also covers topics that enable scripting languages to take advantage of Java features and the Java class library, including the new Java Collections and JavaFX 8 APIs. Most of the examples in this book use JavaScript on the Nashorn engine. Author Kishori Sharan will show you scripts in JavaScript to demonstrate its power and use in your Java applications. Some of the examples use the jrunscript and jjs command-line tools. Furthermore, debugging is discussed to equip you for situations when or if you encounter any issues with this kind of Java scripting. After reading and using this book, you will have most of what you need to do scripting in Java. ...
Beginning Java 8 Games Development
Beginning Java 8 Games Development

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. ...
Swing for Jython
Swing for Jython

This book shows you how to use Swing to add a GUI to your Jython scripts, with an emphasis on the WebSphere Application Server wsadmin utility. In fact, we're going to teach you Swing using Jython, and we're going to do it in a way that, hopefully, that makes your scripts easier for people to use, more robust, more understandable, and therefore easier to maintain. This book is for experienced Java programmers who have experience with Jython and at least some experience maybe with Swing. ...
Beginning Java EE 6 with GlassFish 3, 2nd Edition
Beginning Java EE 6 with GlassFish 3, 2nd Edition

Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert's perspective on enterprise Java technologies. ...
Beginning Java ME Platform
Beginning Java ME Platform

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first - time wireless Java developer or an experienced professional, Beginning Java ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning Java ME Platform empowers you with the flexibility and power to start building Java applications for your Java - enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. ...
Puppet Cookbook, 3rd Edition
Puppet Cookbook, 3rd Edition

Puppet is a configuration management system that automates all your IT configurations, giving you control of what you do to each node, when you do it, and how you do it. Puppet Cookbook Third Edition takes the reader from a basic knowledge of Puppet to a complete and expert understanding of Puppet's latest and most advanced features. Updated with the latest advancements and best practices, it gives you a clear view on how to "connect the dots" and expands your knowledge to successfully use and extend Puppet. This book delves into various aspects of writing good Puppet code, which includes using Puppet community style, checking your manifests with puppet-lint, and learning community best practices, with an emphasis on real-world implementation. ...
ElasticSearch Cookbook, 2nd Edition
ElasticSearch Cookbook, 2nd Edition

This book will guide you through the complete ElasticSearch ecosystem. From choosing the correct transport layer and communicating with the server to creating and customizing internal actions, you will develop an in-depth knowledge of the implementation of the ElasticSearch architecture. After creating complex queries and analytics, mapping, aggregation, and scripting, you will master the integration of ElasticSearch's functionality in user-facing applications and take your knowledge one-step further by building custom plugins, developing tailored mapping, executing powerful analytics, and integrating with Python and Java applications. ...
Java Closures and Lambda
Java Closures and Lambda

Java Closures and Lambda introduces you to significant new changes to the Java language coming out of what is termed Project Lambda. These new changes make their debut in Java 8, and their highlight is the long-awaited support for lambda expressions in the Java language. You'll learn to write lambda expressions and use them to create functional interfaces and default methods for evolving APIs, among many other uses. The changes in Java 8 are significant. Syntax and usage of the language are changed considerably with the introduction of closures and lambda expressions. This book takes you through these important changes from introduction to mastery. Through a set of clear examples, you'll learn to refactor existing code to take advantage of the new language features. You'll learn what those features can do for you, and when they are best applied. You'll learn to design and write new code having these important new features in mind from the very beginning. ...
Learn JavaFX 8
Learn JavaFX 8

Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters. This book provides complete and comprehensi ...
iOS Game Programming Cookbook
iOS Game Programming Cookbook

As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support. Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game! ...
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