Debugging with GDBThe GNU Debugger allows you to see what is going on "inside" a program while it executes - or what a program was doing at the moment it crashed. GDB supports C, C++, Java, Fortran and Assembly among other languages; it is also designed to work closely with the GNU Compiler Collection (GCC). The GNU Debugger Program has four special features that helps you catch bugs in the act: It starts your program for you, specifying anything that might affect it's behavior. Makes your program stop under specified conditions. Examines what happened when the program stopped. Allows you to experiment with changes to see what effect they have on the program. This book will show you: setting and clearing breakpoints examining the stack, source files and data examining the symbol table altering program execution specifying a target for debugging how to control the debugger how to use canned command sequences how to install GDB and much more! This manual is written for programmers. It is designed so someo ...
Taking Blender to the Next LevelIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3 ...
Qiskit Pocket GuideThe quantum computing market is predicted to grow by nearly $1.3 billion over the next five years. Why? Given their quantum mechanical nature, quantum computers are expected to solve difficult problems in chemistry, optimization, finance, and machine learning that classical computers find impossible to unravel.
This pocket guide provides software developers with a quick reference to Qiskit, an open source SDK for working with quantum computers. Packed with helpful programming examples, tables, figures, and lists, this handy book helps you find the information you need to develop and debug quantum programs.
Whether you're focused on business, engineering, or scientific applications, you'll learn how to choose and apply appropriate Qiskit classes, methods, and functions.
Learn how to create quantum circuits, define quantum gates, and leverage the transpiler; Explore modules for implementing quantum information concepts and quantum algorithms; Survey features of Qiskit that abstr ...
Observability EngineeringObservability is critical for building, changing, and understanding the software that powers complex modern systems. Teams that adopt observability are much better equipped to ship code swiftly and confidently, identify outliers and aberrant behaviors, and understand the experience of each and every user. This practical book explains the value of observable systems and shows you how to practice observability-driven development.
Authors Charity Majors, Liz Fong-Jones, and George Miranda from Honeycomb explain what constitutes good observability, show you how to improve upon what youâ??re doing today, and provide practical dos and don'ts for migrating from legacy tooling, such as metrics, monitoring, and log management. Youâ??ll also learn the impact observability has on organizational culture (and vice versa).
You'll explore: How the concept of observability applies to managing software at scale; The value of practicing observability when delivering complex cloud native applicat ...
SQL in a Nutshell, 4th EditionFor programmers, analysts, and database administrators, this Nutshell guide is the essential reference for the SQL language used in today's most popular database products. This new fourth edition clearly documents SQL commands according to the latest ANSI/ISO standard and details how those commands are implemented in Microsoft SQL Server 2019 and Oracle 19c, as well as in the MySQL 8, MariaDB 10.5, and PostgreSQL 14 open source database products.
You'll also get a concise overview of the relational database management system (RDBMS) model and a clear-cut explanation of foundational RDBMS concepts-all packed into a succinct, comprehensive, and easy-to-use format.
Sections include: Background on the relational database model, including current and previous SQL standards; Fundamental concepts necessary for understanding relational databases and SQL commands; An alphabetical command reference to SQL statements, according to the SQL:2016 ANSI standard; The implementation of each comma ...
Automated Deep Learning Using Neural Network IntelligenceOptimize, develop, and design PyTorch and TensorFlow models for a specific problem using the Microsoft Neural Network Intelligence (NNI) toolkit. This book includes practical examples illustrating automated deep learning approaches and provides techniques to facilitate your deep learning model development.
The first chapters of this book cover the basics of NNI toolkit usage and methods for solving hyper-parameter optimization tasks. You will understand the black-box function maximization problem using NNI, and know how to prepare a TensorFlow or PyTorch model for hyper-parameter tuning, launch an experiment, and interpret the results. The book dives into optimization tuners and the search algorithms they are based on: Evolution search, Annealing search, and the Bayesian Optimization approach. The Neural Architecture Search is covered and you will learn how to develop deep learning models from scratch. Multi-trial and one-shot searching approaches of automatic neural network design ...
MonoGame Role-Playing Game Development SuccinctlyFor MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. Authors Jim Perry and Charles Humphrey break down design complexities into smaller topics that are easy to think through to help you produce a working game. Learn how to animate sprites, construct conversation trees, build multilevel maps, manage combat, and much more, all on top of the MonoGame framework. ...
Planning and Preparing for Microsoft SharePoint HybridMicrosoft SharePoint hybrid deployments are rapidly becoming popular with Microsoft's investments on increased SharePoint productivity, not only in your own environment (on-premises) but also collaborating in new ways through the largest and most advanced cloud service platform in the world - Microsoft Office 365 and Microsoft Azure. SharePoint hybrid is about connecting SharePoint on-premises to Office 365 and Azure to extend capabilities, enhance collaboration, and drive innovation forward.
This book is part of a series to provide readers from all over the world with a guide on how to connect SharePoint on-premises to Microsoft's cloud services. You will gain insight into planning, architecture, configuration, and management of SharePoint hybrid. This book covers foundational topics with which you will learn more about Office 365 and Microsoft Azure, architecture planning, platform hygiene and preparation, directory synchronization, and how to configure a seamless single sign-on e ...
Adobe Illustrator for Creative ProfessionalsAdobe Illustrator is a vector-based art tool for visual creatives. It is an industry-standard tool that helps you take a design from concept to completion, including the process of peer collaboration and client feedback.
Complete with step-by-step explanations of essential concepts and practical examples, you'll begin to build confidence as you master the methods of successful illustrators in the industry by exploring crucial tools and techniques of Adobe Illustrator. You'll learn how to create objects using different tools and methods while assigning varied attributes and appearances. Throughout the book, you'll strengthen your skills in developing structures for maintaining organization as your illustration grows.
By the end of this Adobe Illustrator book, you'll have gained the confidence you need to not only create content in the desired format and for the right audience but also build eye-catching vector art based on solid design principles. ...
Building Games with FlutterWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multip ...