App Development Recipes for iOS and watchOSApp Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say "It's just not worth the hassle!"
The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you'll find the right experienced-based answers to important questions like "Why do I need version control?", "Why is testing so important?" and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution.
After the introductory basics, each chapter delivers a problem statement and a solution. ...
Digital Video Editing FundamentalsThis compact visual guide covers concepts central to digital video using the affordable Corel Video Studio Ultimate X9 software package as well as open source digital video editing package Editshare Lightworks 12.
Digital Video Editing Fundamentals builds on the essential concepts of digital imaging, audio, illustration, and painting, and gets more advanced as chapters progress, covering what digital video new media formats are best for use with Android Studio, Java and JavaFX, iOS and HTML5.
Furthermore, the author covers the key factors regarding the data footprint optimization work process, streaming versus captive assets, and why these are important. ...
C++ Standard Library Quick ReferenceThis quick reference is a condensed reference guide to the essential data structures, algorithms, and functions provided by the C++ Standard Library. More specifically, this is a compact collection of essential classes and functions, used by C++ programmers on a daily basis. The C++ Standard Library Quick Reference features core classes for strings, I/O streams, and various generic containers, as well as a comprehensive set of algorithms to manipulate them. In recent years, the C++11 and C++14 standards have added even more efficient container classes, a new powerful regular expression library, and a portable multithreading library featuring threads, mutexes, condition variables, and atomic variables.
Needless to say, it is hard to know and remember all the possibilities, details, and intricacies of this vast and growing library. This handy reference guide is therefore indispensable to any C++ programmer. It offers a condensed, well-structured summary of all essential aspects of the ...
Beacon TechnologiesProximity technology - in particular, Bluetooth beacons - is a major source of business opportunity, and this book provides everything you need to know to architect a solution to capitalize on that opportunity. Learn the key standards - iBeacon, Eddystone, Bluetooth 4.0, and AltBeacon - and how they work with other proximity technologies. Then build your understanding of the proximity framework and how to identify and deploy the best solutions for your own business, institutional, or consulting needs.
Solutions architects of all types - venture capitalists, founders, CEOs, strategists, product managers, CTOs, business developers, and programmers - will learn about the following from reading Beacon Technologies. ...
Building Embedded SystemsThis is a book about developing the software and hardware you never think about. We're talking about the nitty-gritty behind the buttons on your microwave, inside your thermostat, inside the keyboard used to type this description, and even running the monitor on which you are reading it now. Such stuff is termed embedded systems, and this book shows how to design and develop embedded systems at a professional level. Because yes, many people quietly make a successful career doing just that.
Building embedded systems can be both fun and intimidating. Putting together an embedded system requires skill sets from multiple engineering disciplines, from software and hardware in particular.
Whatever your background is, Building Embedded Systems is the perfect book to fill in any knowledge gaps and get you started in a career programming for everyday devices. Author Changyi Gu brings more than fifteen years of experience in working his way up the ladder in the field of embedded systems. H ...
Building Arduino Projects for the Internet of ThingsThis is a book about building Arduino-powered devices for everyday use, and then connecting those devices to the Internet. If you're one of the many who have decided to build your own Arduino-powered devices for IoT applications, you've probably wished you could find a single resource - a guidebook for the eager-to-learn Arduino enthusiast - that teaches logically, methodically, and practically how the Arduino works and what you can build with it.
Building Arduino Projects for the Internet of Things: Experiments with Real-World Applications is exactly what you need. Written by a software developer and solution architect who got tired of hunting and gathering various lessons for Arduino development as he taught himself all about the topic, this book gives you an incredibly strong foundation of Arduino-based device development, from which you can go in any direction according to your specific development needs and desires.
Readers are introduced to the building blocks of IoT, and t ...
Beginning Samsung ARTIKSamsung's announcement of the new ARTIK modules for IoT has generated tremendous interest in the developer market for wearable and other consumer or industrial devices. This book provides the perfect tutorial-based introduction to the ARTIK family of "Systems on Modules," which integrate powerful microprocessors, memory, wireless connectivity, and enhanced security on to very small form factor boards.
Beginning Samsung ARTIK will help you understand which ARTIK modules to use for various applications, and how to produce code for them. This book goes beyond the information previously available online, efficiently guiding developers from initial setup of their development environment to product development and prototyping in no time. Helpful background insights into foundation technology is provided for beginners and useful reference information is included for more advanced developers. ...
Beginning SQL Queries, 2nd EditionGet started on mastering the one language binding the entire database industry. That language is SQL, and how it works is must-have knowledge for anyone involved with relational databases, and surprisingly also for anyone involved with NoSQL databases. SQL is universally used in querying and reporting on large data sets in order to generate knowledge to drive business decisions.
Good knowledge of SQL is crucial to anyone working with databases, because it is with SQL that you retrieve data, manipulate data, and generate business results. Every relational database supports SQL for its expressiveness in writing queries underlying reports and business intelligence dashboards. Knowing how to write good queries is the foundation for all work done in SQL, and it is a foundation that Clare Churcher's book, Beginning SQL Queries, 2nd Edition, lays well. ...
Beginning RPG Maker MV, 2nd EditionCreate your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands.
Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain's newest role playing game development engine. ...
Beginning Backdrop CMSLearn what Backdrop CMS is and how it fulfills the role of a content management system, along with how to install and configure it. This book teaches how to create and manage content, taxonomy, users, page layouts, and menus to get the best site possible. You'll also see how to install on shared hosting – which is a focus of the Backdrop CMS team – to make hosting your website affordable.
Backdrop CMS has a very strong community, and Beginning Backdrop CMS shows you how to leverage Backdrop CMS's repository of contributed modules and themes to expand the functionality and look of your site, along with how to contribute your own material to the community.
Beginning Backdrop CMS focuses on the user who is responsible for building, maintaining, and managing an organization's website and who is interested in Backdrop CMS's ability to meet their site's requirements. It covers why you should consider using a content management system when building a new web site. ...