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Philosophy of Computer Science
Philosophy of Computer Science

This book looks at some of the central issues in the philosophy of computer science. It is not designed to answer all (or even any) of the philosophical questions that can be raised about the nature of computing, computers, and computer science. Rather, it is designed to "bring you up to speed" on a conversation about these issues - to give you some background knowledge - so that you can read the literature for yourself and perhaps become part of the conversation by contributing your own views. This book is intended for readers who might know some philosophy but no computer science, readers who might know some computer science but no philosophy, and readers who know little or nothing about both! So, although most of the book will be concerned with what computer science is, we will begin by asking: What is philosophy? And, in particular: What is "the philosophy of X?" (where X = things like: science, psychology, history, etc., and, of course, computer science). ...
Open Data Structures (in Java)
Open Data Structures (in Java)

There are plenty of books that teach introductory data structures. Some of them are very good. Most of them cost money, and the vast majority of computer science undergraduate students will shell out at least some cash on a data structures book. Open Data Structures (in Java) - The goal of this book is to free undergraduate computer science students from having to pay for an introductory data structures book. ...
Tutorials of Visual Graphic Communication Programs for Interior Design
Tutorials of Visual Graphic Communication Programs for Interior Design

This open book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences. ...
The Book of Inkscape, 2nd Edition
The Book of Inkscape, 2nd Edition

Dmitry Kirsanov, a former core Inkscape developer, shares his knowledge of Inkscape's inner workings as he shows how to use Inkscape to draw with various tools, work with objects, apply realistic and artistic effects, and more. Step-by-step task-based tutorials show you how to create business cards, animations, technical and artistic drawings, and graphic assets for games. This 2nd edition covers the new tools, improved text features, advanced new path effects and filters, as well as many new UI conveniences in Inkscape 1.0. A new chapter describes Inkscape's extensions for both users and developers. ...
Mastering Python, 2nd Edition
Mastering Python, 2nd Edition

Even if you find writing Python code easy, writing code that is efficient, maintainable, and reusable is not so straightforward. Many of Python's capabilities are underutilized even by more experienced programmers. Mastering Python, Second Edition, is an authoritative guide to understanding advanced Python programming so you can write the highest quality code. This new edition has been extensively revised and updated with exercises, four new chapters and updates up to Python 3.10. Revisit important basics, including Pythonic style and syntax and functional programming. Avoid common mistakes made by programmers of all experience levels. Make smart decisions about the best testing and debugging tools to use, optimize your code's performance across multiple machines and Python versions, and deploy often-forgotten Python features to your advantage. Get fully up to speed with asyncio and stretch the language even further by accessing C functions with simple Python calls. Finally, turn yo ...
Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition
Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to ...
Beginning jOOQ
Beginning jOOQ

Learn to use the jOOQ library to manage SQL database operations in Java and JVM applications. This book walks you through what JOOQ is, how to install and get started with it, and then gets you working with it. Practical examples and case studies demonstrate how jOOQ offers a more efficient and versatile alternative to Object-Relational Mapping frameworks like Hibernate and JPA, while providing a natural, native-SQL feeling for the developer. You'll see how to maximize the full potential of your SQL database with advanced query syntax and functions with this lightweight, SQL-friendly framework. Come see how you can use high performance approaches like reactive, data streaming and cloud-native programming to get data from SQL tables. Never write another incorrect SQL statement again and protect your application from SQL injection with the strong typing and inbuilt controls in jOOQ. Learn how to add jOOQ to your existing Hibernate, Spring Boot or Quarkus applications. When you've ...
Beginning IntelliJ IDEA
Beginning IntelliJ IDEA

Get started quickly with IntelliJ, from installation to configuration to working with the source code and more. This tutorial will show you how to leverage IntelliJ's tools to develop clean, efficient Java applications. Author Ted Hagos will first walk you through buidling your first Java applications using IntelliJ. Then, he'll show you how to analyze your application, top to bottom; using version control and tools that allow you expand your application for big data or data science applications and more. You'll also learn some of the IDE's advanced features to fully maximize your application's capabilities. The last portion of the book focuses on application testing and deployment, and language- and framework- specific guidelines. After reading this book and working through its freely available source code, you'll be up to speed with this powerful IDE for today's Java development. ...
Artificial Intelligence in Medical Sciences and Psychology
Artificial Intelligence in Medical Sciences and Psychology

Get started with artificial intelligence for medical sciences and psychology. This book will help healthcare professionals and technologists solve problems using machine learning methods, computer vision, and natural language processing (NLP) techniques. The book covers ways to use neural networks to classify patients with diseases. You will know how to apply computer vision techniques and convolutional neural networks (CNNs) to segment diseases such as cancer (e.g., skin, breast, and brain cancer) and pneumonia. The hidden Markov decision making process is presented to help you identify hidden states of time-dependent data. In addition, it shows how NLP techniques are used in medical records classification. This book is suitable for experienced practitioners in varying medical specialties (neurology, virology, radiology, oncology, and more) who want to learn Python programming to help them work efficiently. It is also intended for data scientists, machine learning engineers, m ...
Django 4 for the Impatient
Django 4 for the Impatient

Learning Django can be a tricky and time-consuming activity. There are hundreds of tutorials, loads of documentation, and many explanations that are hard to digest. However, this book enables you to use and learn Django in just a couple of days. In this book, you'll go on a fun, hands-on, and pragmatic journey to learn Django full stack development. You'll start building your first Django app within minutes. You'll be provided with short explanations and a practical approach that cover some of the most important Django features, such as Django Apps' structure, URLs, views, templates, models, CSS inclusion, image storage, authentication and authorization, Django admin panel, and many more. You'll also use Django to develop a movies review app and deploy it to the internet. By the end of this book, you'll be able to build and deploy your own Django web applications. ...
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