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Hacking Product Design
Hacking Product Design

Understand how designing a technology product in a startup environment is markedly different from product design at established companies. This book teaches product designers how to think and frame problems in the dynamic context of startups. You will discover how to enhance your soft skills that are often not taught, but are crucial to your success. In the emerging field of design for technology products, there are many books and resources covering the hard skills—such as visual design, interface design, prototyping, and motion design. These skills are necessary to design work; however, without an understanding of the true potential of design and the skills required to unleash that potential in a startup setting, the impact of design may remain at a production level and not reach a position where it can positively impact product strategy and the business bottom line. Hacking Product Design addresses that gap in knowledge. Gain foundational knowledge: know what startups are, t ...
Learn Apache Mesos
Learn Apache Mesos

Apache Mesos is an open source cluster manager that provides efficient resource isolation and sharing across distributed applications or frameworks. This book will help you build a strong foundation of Mesos' capabilities along with practical examples to support the concepts explained throughout the book. Learn Apache Mesos dives straight into how Mesos works. You will be introduced to the distributed system and its challenges and then learn how you can use Mesos and its framework to solve data problems. You will also gain a full understanding of Mesos internal mechanisms and get equipped to use Mesos and develop applications. Furthermore, this book lets you explore all the steps required to create highly available clusters and build your own Mesos frameworks. You will also cover application deployment and monitoring. By the end of this book, you will have learned how to use Mesos to make full use of machines and how to simplify data center maintenance. ...
Blockchain By Example
Blockchain By Example

The Blockchain is a revolution promising a new world without middlemen. Technically, it is an immutable and tamper-proof distributed ledger of all transactions across a peer-to-peer network. With this book, you will get to grips with the blockchain ecosystem to build real-world projects. This book will walk you through the process of building multiple blockchain projects with different complexity levels and hurdles. Each project will teach you just enough about the field's leading technologies, Bitcoin, Ethereum, Quorum, and Hyperledger in order to be productive from the outset. As you make your way through the chapters, you will cover the major challenges that are associated with blockchain ecosystems such as scalability, integration, and distributed file management. In the concluding chapters, you'll learn to build blockchain projects for business, run your ICO, and even create your own cryptocurrency. Blockchain by Example also covers a range of projects such as Bitcoin payment s ...
An Executive's Guide to Software Quality in an Agile Organization
An Executive's Guide to Software Quality in an Agile Organization

Utilize a set of practical guidelines to help your Agile organization elevate software design quality as an important business driver to achieve customer satisfaction and, ultimately, higher revenue for your company. This is the first book to focus on a holistic quality view—what it is and how it links to overall business enhancements. The real-world examples used in this book allow you to learn and apply similar strategies and guidelines to help create a quality blueprint for your organization. Five pillars of quality are defined that can be used for any industry and, once internalized, can serve as a set of tools to continuously improve and measure the key factors impacting quality. Be aware of the key elements in any transformation that involves culture; Link quality and business outcomes; Understand quality and its holistic definition and why continuous improvement is still a relevant approach in enhancing quality; Follow guidelines with specific examples that can be applie ...
Mastering OpenCV 4, 3rd Edition
Mastering OpenCV 4, 3rd Edition

Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You'll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You'll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You'll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. ...
Learning C++ by Building Games with Unreal Engine 4, 2nd Edition
Learning C++ by Building Games with Unreal Engine 4, 2nd Edition

Learning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a full range of features used to create top-notch, exciting games by AAA studios, making it the fun way to dive into learning C++17. This book starts by installing a code editor so you can begin to write C++17 code. You will then get acquainted with important C++ aspects, such as variables and memory, if, else, and switch, looping, functions and macros, objects, classes, inheritance, and dynamic memory allocation. As we dig into more advanced C++17 concepts, you will also start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. We delve further to discuss building game features, pathfinding, behavior trees, and more, and introduce you to the basics of machine learning and neural networks. We go on to talk about improving UI feedback with UMG and audio. In this edi ...
Deep Reinforcement Learning Hands-On, 2nd Edition
Deep Reinforcement Learning Hands-On, 2nd Edition

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve ...
Making Games with Python & Pygame
Making Games with Python & Pygame

Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound. This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make. The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetri ...
Hacking Secret Ciphers with Python
Hacking Secret Ciphers with Python

There are many books that teach beginners how to write secret messages using ciphers. There are a couple books that teach beginners how to hack ciphers. As far as I can tell, there are no books to teach beginners how to write programs to hack ciphers. This book fills that gap. This book is for complete beginners who do not know anything about encryption, hacking, or cryptography. The ciphers in this book (except for the RSA cipher in the last chapter) are all centuries old, and modern computers now have the computational power to hack their encrypted messages. No modern organization or individuals use these ciphers anymore. As such, there's no reasonable context in which you could get into legal trouble for the information in this book. ...
Arduino Software Internals
Arduino Software Internals

It's not enough to just build your Arduino projects; it's time to actually learn how things work! This book will take you through not only how to use the Arduino software and hardware, but more importantly show you how it all works and how the software relates to the hardware. Arduino Software Internals takes a detailed dive into the Arduino environment. We'll cover the Arduino language, hardware features, and how makers can finally ease themselves away from the hand holding of the Arduino environment and move towards coding in plain AVR C++ and talk to the microcontroller in its native language. How the Arduino Language interfaces with the hardware, as well as how it actually works in C++; How the compilation system works, and how kit can be altered to suit personal requirements; A small amount of AVR Assembly Language; Exactly how to set up and use the various hardware features of the AVR without needing to try and decode the data sheets - which are often bug ridden and unclea ...
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