Dart 1 for EveryoneDart has changed significantly since the first printing of this book and Dart 1 for Everyone has kept up. Every chapter has been revised and some chapters have been almost completely rewritten since the first printing. The MVC project chapters dumped the old JavaScript-like event handlers for the sleek new streams interface, and the chapter on testing reflects the extensive changes in testing now available in Dart.
You'll start writing Dart code on page 1, and throughout the book, you'll refactor that code to explore Dart's features: OOP, real libraries and packages, testing, and more. You'll learn how to write beautiful, maintainable application code that just works in all modern browsers. Caution: after reading you may develop an intense attachment to structured code and skinny jeans. ...
iPhone For Dummies, 9th EditionDo you have your eye on a brand new iPhone 6s or 6s Plus? Or do are you opting to make an older model run like new? Either way, iPhone For Dummies, 9th Edition is the place to start. This book has the step-by-step guidance you need to learn how to use your phone's many features and functions. Newly updated to cover both the latest features you'll find on the 6s and 6s Plus as well as perennial iPhone features that you'll find on all recent models, this revised text provides you with straightforward, yet fun instructions, tips, and advice to guide you in taking advantage of all that the iPhone's technology has to offer. You first get started with your iPhone by exploring its settings and features. Then you dive into specific topics that accumulate in a comprehensive understanding of how to navigate your new phone, such as using the multi-touch interface, synching your data, using iCloud, making phone calls, using FaceTime, taking photos and videos, and more. ...
Learning IPython for Interactive Computing and Data VisualizationYou already use Python as a scripting language, but did you know it is also increasingly used for scientific computing and data analysis? Interactive programming is essential in such exploratory tasks and IPython is the perfect tool for that. Once you've learnt it, you won't be able to live without it.
Learning IPython for Interactive Computing and Data Visualization is a practical, hands-on, example-driven tutorial to considerably improve your productivity during interactive Python sessions, and shows you how to effectively use IPython for interactive computing and data analysis. ...
Learning Unreal Engine iOS Game DevelopmentUnreal Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.
Learning Unreal Engine iOS Game Development teaches you the basics of iOS game development using UnrealĀ® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store. ...
Learn Unity3D Programming with UnityScriptLearn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.
Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. ...
Learn Java for Web DevelopmentWeb development is still one of today's most popular, active, and important programming and development activities. From a single web page to an e-commerce-enabled web site to a fully-fledged web application, the Java programming language and its frameworks allow you great flexibility and productivity for your web application development.
Learn Java for Web Development teaches web developers who are new to Java key skills, Java-based languages, and frameworks to build simple or complex web sites and applications. As soon as you pick up this book, Vishal Layka's experience guides you on a very practical learning and building journey. ...
Learn Java for Android Development, 3rd EditionLearn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book's code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps.
Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. ...
Test-Driven iOS Development with SwiftTest-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your app.
Test-driven iOS Development with Swift will help you understand the process of TDD and how it impacts your applications written in Swift. Through practical, real-world examples, you'll start seeing how to implement TDD in context. We will begin with an overview of your TDD workflow and then deep-dive into unit testing concepts and code cycles. We will showcase the workings of functional tests, which will help you improve the user interface. Finally, you will learn about automating deployments and continuous integration to run an environment. ...
OpenShift for DevelopersKeen to build web applications for the cloud? Get a quick hands-on introduction to OpenShift, the open source Platform as a Service (PaaS) offering from Red Hat. With this practical guide, you'll learn the steps necessary to build, deploy, and host a complete real-world application on OpenShift without having to slog through long, detailed explanations of the technologies involved.
OpenShift enables you to use Docker application containers and the Kubernetes cluster manager to automate the way you create, ship, and run applications. Through the course of the book, you'll learn how to use OpenShift and the Wildfly application server to build and then immediately deploy a Java application online. ...
Swift Development for the Apple WatchApple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS - and familiar with Swift - this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework.
You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem.
Learn the Watch app lifecycle, and understand how these apps interact with the user's iPhone; Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data; Design a simple glance, the non-interactive Watch component that provides quick-look information; Add functionality to the notification system, including actionable items, ...