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Getting Started with OpenShift
Getting Started with OpenShift

Intrigued by the possibilities of developing web applications in the cloud? With this concise book, you get a quick hands-on introduction to OpenShift, the open source Platform as a Service (PaaS) offering from Red Hat. You'll learn the steps necessary to build, deploy, and host a complete real-world application on OpenShift, without having to read long, detailed explanations of the technologies involved. Though the book uses Python, application examples in other languages are available on GitHub. If you can build web applications, use a command line, and program in Java, Python, Ruby, Node.js, PHP, or Perl, you're ready to get started. ...
Java 8 Pocket Guide
Java 8 Pocket Guide

When you need quick answers for developing or debugging Java programs, this pocket guide provides a handy reference to standard features of the Java programming language and its platform. You'll find helpful programming examples, tables, figures, and lists, as well as Java 8 features such as Lambda Expressions and the Date and Time API. It's an ideal companion, whether you're in the office, in the lab, or on the road. This book also provides material to help you prepare for the Oracle Certified Associate Java Programmer exam. ...
MySQL High Availability, 2nd Edition
MySQL High Availability, 2nd Edition

Server bottlenecks and failures are a fact of life in any database deployment, but they don't have to bring everything to a halt. This practical book explains replication, cluster, and monitoring features that can help protect your MySQL system from outages, whether it's running on hardware, virtual machines, or in the cloud. Written by engineers who designed many of the tools covered, this book reveals undocumented or hard-to-find aspects of MySQL reliability and high availability—knowledge that's essential for any organization using this database system. This second edition describes extensive changes to MySQL tools. Versions up to 5.5 are covered, along with several 5.6 features. ...
OpenStack Operations Guide
OpenStack Operations Guide

Design, deploy, and maintain your own private or public Infrastructure as a Service (IaaS), using the open source OpenStack platform. In this practical guide, experienced developers and OpenStack contributors show you how to build clouds based on reference architectures, as well as how to perform daily administration tasks. Designed for horizontal scalability, OpenStack lets you build a cloud by integrating several technologies. This approach provides flexibility, but knowing which options to use can be bewildering. Once you complete this book, you'll know the right questions to ask while you organize compute, storage, and networking resources. ...
Programming 3D Applications with HTML5 and WebGL
Programming 3D Applications with HTML5 and WebGL

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL - the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts - Foundations and Application Development Techniques - author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. ...
Disruptive Possibilities
Disruptive Possibilities

In Disruptive Possibilities: How Big Data Changes Everything, Jeffrey Needham enlightens Fortune 500 enterprises about the Big Data ecosystem as they begin to channel their data from stranded silos into an accessible reservoir of possibility and discovery. This book explains where commercial supercomputing came from, as well as its impact on the future of computing. ...
Theory of Fun for Game Design, 2nd Edition
Theory of Fun for Game Design, 2nd Edition

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. ...
You Don't Know JS: Scope & Closures
You Don't Know JS: Scope & Closures

No matter how much experience you have with JavaScript, odds are you don't fully understand the language. This concise yet in-depth guide takes you inside scope and closures, two core concepts you need to know to become a more efficient and effective JavaScript programmer. You'll learn how and why they work, and how an understanding of closures can be a powerful part of your development skillset. Like other books in the "You Don't Know JS" series, Scope and Closures dives into trickier parts of the language that many JavaScript programmers simply avoid. Armed with this knowledge, you can achieve true JavaScript mastery. ...
Mobile Design Pattern Gallery, 2nd Edition
Mobile Design Pattern Gallery, 2nd Edition

When you're under pressure to produce a well-designed, easy-to-navigate mobile app, there's no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book's first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. ...
Designing Multi-Device Experiences
Designing Multi-Device Experiences

Welcome to our multi-device world, a world where a user's experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. ...
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