Arduino WorkshopThe Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.
In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. ...
The Book of CSS3, 2nd EditionCSS3 is the technology behind most of the eye-catching visuals on the Web. But the docs can be dry, murky, and full of dastardly caveats for inconsistent browser implementations.
This completely updated second edition of the best-selling Book of CSS3 distills the dense technical language of the CSS3 specification into plain English and shows you what CSS3 can do now, in all major browsers. You'll find fully revised coverage of the updated syntax of gradients, grids, and flexible box layout, as well as all-new chapters on values and sizing, and graphical effects like filter effects and blend modes. ...
FL Studio CookbookDeveloped by the Belgian company Image-Line, FL Studio is a top-of-the-range digital audio workstation. FL Studio is used to make your own style of songs and share them with your friends, family, and the world.
This book shows you how to create music in various genres including but not limited to indie rock, pop, hip-hop, and experimental. You will learn the exact steps that you need to take while setting up your personal studio, composing music, adding effects, and making a high-quality music production. You will learn how to build drum beats, layer your song with harmonies and vocals, and mix sounds like a professional engineer. All in all, this book clarifies how to make a quality music production in the digital age. ...
Xamarin EssentialsXamarin is a Mono-based suite of products that allows developers to create iOS and Android apps using C# and .NET.
This learning guide is your first port of call to quickly learn Xamarin. Starting with the foundations by understanding the architecture behind Xamarin.iOS and Xamarin.Android, you will be guided through creating your first Xamarin.iOS and Xamarin.Android applications. In addition, you will learn how to utilize frameworks such as MvvmCross and Xamarin.Forms to increase the amount of code reuse. To conclude your journey, you will be shown how to develop your own Xamarin apps for distribution.
Xamarin Essentials is the guide to use in order to quickly gain practical working knowledge of developing robust commercial mobile apps using C# and sharing large portions of your code base across iOS and Android apps. ...
Programming Chrome AppsPut your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you'll learn how to build Google's unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications.
Author Marc Rochkind takes you through a hands-on, objective tour of Chrome Apps, which run on any platform that supports the Chrome browser—including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you're ready to get started. ...
Cassandra Data Modeling and AnalysisStarting with a quick introduction to Cassandra, this book flows through various aspects such as fundamental data modeling approaches, selection of data types, designing a data model, choosing suitable keys and indexes through to a real-world application, all the while applying the best practices covered in this book.
Although the application is small, you will be involved in the full development life cycle. You will go through the design considerations of coming up with a flexible and sustainable data model for a stock market technical-analysis application written in Python. As business changes continually and so does a data model, you will also learn the techniques of evolving a data model to address new business requirements. Running a web-scale Cassandra cluster requires many careful considerations such as evolving a data model, performance tuning, and system monitoring. This book is an invaluable tutorial for anyone who wants to adopt Cassandra. ...
Learning D3.js MappingD3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents based on data. A consolidated resource on obtaining geographic data, modifying it to your convenience, and visualizing it with augmented data using D3.js, this book will meet your mapping needs.
Starting with a working map, you will explore the tools required to start the construction process, further moving on to cover the fundamentals of SVG and understanding its relation to creating maps using D3. Equipped with this overview, you will learn to make optimum use of D3's mapping, covering the main enter, update, and exit methods that allow D3.js to do its magic. Dealing with data joining and pairing with HTML and SVG, you will be introduced to different aspects of GEO data, along with the common file formats and converting data into GeoJSON and TopoJSON. You will learn to apply interactivity to your maps and create s ...
LibGDX Game Development EssentialsThis book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily.
The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
The Art of Application Performance Testing, 2nd EditionBecause performance is paramount today, this thoroughly updated guide shows you how to test mission-critical applications for scalability and performance before you deploy them-whether it's to the cloud or a mobile device. You'll learn the complete testing process lifecycle step-by-step, along with best practices to plan, coordinate, and conduct performance tests on your applications.
Written by a consultant with over 15 years' experience with performance testing, The Art of Application Performance Testing thoroughly explains the pitfalls of an inadequate testing strategy and offers a robust, structured approach for ensuring that your applications perform well and scale effectively when the need arises. ...
Introducing GitHubIf you're new to GitHub, this concise book shows you just what you need to get started and no more. It's perfect for project and product managers, stakeholders, and other team members who want to collaborate on a development project—whether it's to review and comment on work in progress or to contribute specific changes. It's also great for developers just learning GitHub.
GitHub has rapidly become the default platform for software development, but it's also ideal for other text-based documents, from contracts to screenplays. This hands-on book shows you how to use GitHub's web interface to view projects and collaborate effectively with your team. ...