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Create Mobile Games with Corona
Create Mobile Games with Corona

Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. ...
OpenCV By Example
OpenCV By Example

Open CV is a cross-platform, free-for-use library that is primarily used for real-time Computer Vision and image processing. It is considered to be one of the best open source libraries that helps developers focus on constructing complete projects on image processing, motion detection, and image segmentation. Whether you are completely new to the concept of Computer Vision or have a basic understanding of it, this book will be your guide to understanding the basic OpenCV concepts and algorithms through amazing real-world examples and projects. Starting from the installation of OpenCV on your system and understanding the basics of image processing, we swiftly move on to creating optical flow video analysis or text recognition in complex scenes, and will take you through the commonly used Computer Vision techniques to build your own Open CV projects from scratch. By the end of this book, you will be familiar with the basics of Open CV such as matrix operations, filters, and hist ...
Scala Functional Programming Patterns
Scala Functional Programming Patterns

Scala is used to construct elegant class hierarchies for maximum code reuse and extensibility and to implement their behavior using higher-order functions. Its functional programming (FP) features are a boon to help you design “easy to reason about” systems to control the growing software complexities. Knowing how and where to apply the many Scala techniques is challenging. Looking at Scala best practices in the context of what you already know helps you grasp these concepts quickly, and helps you see where and why to use them. This book begins with the rationale behind patterns to help you understand where and why each pattern is applied. You will discover what tail recursion brings to your table and will get an understanding of how to create solutions without mutations. We then explain the concept of memorization and infinite sequences for on-demand computation. Further, the book takes you through Scala's stackable traits and dependency injection, a popular technique to produc ...
Discussing Design
Discussing Design

Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback." In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You'll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process. ...
Enterprise iPhone and iPad Administrator's Guide
Enterprise iPhone and iPad Administrator's Guide

Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environments - from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner. ...
Introducing SQLite for Mobile Developers
Introducing SQLite for Mobile Developers

This brief book is a basic introduction to SQLite for iOS and Android developers. The book includes a simple introduction to SQL, a discussion of when to use SQLite, and chapters devoted to using SQLite with the most likely programming languages: Java, PHP, Swift and Objective-C. It then goes through adding simple database functionality to an Android or iOS app and finally a chapter on managing the app's life cycle. This book is for Android or iOS developers who wish to use a lightweight but flexible database for their applications. It assumes mobile development experience but does not assume any database knowledge. ...
Program Arcade Games, 4th Edition
Program Arcade Games, 4th Edition

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. ...
Beginning Java Game Development with LibGDX
Beginning Java Game Development with LibGDX

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to inc ...
Web Development with Go
Web Development with Go

Take a deep dive into web development using the Go programming language to build web apps and RESTful services to create reliable and efficient software. Web Development with Go provides Go language fundamentals and then moves on to advanced web development concepts and successful deployment of Go web apps to the cloud. Web Development with Go will teach you how to develop scalable real-world web apps, RESTful services, and backend systems with Go. The book starts off by covering Go programming language fundamentals as a prerequisite for web development. After a thorough understanding of the basics, the book delves into web development using the built-in package, net/http. With each chapter you'll be introduced to new concepts for gradually building a real-world web system. The book further shows you how to integrate Go with other technologies. For example, it provides an overview of using MongoDB as a means of persistent storage, and provides an end-to-end REST API sample as wel ...
Learn PHP 7
Learn PHP 7

This new book on PHP 7 introduces writing solid, secure, object-oriented code in the new PHP 7, carefully presented in a well-paced, clear fashion. In Learn PHP 7, programming examples take advantage of the newest PHP features, including enhanced password encryption using password_hash. This book takes a learn-by-doing approach, providing you with complete coding examples. "Do It" exercises in each chapter provide the opportunity to make adjustments to the example code. The end of chapter programming exercises allow you to develop your own applications using the algorithms demonstrated in the chapter. You will experience the creation of a complete three-tier application using a natural process of building and testing modules within each tier. Each tier is logically and physically separated using object-oriented and dependency injection techniques, thus allowing independent tiers that can be updated with little or no effect on the other tiers. In addition to teaching goo ...
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