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The Makerspace Workbench
The Makerspace Workbench

Create a dynamic space for designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you'll learn the benefits of having a Makerspace - a shared space with a set of shared tools - that attracts fellow makers and gives you more resources to work with. You'll find clear explanations of the tools, software, materials, and layout you need to get started - everything from basic electronics to rapid prototyping technology and inexpensive 3D printers. A Makerspace is the perfect solution for many makers today. While you can get a lot done in a fully-decked out shop, you'll always have trouble making space for the next great tool you need. And the one thing you really miss out on in a personal shop is the collaboration with other makers. A Makerspace provides you with the best of both worlds. ...
Releasing HTML5 Games for Windows 8
Releasing HTML5 Games for Windows 8

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (it's free!), and uses a case study to show you how to port an HTML5 game with ease. ...
Scratch 2.0: Beginner's Guide, 2nd Edition
Scratch 2.0: Beginner's Guide, 2nd Edition

As 21st century people, we live a digital life, but computer scientists around the world warn of a declining pool of digitally literate computer science students. The Scratch environment makes it fun for students of any age to think, create, and collaborate digitally. Scratch 2.0 Beginner's Guide Second Edition will teach you how to become a Scratch programmer and lay the foundation for programming in any computer language. Whether you are creating a birthday card or cloning bricks for a game of Breakout, projects are approached in a step-by-step way to help you design, create, and reflect on each programming exercise. ...
Arduino
Arduino

Arduino is an open-source platform that makes DIY electronics projects easier than ever. Readers with no electronics experience can create their first gadgets within a few minutes. This book is up-to-date for the new Arduino Uno board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. ...
Microsoft XNA Game Studio 4.0: Learn Programming Now!
Microsoft XNA Game Studio 4.0: Learn Programming Now!

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC - as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required! ...
Learning Objective-C by Developing iPhone Games
Learning Objective-C by Developing iPhone Games

The introduction of the Apple Store has empowered thousands, even millions of people to embrace software development. Using Objective-C and the Xcode IDE, you can produce awesome games and launch them on the Apple Store allowing you to make and sell games quickly and easily. From learning the basics of Objective-C to deploying to the App Store, you'll use this book to learn about game development in a matter-of-fact, helpful manner. Whether you're new to game development, or just want to learn how to leverage Apple's own tools to expand your skill set, you'll quickly move from a beginner to an expert. ...
SketchUp 2014 for Architectural Visualization, 2nd Edition
SketchUp 2014 for Architectural Visualization, 2nd Edition

SketchUp is an amazing and remarkably powerful 3D modeling software used by millions of architects, visualizers, and drafters across the globe. It allows you to create animated 3D drawings and photorealistic renderings that approximate real-life objects easily. This book is the perfect introduction to SketchUp 2014. It will help you to get started quickly and efficiently to produce and present commercial quality photorealistic or artistic outputs of your designs. It will teach you how to plan and set up the content of your scenes, use SketchUp and professional rendering software to produce stunning visuals and animations, and how to add an artistic touch to your images. ...
Professional C++, 3rd Edition
Professional C++, 3rd Edition

From game programming to major commercial software applications, C++ is the language of choice. It is also one of the most difficult programming languages to master. While most competing books are geared toward beginners, Professional C++, Third Edition, shows experienced developers how to master the latest release of C++, explaining little known features with detailed code examples users can plug into their own codes. More advanced language features and programming techniques are presented in this newest edition of the book, whose earlier editions have helped thousands of coders get up to speed with C++. Become familiar with the full capabilities offered by C++, and learn the best ways to design and build applications to solve real-world problems. ...
C# 5.0 Programmer's Reference
C# 5.0 Programmer's Reference

Well-known C# expert Rod Stephens gives novice and experienced developers a comprehensive tutorial and reference to standard C#. This new title fully covers the latest C# language standard, C# 5.0, as well as its implementation in the 2013 release of Visual Studio. The author provides exercises and solutions; and his C# Helper website will provide readers and students with ongoing support. This resource is packed with tips, tricks, tutorials, examples, and exercises and is the perfect professional companion for programmers who want to stay ahead of the game. Author Rod Stephens is a well-known programming authority and has written more than 25 programming books covering C#, Java, VB, and other languages. His books have sold more than 150,000 copies in multiple editions. This book's useful exercises and solutions are designed to support training and higher education adoptions. ...
OpenGL ES 3.0 Programming Guide, 2nd Edition
OpenGL ES 3.0 Programming Guide, 2nd Edition

OpenGL ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. ...
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