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Microsoft Silverlight 4 Business Application Development
Microsoft Silverlight 4 Business Application Development

Microsoft Silverlight is a programmable web browser plug-in that enables features including animation, vector graphics, and audio-video playback—features that characterize Rich Internet Applications. Silverlight makes possible the development of RIA applications in familiar .NET languages such as C# and VB.NET. Silverlight is a great (and growing) Line of Business platform and is increasingly being used to build business applications. Silverlight 3 made a big step in LOB; Silverlight 4 builds upon this further. This book will enable .NET developers to feel the pulse of business application development with Silverlight quickly. ...
Development with the Force.com Platform, 3rd Edition
Development with the Force.com Platform, 3rd Edition

With Salesforce.com's Force.com platform, you can build and deploy powerful cloud-based enterprise applications faster than ever before. Now, Jason Ouellette gives you all the practical, technical guidance you need to make the most of the newest Force.com releases in your own custom cloud applications. Throughout, he adds new code and updated best practices for rapidly prototyping, building, and testing production-quality Force.com solutions. This edition's extensive new coverage includes Developer Console, JSON, Streaming and Tooling APIs, Bulk API, Force.com Canvas, REST integration, support for Web MVC frameworks, Dynamic Apex and Visualforce, and an all-new chapter on mobile user interfaces. ...
Eclipse 4 Plug-in Development by Example
Eclipse 4 Plug-in Development by Example

As a highly extensible platform, Eclipse is used by everyone from independent software developers to NASA. Key to this is Eclipse's plug-in ecosystem, which allows applications to be developed in a modular architecture and extended through its use of plug-ins and features. Eclipse 4 Plug-in Development by Example Beginner's Guide takes the reader through the full journey of plug-in development, starting with an introduction to Eclipse plug-ins, continued through packaging and culminating in automated testing and deployment. The example code provides simple snippets which can be developed and extended to get you going quickly. ...
Java EE 7 Development with WildFly
Java EE 7 Development with WildFly

Java Enterprise Edition is a well-known platform for application development. Its seventh release brings many new features and API improvements. WildFly is a successor of the JBoss Application Server family and fully implements the Java EE 7 standards. Java EE 7 Development with WildFly shows you how to use the latest version of the Java EE 7 platform, including its most advanced features. Every topic is presented using working examples that are prepared to work out of the box with the new WildFly application server. This book will give you an insight into JBoss' message-oriented middleware, which allows you to loosely couple heterogeneous systems together, while typically providing reliability and many other features. ...
LibGDX Game Development Essentials
LibGDX Game Development Essentials

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily. The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
eXist
eXist

Get a head start with eXist, the open source NoSQL database and application development platform built entirely around XML technologies. With this hands-on guide, you'll learn eXist from the ground up, from using this feature-rich database to work with millions of documents to building complex web applications that take advantage of eXist's many extensions. If you're familiar with XML - as a student, professor, publisher, or developer - you'll find that eXist is ideal for all kinds of documents. This book shows you how to store, query, and search documents with XQuery and other XML technologies, and how to construct applications on top of the database with tools such as eXide and eXist's built-in development environment. ...
Hello, Android, 3rd Edition
Hello, Android, 3rd Edition

Google's Android is shaking up the mobile market in a big way. With Android, you can write programs that run on any compatible cell phone in the world. It's a mobile platform you can't afford not to learn, and this book gets you started. This third edition covers all Android versions from Android 1.5 to Android 2. ...
AngularJS Test-driven Development
AngularJS Test-driven Development

Starting with reviewing the test-driven development (TDD) life cycle, you will learn how Karma and Protractor make your life easier while running JavaScript unit tests. You will learn how Protractor is different from Selenium and how to test it entirely. This book is a walk-through to using TDD to build an AngularJS application containing a controller, model, and scope. Building on the initial foundational aspects, you will expand to include testing for multiple controllers, partial views, location references, CSS, and the HTML element. In addition, you will explore using a headless browser with Karma. You will also configure Karma file watching to automate testing and tackle components of AngularJS (controller, service, model, and broadcasting) using TDD. At the end of this book, you will extend explore how to pull data using an external API, setting up and configuring Protractor to use a standalone Selenium server, and setting up Travis CI and Karma to test your application. ...
MEAN Web Development
MEAN Web Development

The MEAN stack is a collection of the most popular modern tools for web development; it comprises MongoDB, Express, AngularJS, and Node.js. Starting with MEAN core frameworks, this project-based guide will explain the key concepts of each framework, how to set them up properly, and how to use popular modules to connect it all together. By following the real-world examples shown in this tutorial, you will scaffold your MEAN application architecture, add an authentication layer, and develop an MVC structure to support your project development. Finally, you will walk through the different tools and frameworks that will help expedite your daily development cycles. Watch how your application development grows by learning from the only guide that is solely orientated towards building a full, end-to-end, real-time application using the MEAN stack! ...
Android for the BeagleBone Black
Android for the BeagleBone Black

This book explores using the Android OS on the BeagleBone Black hardware platform and provides an introduction to Android's unique approach to hardware interfacing. You'll be walked through the process of installing and configuring Android on your BeagleBone Black, as well as preparing your PC development environment to create Android applications that directly interface with hardware devices. Several example projects within this book introduce you to using the GPIO, SPI, and I2C hardware interfaces of the BeagleBone Black. You'll create Android apps that communicate directly with actual hardware components such as sensors, memory chips, switches, and LEDs. Step-by-step guidance through both the software and hardware portions of these projects is provided. Combining all of the previous projects into a single project that uses GPIO, SPI, and I2C together, you will explore the details of creating an advanced hardware interfacing app. Finally, you'll be provided with information on tra ...
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