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Implementing Cloud Design Patterns for AWS
Implementing Cloud Design Patterns for AWS

Whether you are just getting your feet wet in cloud infrastructure or already creating complex systems, this book aims at describing patterns that can be used to fit your system needs. The initial patterns will cover some basic processes such as maintaining and storing backups as well as handling redundancy. The book will then take you through patterns of high availability. Following this, the book will discuss patterns for processing static and dynamic data and patterns for uploading data. The book will then dive into patterns for databases and data processing. In the final leg of your journey, you will get to grips with advanced patterns on Operations and Networking and also get acquainted with Throw-away Environments. ...
Mastering LibGDX Game Development
Mastering LibGDX Game Development

LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as eve ...
Program the Internet of Things with Swift for iOS
Program the Internet of Things with Swift for iOS

Program the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects. Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API's and ...
Raspberry Pi Projects for Kids, 2nd Edition
Raspberry Pi Projects for Kids, 2nd Edition

The Raspberry Pi is a single-board mini computer designed to get more people (particularly children) interested in computer programming. It aims to make programming tools and educational programs as accessible as possible, making it very easy to get started with. This book will guide you through six fun projects that show how programming can be used to be creative. Each project has clear step-by-step instructions and explanations helping children grasp the concepts easily. You will start by setting up the Raspberry Pi and get to grips with the Scratch programming language to create simple animations. Gain and put to use your understanding of Python to write simple yet useful programs. Create and play a physical game by connecting it to the Raspberry Pi en route to become aware of a number of other possible uses for a very similar circuit/program. Finally, with an understanding of Sonic Pi, you will create your own music. ...
Programming for the Internet of Things
Programming for the Internet of Things

Creating programs for the Internet of Things offers you an opportunity to build and program custom devices whose functionality is limited only by your imagination. This book teaches you to do exactly that, with solutions presented in a step-by-step format. When you read this book, you not only learn the fundamentals of device programming, you will also be ready to write code for revolutionizing devices and robots. You don't need to be an expert in low-level programming to benefit from this book. It explains basic concepts and programming techniques before diving into the more complicated topics. Each of the book's chapters and appendices contains a suitable level of detail to help you quickly master device programming. Build Universal Windows Platform (UWP) applications that target interconnected embedded devices; Design and implement background apps for seamless integration with hardware components; Use intrinsic UWP functionality to detect and track human faces; Build artificia ...
Swift Game Programming for Absolute Beginners
Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You'll get professionally drawn sprites and imagery that'll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You'll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you'll learn the language, but always in the context of fun and games. ...
The Cucumber for Java Book
The Cucumber for Java Book

Until now it's been difficult for teams developing Java applications to learn how to benefit from Behaviour-Driven Development (BDD). This book changes all that by describing in detail how to use Cucumber to harness the power of plain language specifications in your development process. In part 1, you'll discover how to use Cucumber's Gherkin DSL to describe the behavior your customers want from the system. You'll also learn how to write Java code that interprets those plain language specifications and checks them against your application. Part 2 guides you through a worked example, using Spring, MySQL, and Jetty. Enhanced chapters teach you how to use Selenium to drive your application and handle asynchronous Ajax calls, and new chapters cover Dependency Injection (DI) and advanced techniques to help keep your test suites fast. Part 3 shows you how to integrate Cucumber with your Continuous Integration (CI) system, work with a REST web service, and even use BDD with legacy applicat ...
Game Programming in C++
Game Programming in C++

You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects. Author Sanjay Madhav introduces core concepts one at a time, in an easy-to-digest fashion, paying special attention to the math that professional game developers need to know. Step by step, you'll become increasingly comfortable with real-world C++ game development, and learn how to use C++ in all facets of game programming, including graphics, physics, AI, audio, camera systems ...
Machine Learning for Decision Makers
Machine Learning for Decision Makers

Take a deep dive into the concepts of machine learning as they apply to contemporary business and management. You will learn how machine learning techniques are used to solve fundamental and complex problems in society and industry. Machine Learning for Decision Makers serves as an excellent resource for establishing the relationship of machine learning with IoT, big data, and cognitive and cloud computing to give you an overview of how these modern areas of computing relate to each other. This book introduces a collection of the most important concepts of machine learning and sets them in context with other vital technologies that decision makers need to know about. These concepts span the process from envisioning the problem to applying machine-learning techniques to your particular situation. This discussion also provides an insight to help deploy the results to improve decision-making. The book uses case studies and jargon busting to help you grasp the theory of machine learn ...
Cross Over to HTML5 Game Development
Cross Over to HTML5 Game Development

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book. With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5. Never before has there been such a widely accepted pl ...
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