IT eBooks
Download, Read, Use
MonoGame Role-Playing Game Development Succinctly
MonoGame Role-Playing Game Development Succinctly

For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. Authors Jim Perry and Charles Humphrey break down design complexities into smaller topics that are easy to think through to help you produce a working game. Learn how to animate sprites, construct conversation trees, build multilevel maps, manage combat, and much more, all on top of the MonoGame framework. ...
Introduction to Game Design, Prototyping, and Development, 3rd Edition
Introduction to Game Design, Prototyping, and Development, 3rd Edition

A hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, 3rd Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn. This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good codi ...
HTML5 Notes for Professionals
HTML5 Notes for Professionals

The HTML5 Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. ...
Mathematics for Game Programming and Computer Graphics
Mathematics for Game Programming and Computer Graphics

Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough und ...
Prototype and script.aculo.us
Prototype and script.aculo.us

Tired of getting swamped in the nitty-gritty of cross-browser, Web 2.0-grade JavaScript? Get back in the game with Prototype and script.aculo.us, two extremely popular JavaScript libraries, that make it a walk in the park. Be it AJAX, drag and drop, auto-completion, advanced visual effects, or many other great features, all you need is to write one or two lines of script that look so good they could almost pass for Ruby code! ...
AutoIt v3: Your Quick Guide
AutoIt v3: Your Quick Guide

AutoIt is becoming increasingly popular in the system administration field as a tool for automating administrative tasks. Although this is one of its more popular uses, you can use AutoIt to automate anything in a Windows environment. This powerful scripting language can run any program and manipulate keyboard and mouse input. With its RunAs support, administrators can perform unattended installations and configuration changes using embedded administrative privileges. This guide teaches you the foundations of the AutoIt v3 language. You will learn about variables and includes, graphical user interfaces, user-defined functions, and conditional and loop statements. You will then apply what you have learned in examples related to the system administration field. The examples in this Short Cut can be used to create anything from a game modification to a logon script that verifies Windows updates. ...
JavaScript Cookbook
JavaScript Cookbook

Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes that address common programming tasks, as well as techniques for building web apps that work in any browser. Just copy and paste the code samples into your project - you'll get the job done faster and learn more about JavaScript in the process. You'll also learn how to take advantage of the latest features in ECMAScript 5 and HTML5, including the new cross-domain widget communication technique, HTML5's video and audio elements, and the drawing canvas. You'll find recipes for using these features with JavaScript to build high-quality application interfaces. ...
jQuery Mobile
jQuery Mobile

Native apps have distinct advantages, but the future belongs to mobile web apps that function on a broad range of smartphones and tablets. Get started with jQuery Mobile, the touch-optimized framework for creating apps that look and behave consistently across many devices. This concise book provides HTML5, CSS3, and JavaScript code examples, screen shots, and step-by-step guidance to help you build a complete working app with jQuery Mobile. If you're already familiar with the jQuery JavaScript library, you can use your existing skills to build cross-platform mobile web apps right now. This book shows you how. ...
Building Hypermedia APIs with HTML5 and Node
Building Hypermedia APIs with HTML5 and Node

With this concise book, you'll learn the art of building hypermedia APIs that don't simply run on the Web, but that actually exist in the Web. You'll start with the general principles and technologies behind this architectural approach, and then dive hands-on into three fully-functional API examples. Too many APIs rely on concepts rooted in desktop and local area network patterns that don't scale well - costly solutions that are difficult to maintain over time. This book shows system architects and web developers how to design and implement human- and machine-readable web services that remain stable and flexible as they scale. ...
Head First Mobile Web
Head First Mobile Web

Mobile web usage is exploding. Soon, more web browsing will take place on phones and tablets than PCs. Your business needs a mobile strategy, but where do you start? Head First Mobile Web shows how to use the web tech- nology you’re already familiar with to make sites and apps that work on any device of any size. Put your JavaScript, CSS media query, and HTML5 skills to work, and then optimize your site to perform its best in the demanding mobile market. Along the way, you’ll discover how to adapt your business strategy to target specific devices. ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2025