Arduino for Secret AgentsQ might have Bond's gadgets– but he doesn't have an Arduino (not yet at least). Find out how the tiny Arduino microcomputer can be used to build an impressive range of neat secret agent projects that can help you go undercover and get to grips with the cutting-edge of the world of espionage with this book, created for ardent Arduino fans and anyone new to the powerful device.
Each chapter shows you how to construct a different secret agent gadget, helping you to unlock the full potential of your Arduino and make sure you have a solution for every tricky spying situation.
You'll find out how to build everything from an alarm system to a fingerprint sensor, each project demonstrating a new feature of Arduino, so you can build your expertise as you complete each project. Learn how to open a lock with a text message, monitor top secret data remotely, and even create your own Arduino Spy Robot, Spy Microphone System, and Cloud Spy Camera This book isn't simply an instruction manual ...
Build your own 2D Game Engine and Create Great Web GamesBuild Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.
This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, JavaScript, and WebGL. ...
Swift 4 for Absolute BeginnersStay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school, and it is now updated for Swift 4.
Many people have a difficult time believing they can learn to write iOS apps. Swift 4 for Absolute Beginners will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 14 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com t ...
Beginning Xamarin Development for the MacDevelop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac.
Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services.
After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today's market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms.
Build and implement native apps for Apple platforms; Create adaptive, universal views and handle navigation between them; Access user's location and handle touch in ...
Cocos2d-x by Example, 2nd EditionUpgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking! ...
CRYENGINE Game Development BlueprintsCRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.
In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.
Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.
In the final third of the book, you will learn how to create objectives, set ...
Etudes for ClojureScriptA short composition that provides practice material for a particular musical skill is called an etude. In this hands-on book, you'll find more than 30 etudes to help you practice ClojureScript skills for specific programming areas, ranging from functions and variables to asynchronous processing. Each of these small projects includes a description of a program that you will compose (write) in ClojureScript.
Though not as difficult as their musical counterparts, these programming etudes will help you stretch beyond the material and examples that you find in most ClojureScript books or online references. One chapter features etudes for an open-ended project that will help you put together what you've learned. Solutions to each etude are revealed in the appendix. ...
Exploring SE for AndroidYou will start by exploring the nature of the security mechanisms behind Linux and SELinux, and as you complete the chapters, you will integrate and enable SE for Android into a System on Chip (SoC), a process that, prior to this book, has never before been documented in its entirety! Discover Android's unique user space, from its use of the common UID and GID model to promote its security goals to its custom binder IPC mechanism. Explore the interface between the kernel and user space with respect to SELinux and investigate contexts and labels and their application to system objects.
This book will help you develop the necessary skills to evaluate and engineer secured products with the Android platform, whether you are new to world of Security Enhanced Linux (SELinux) or experienced in secure system deployment. ...
Gradle for AndroidGradle is an open source build automation system that introduces a Groovy-based domain-specific language (DSL) to configure projects. Using Gradle makes it easy for Android developers to manage dependencies and set up the entire build process.
This book begins by taking you through the basics of Gradle and how it works with Android Studio. Furthermore, you will learn how to add local and remote dependencies to your project. You will work with build variants, such as debug and release, paid and free, and even combinations of these things. The book will also help you set up unit and integration testing with different libraries and will show how Gradle and Android Studio can make running tests easier. Finally, you will be shown a number of tips and tricks on the advanced customization of your application's build process. By the end of this book, you will be able to customize the entire build process, and create your own tasks and plugins for your Gradle builds. ...
HTML5 Game Development by Example, 2nd EditionHTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool.
HTML5 Game Development by Example Beginner's Guide 2nd Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5. ...