Hands-On Game Development without CodingHands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don't need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. ...
Deep Learning and the Game of GoDeep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.
The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning - based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot!
Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your ...
Hands-On Software Architecture with GolangBuilding software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns.
Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages.
By ...
Beginning BazelDiscover Bazel, a new build and software test set of tools for today's programmers and developers. This book shows you how to speed up your builds and tests, and how to use Bazel in the context of your favorite programming language. You'll see that the languages and SDKs supported include Java, Android, iOS, and Go.
Use Bazel as a build tool; Test software with Bazel; Work with Java, C++, Android, iOS, Go, and other programming languages; Run Bazel on Linux, macOS, and Windows; Scale and extend Bazel to other languages and platforms. ...
gRPC: Up and RunningGet a comprehensive understanding of gRPC fundamentals through real-world examples. With this practical guide, you'll learn how this high-performance interprocess communication protocol is capable of connecting polyglot services in microservices architecture, while providing a rich framework for defining service contracts and data types.
Complete with hands-on examples written in Go, Java, Node, and Python, this book also covers the essential techniques and best practices to use gRPC in production systems. Authors Kasun Indrasiri and Danesh Kuruppu discuss the importance of gRPC in the context of microservices development. ...
Mastering Go, 2nd EditionOften referred to (incorrectly) as Golang, Go is the high-performance systems language of the future. Mastering Go, Second Edition helps you become a productive expert Go programmer, building and improving on the groundbreaking first edition.
Mastering Go, Second Edition shows how to put Go to work on real production systems. For programmers who already know the Go language basics, this book provides examples, patterns, and clear explanations to help you deeply understand Go's capabilities and apply them in your programming work.
The book covers the nuances of Go, with in-depth guides on types and structures, packages, concurrency, network programming, compiler design, optimization, and more. Each chapter ends with exercises and resources to fully embed your new knowledge.
This second edition includes a completely new chapter on machine learning in Go, guiding you from the foundation statistics techniques through simple regression and clustering to classification, neural netwo ...
Webapps in GoThe book teaches you how to write web applications in Go without using a framework. It is possible to write a webapp without using any framework in Go. Each new concept will be explained via a valid code example. The book is based of a todo list manager I wrote in Go, and at any point in time, you can check the source code of the todo list manager. ...
The Little Go BookThe Little Go Book is a free introduction to Google's Go programming language. It's aimed at developers who might not be quite comfortable with the idea of pointers and static typing. It's longer than the other Little books, but hopefully still captures that little feeling. ...
How To Code in GoThis book is designed to introduce you to writing programs with the Go programming language. You'll learn how to write useful tools and applications that can run on remote servers, or local Windows, macOS, and Linux systems for development.
The topics that it covers include how to:
- Install and set up a local Go development environment on Windows, macOS, and Linux systems;
- Design your programs with conditional logic, including switch statements to control program flow;
- Define your own data structures and create interfaces to them for reusable code;
- Write custom error handling functions;
- Building and installing your Go programs so that they can run on different operating systems and different CPU architectures;
- Using flags to pass arguments to your programs, to override default options.
Each chapter can be read on its own or used as a reference, or you can follow the chapters from beginning to end. Feel free to jump to the chapter or chapters that best suits your ...
Distributed Services with GoThis is the book for Gophers who want to learn how to build distributed systems. You know the basics of Go and are eager to put your knowledge to work. Build distributed services that are highly available, resilient, and scalable. This book is just what you need to apply Go to real-world situations. Level up your engineering skills today.
Take your Go skills to the next level by learning how to design, develop, and deploy a distributed service. Start from the bare essentials of storage handling, work your way through networking a client and server, turn that single-node application into a distributed system with service discovery and consensus, and then deploy your service to the cloud. All this will make coding in your day job or side projects easier, faster, and more fun.
Create your own distributed services and contribute to open source projects. Build networked, secure clients and servers with gRPC. Gain insights into your systems and debug issues with observable services in ...