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Visual Design of GraphQL Data
Visual Design of GraphQL Data

Get an introduction to the visual design of GraphQL data and concepts, including GraphQL structures, semantics, and schemas in this compact, pragmatic book. In it you will see simple guidelines based on lessons learned from real-life data discovery and unification, as well as useful visualization techniques. These in turn help you improve the quality of your API designs and give you the skills to produce convincing visual communications about the structure of your API designs. Finally, Visual Design of GraphQL Data shows you how to handle GraphQL with legacy data as well as with Neo4j graph databases. Spending time on schema quality means that you will work from sharper definitions, which in turn leads to greater productivity and well-structured applications. Create quality GraphQL data designs; Avoid structural mistakes; Draw highly communicative property graph diagrams of your APIs. ...
Deep Learning with Azure
Deep Learning with Azure

Get up-to-speed with Microsoft's AI Platform. Learn to innovate and accelerate with open and powerful tools and services that bring artificial intelligence to every data scientist and developer. Artificial Intelligence (AI) is the new normal. Innovations in deep learning algorithms and hardware are happening at a rapid pace. It is no longer a question of should I build AI into my business, but more about where do I begin and how do I get started with AI? Written by expert data scientists at Microsoft, Deep Learning with the Microsoft AI Platform helps you with the how-to of doing deep learning on Azure and leveraging deep learning to create innovative and intelligent solutions. Benefit from guidance on where to begin your AI adventure, and learn how the cloud provides you with all the tools, infrastructure, and services you need to do AI. Become familiar with the tools, infrastructure, and services available for deep learning on Microsoft Azure such as Azure Machine Learning ser ...
Bash Quick Start Guide
Bash Quick Start Guide

Bash and shell script programming is central to using Linux, but it has many peculiar properties that are hard to understand and unfamiliar to many programmers, with a lot of misleading and even risky information online. Bash Quick Start Guide tackles these problems head on, and shows you the best practices of shell script programming. This book teaches effective shell script programming with Bash, and is ideal for people who may have used its command line but never really learned it in depth. This book will show you how even simple programming constructs in the shell can speed up and automate any kind of daily command-line work. For people who need to use the command line regularly in their daily work, this book provides practical advice for using the command-line shell beyond merely typing or copy-pasting commands into the shell. Readers will learn techniques suitable for automating processes and controlling processes, on both servers and workstations, whether for single comman ...
OpenGL 4 Shading Language Cookbook, 3rd Edition
OpenGL 4 Shading Language Cookbook, 3rd Edition

OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). Yo ...
Swift Game Development, 3rd Edition
Swift Game Development, 3rd Edition

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. ...
Blender Quick Start Guide
Blender Quick Start Guide

Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add ...
Hands-On Reactive Programming with Reactor
Hands-On Reactive Programming with Reactor

Reactor is an implementation of the Java 9 Reactive Streams specification, an API for asynchronous data processing. This specification is based on a reactive programming paradigm, enabling developers to build enterprise-grade, robust applications with reduced complexity and in less time. Hands-On Reactive Programming with Reactor shows you how Reactor works, as well as how to use it to develop reactive applications in Java. The book begins with the fundamentals of Reactor and the role it plays in building effective applications. You will learn how to build fully non-blocking applications and will later be guided by the Publisher and Subscriber APIs. You will gain an understanding how to use two reactive composable APIs, Flux and Mono, which are used extensively to implement Reactive Extensions. All of these components are combined using various operations to build a complete solution. In addition to this, you will get to grips with the Flow API and understand backpressure in orde ...
Mastering Puppet 5
Mastering Puppet 5

Puppet is a configuration management system and a language written for and by system administrators to manage a large number of systems efficiently and prevent configuration drift. The core topics this book addresses are Puppet's latest features and mastering Puppet Enterprise. You will begin by writing a new Puppet module, gaining an understanding of the guidelines and style of the Puppet community. Following on from this, you will take advantage of the roles and profiles pattern, and you will learn how to structure your code. Next, you will learn how to extend Puppet and write custom facts, functions, types, and providers in Ruby, and also use the new features of Hiera 5. You will also learn how to configure the new Code Manager component, and how to ensure code is automatically deployed to (multiple) Puppet servers. Next, you will learn how to integrate Puppet with Jenkins and Git to build an effective workflow for multiple teams, and use the new Puppet Tasks feature and the late ...
Building Enterprise JavaScript Applications
Building Enterprise JavaScript Applications

With the over-abundance of tools in the JavaScript ecosystem, it's easy to feel lost. Build tools, package managers, loaders, bundlers, linters, compilers, transpilers, typecheckers - how do you make sense of it all? In this book, we will build a simple API and React application from scratch. We begin by setting up our development environment using Git, yarn, Babel, and ESLint. Then, we will use Express, Elasticsearch and JSON Web Tokens (JWTs) to build a stateless API service. For the front-end, we will use React, Redux, and Webpack. A central theme in the book is maintaining code quality. As such, we will enforce a Test-Driven Development (TDD) process using Selenium, Cucumber, Mocha, Sinon, and Istanbul. As we progress through the book, the focus will shift towards automation and infrastructure. You will learn to work with Continuous Integration (CI) servers like Jenkins, deploying services inside Docker containers, and run them on Kubernetes. By following this book, you wo ...
SQL Server 2017 Query Performance Tuning
SQL Server 2017 Query Performance Tuning

Identify and fix causes of poor performance. You will learn Query Store, adaptive execution plans, and automated tuning on the Microsoft Azure SQL Database platform. Anyone responsible for writing or creating T-SQL queries will find valuable the insight into bottlenecks, including how to recognize them and eliminate them. This book covers the latest in performance optimization features and techniques and is current with SQL Server 2017. If your queries are not running fast enough and you're tired of phone calls from frustrated users, then this book is the answer to your performance problems. SQL Server 2017 Query Performance Tuning is about more than quick tips and fixes. You'll learn to be proactive in establishing performance baselines using tools such as Performance Monitor and Extended Events. You'll recognize bottlenecks and defuse them before the phone rings. You'll learn some quick solutions too, but emphasis is on designing for performance and getting it right. The goal ...
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