MonoGame MasteryMaster the art of game creation with MonoGame - the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.
The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.
With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The mat ...
Beginning 3D Game Assets Development PipelineThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. ...
Unity in Action, 3rd EditionThousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.
Writing games is rewarding and fun - and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.
Unity in Action, 3rd Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give ...
How to Code in HTML5 and CSS3"How to Code in HTML5 and CSS3" is a free e-book about making websites in HTML5 and CSS for absolute beginners. It doesn't require any experience in IT to start. The aim of this book is to show the art of making websites using a plain language which is full of practical analogies. After reading over 100 pages you will get to know basic concepts and techniques of web development and be able to build your first website ever! ...
Unity Artificial Intelligence Programming, 5th EditionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate move ...
Beginning iOS Game Center and GameKit, 2nd EditionCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.
Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.
Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump r ...
Games and RulesWhy do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle," whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.
This anthology contains individual essays by authors with backgrounds in game design and game studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. ...
Learning HTML5 CanvasThe Canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Through WebGL it allows 3D shapes and images to be displayed. HTML5 Canvas also helps in making 2D games.
It is an unofficial and free HTML5 Canvas book created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow. ...
Game Design ResearchDesign research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to study design and what methods can be used to study design along with the more fundamental questions such as what is design in the first place and what kinds of knowledge design research produces. The topics of design research have also become more wide and varied with active research on architecture, information systems, product, service, graphic, and interaction design to name a few. Game design research, however, has received surprisingly little attention regardless of the large body of work in the more general design research.
The main aim of this book is to situate game design research within and alongside general design research. ...
HTML5 Canvas Notes for ProfessionalsThe HTML5 Canvas Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. ...