Test iOS Apps with UI AutomationAutomated user interface testing is an important part of a comprehensive testing strategy for iOS applications. By scrutinizing your app through the eyes and actions of the user, you raise confidence that features are wired up right and behave as you expect.
Through this book you'll learn how to do full-stack testing of your iOS apps in both the simulator and on the device with Apple's built-in tools. You'll write behavioral tests in UI Automation that help protect against regressions. You'll write scripts to repeat steps in Instruments to reproduce performance bugs. With a little ingenuity, you'll build a workflow that gives the feedback you need. ...
Succeeding with AgileThis is the definitive, realistic, actionable guide to starting fast with Scrum and agile - and then succeeding over the long haul. Leading agile consultant and practitioner Mike Cohn presents detailed recommendations, powerful tips, and real-world case studies drawn from his unparalleled experience helping hundreds of software organizations make Scrum and agile work.
Succeeding with Agile is for pragmatic software professionals who want real answers to the most difficult challenges they face in implementing Scrum. Cohn covers every facet of the transition: getting started, helping individuals transition to new roles, structuring teams, scaling up, working with a distributed team, and finally, implementing effective metrics and continuous improvement. ...
Software Build SystemsPeter Smith explains the core principles underlying highly efficient build systems, surveying both system features and usage scenarios. Next, he encapsulates years of experience in creating and maintaining diverse build systems - helping you make well-informed choices about tools and practices, and avoid common traps and pitfalls. Throughout, he shares a wide range of practical examples and lessons from multiple environments, including Java, C++, C, and C#. ...
Software Error Detection through Testing and AnalysisSoftware error detection is one of the most challenging problems in software engineering. Now, you can learn how to make the most of software testing by selecting test cases to maximize the probability of revealing latent errors. Software Error Detection through Testing and Analysis begins with a thorough discussion of test-case selection and a review of the concepts, notations, and principles used in the book. ...
The Android Developer's Cookbook, 2nd EditionThis edition has been extensively updated to reflect the other Android 4.2.2 releases. You'll find all-new chapters on advanced threading and UI development, in-app billing, push messages, and native development, plus new techniques for everything from accessing NFC hardware to using Google Cloud Messaging.
Proven modular recipes take you from the basics all the way to advanced services, helping you to make the most of the newest Android APIs and tools. The authors' fully updated code samples are designed to serve as templates for your own projects and components. You'll learn best-practice techniques for efficiently solving common problems and for avoiding pitfalls throughout the entire development lifecycle. ...
jQuery and JavaScript PhrasebookGet more done faster with jQuery and JavaScript! Brad Dayley's jQuery and JavaScript Phrasebook brings together 100+ instantly useful code snippets and idioms for performing a wide spectrum of common web application tasks. This hands-on guide gets straight to the essence of what's new and important in jQuery and JavaScript, and what you need to know to build new web solutions or migrate existing sites to jQuery.
Building on JavaScript Phrasebook, Dayley presents carefully tested, flexible, adaptable code - all organized for quick lookup and easy use. Dayley's coverage ranges from the basics to advanced jQuery capabilities, including jQueryUI widgets and mobile development. ...
Apache Cordova 3 ProgrammingWritten for experienced mobile developers, Apache Cordova 3 Programming is a complete introduction to Apache Cordova 3 and Adobe PhoneGap 3. It describes what makes Cordova important and shows how to install and use the tools, the new Cordova CLI, the native SDKs, and more. If you're brand new to Cordova, this book will be just what you need to get started. If you're familiar with an older version of Cordova, this book will show you in detail how to use all of the new stuff that's in Cordova 3 plus stuff that has been around for a while (like the Cordova core APIs).
After walking you through the process of downloading and setting up the framework, mobile expert John M. Wargo shows you how to install and use the command line tools to manage the Cordova application lifecycle and how to set up and use development environments for several of the more popular Cordova supported mobile device platforms. ...
The CSS3 Anthology, 4th EditionThe CSS3 Anthology: 101 Essential Tips, Tricks & Hacks is a compilation of best-practice solutions to the most challenging CSS problems. The fourth edition of this best-selling full-color book has been completely revised and updated to cover newer techniques enabled by CSS3 and HTML5, and more recent trends in web design, such as responsive design.
It's the most complete question-and-answer book on CSS available, with over 100 tutorials that show readers how to gain more control over the appearance of their web pages, create sophisticated web page navigation controls, and design for alternative browsing devices, including phones and screen readers. ...
Using Joomla!, 2nd EditionIf you're new to content management systems—or even new to building websites—this practical guide will get you up and running in no time. You don't have to know much code, if any, to get started.
Need to build a website quickly? Have a client that requires a powerful website with lots of compelling features? Ideal for web designers and developers alike, this updated edition takes you step-by-step through site creation with Joomla, with plenty of hands-on exercises along the way. ...
Unity 2D Game DevelopmentPrepare yourself to travel back to the 90s and build a game like they used to make, using today's technology. That's right; we're talking about making 2D games using Unity!
This book will help you build 2D games in Unity using the engine's 2D technologies added in Version 4.3. You'll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles! With the book's straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by looking into the basic aspects of the game's UI. ...