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Arduino Cookbook, 3rd Edition
Arduino Cookbook, 3rd Edition

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You'll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light. Updated for the Arduino 1.8 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away - whether you're an engineer, designer, artist, student, or hobbyist. Get up to speed on the Arduino board and essential software concepts quickly; Learn basic techniques for reading digital and analog signals; Use Arduino with a variety of popular input devices and sensors; Drive visual displays, generate sound, and control several types of motors; Connect Arduino to wired and wir ...
The Little Redis Book
The Little Redis Book

The book is many years old, but still relevant. Redis has evolved a lot, but most of that has been in the form of internal improvements, new advanced features (like lua scripting) and awesome new data types. The best way to learn Redis is still to start by understanding the fundamentals presented in this book. ...
Beginning Apache Spark Using Azure Databricks
Beginning Apache Spark Using Azure Databricks

Analyze vast amounts of data in record time using Apache Spark with Databricks in the Cloud. Learn the fundamentals, and more, of running analytics on large clusters in Azure and AWS, using Apache Spark with Databricks on top. Discover how to squeeze the most value out of your data at a mere fraction of what classical analytics solutions cost, while at the same time getting the results you need, incrementally faster. This book explains how the confluence of these pivotal technologies gives you enormous power, and cheaply, when it comes to huge datasets. You will begin by learning how cloud infrastructure makes it possible to scale your code to large amounts of processing units, without having to pay for the machinery in advance. From there you will learn how Apache Spark, an open source framework, can enable all those CPUs for data analytics use. Finally, you will see how services such as Databricks provide the power of Apache Spark, without you having to know anything about configu ...
Building Single Page Applications in .NET Core 3
Building Single Page Applications in .NET Core 3

Attention .NET developers who no longer want to use JavaScript for your front end. Quickly and efficiently learn how to use C# for your single-page application (SPA) thanks to Blazor. Today's reality is that most modern applications are web-based and if you want the same user experience as a desktop application, you need to be able to create a single-page application. While there are multiple frameworks and libraries to choose from (including Angular, React, and VueJS), you still need to know how to code in JavaScript. But now there is another option from Microsoft. Blazor is an open-source framework that enables developers to create web applications using C# and HTML, and everything you need to get started is covered in this guide. You will learn the steps, through build-along coding examples, that will allow you to use the same language for both the front end and the back end of your application. This book is designed to get you comfortable creating a single-page application i ...
Thinking in Pandas
Thinking in Pandas

Understand and implement big data analysis solutions in pandas with an emphasis on performance. This book strengthens your intuition for working with pandas, the Python data analysis library, by exploring its underlying implementation and data structures. Thinking in Pandas introduces the topic of big data and demonstrates concepts by looking at exciting and impactful projects that pandas helped to solve. From there, you will learn to assess your own projects by size and type to see if pandas is the appropriate library for your needs. Author Hannah Stepanek explains how to load and normalize data in pandas efficiently, and reviews some of the most commonly used loaders and several of their most powerful options. You will then learn how to access and transform data efficiently, what methods to avoid, and when to employ more advanced performance techniques. You will also go over basic data access and munging in pandas and the intuitive dictionary syntax. Choosing the right DataFrame f ...
An Introduction to Machine Learning, 2nd Edition
An Introduction to Machine Learning, 2nd Edition

This book presents fundamental machine learning concepts in an easy to understand manner by providing practical advice, using straightforward examples, and offering engaging discussions of relevant applications. The main topics include Bayesian classifiers, nearest-neighbor classifiers, linear and polynomial classifiers, decision trees, neural networks, and support vector machines. Later chapters show how to combine these simple tools by way of "boosting," how to exploit them in more complicated domains, and how to deal with diverse advanced practical issues. One chapter is dedicated to the popular genetic algorithms. This revised edition contains three entirely new chapters on critical topics regarding the pragmatic application of machine learning in industry. The chapters examine multi-label domains, unsupervised learning and its use in deep learning, and logical approaches to induction as well as Inductive Logic Programming. Numerous chapters have been expanded, and the presentation ...
The Little MongoDB Book
The Little MongoDB Book

Karl Seguin is a developer with experience across various fields and technologies. He's an expert .NET and Ruby developer. He's a semi-active contributor to OSS projects, a technical writer and an occasional speaker. With respect to MongoDB, he was a core contributor to the C# MongoDB library NoRM, wrote the interactive tutorial mongly as well as the Mongo Web Admin. ...
Webapps in Go
Webapps in Go

The book teaches you how to write web applications in Go without using a framework. It is possible to write a webapp without using any framework in Go. Each new concept will be explained via a valid code example. The book is based of a todo list manager I wrote in Go, and at any point in time, you can check the source code of the todo list manager. ...
IoT and Edge Computing for Architects, 2nd Edition
IoT and Edge Computing for Architects, 2nd Edition

Industries are embracing IoT technologies to improve operational expenses, product life, and people's well-being. An architectural guide is needed if you want to traverse the spectrum of technologies needed to build a successful IoT system, whether that's a single device or millions of IoT devices. IoT and Edge Computing for Architects, Second Edition encompasses the entire spectrum of IoT solutions, from IoT sensors to the cloud. It examines modern sensor systems, focusing on their power and functionality. It also looks at communication theory, paying close attention to near-range PAN, including the new Bluetooth® 5.0 specification and mesh networks. Then, the book explores IP-based communication in LAN and WAN, including 802.11ah, 5G LTE cellular, Sigfox, and LoRaWAN. It also explains edge computing, routing and gateways, and their role in fog computing, as well as the messaging protocols of MQTT 5.0 and CoAP. With the data now in internet form, you'll get an understanding of ...
Hands-On C++ Game Animation Programming
Hands-On C++ Game Animation Programming

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read indepen ...
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