Xamarin EssentialsXamarin is a Mono-based suite of products that allows developers to create iOS and Android apps using C# and .NET.
This learning guide is your first port of call to quickly learn Xamarin. Starting with the foundations by understanding the architecture behind Xamarin.iOS and Xamarin.Android, you will be guided through creating your first Xamarin.iOS and Xamarin.Android applications. In addition, you will learn how to utilize frameworks such as MvvmCross and Xamarin.Forms to increase the amount of code reuse. To conclude your journey, you will be shown how to develop your own Xamarin apps for distribution.
Xamarin Essentials is the guide to use in order to quickly gain practical working knowledge of developing robust commercial mobile apps using C# and sharing large portions of your code base across iOS and Android apps. ...
Mastering Citrix XenServerCitrix XenServer is a powerful, open source virtualization platform for the development and management of cloud, server, and desktop infrastructures. It is based on the Xen hypervisor, which powers the Amazon EC2 public Cloud. Citrix XenServer 6.2 provides unparalleled flexibility and scalability compared to other virtualization platforms.
This book is a one-stop guide to help you deploy impeccable and effective virtualization solutions with XenServer, architect robust virtualization designs, and ensure fast, efficient, and highly available virtual infrastructures. ...
Learning NGUI for UnityNGUI is a robust UI system both powerful and optimized. It is an effective plugin for Unity, which gives you the power to create beautiful and complex user interfaces while reducing performance costs.
This book is a practical tutorial that will guide you through creating a fully functional and localized main menu along with 2D and 3D in-game user interfaces. The book starts by teaching you about NGUI's workflow and creating a basic UI, before gradually moving on to building widgets and enhancing your UI. You will then switch to the Android platform to take care of different issues mobile devices may encounter. By the end of this book, you will have the knowledge to create ergonomic user interfaces for your existing and future PC or mobile games and applications developed with Unity 3D and NGUI. ...
Building Mapping Applications with QGISQGIS is one of the premiere open source Geographical Information Systems. While developing Python geospatial applications can be challenging, QGIS simplifies the process by combining the necessary geoprocessing libraries with a sophisticated user interface, all of which can be directly controlled using Python code.
Starting with an introduction to QGIS and how to use the built-in QGIS Python Console, we will teach you how to write Python code that makes use of the geospatial capabilities of QGIS. Building on this, you will ultimately learn how to create your own sophisticated standalone mapping applications built on top of QGIS. You will learn how to use the Python Console as a window into the QGIS programming environment, and then use that environment to create your own Python scripts and plugins to customize QGIS. ...
Learning Single-page Web Application DevelopmentLearning Single-page Web Application Development is a journey through application development using the MEAN stack with JavaScript on the server side and client side, covering concepts such as RESTful, authentication and session on SPA. You will build large-scale applications. You will use a JavaScript environment with Node.js on the server, MongoDB as the database, and AngularJS on the frontend.
Everything is integrated with the Bower dependency manager, Yeoman, and other modern tools to speed up your development process. You will deploy your application to the cloud and learn how to prepare your directory structure to scale and grow. ...
Swift EssentialsSwift is a new and powerful programming language that represents an essential new programming tool for iOS and OSX applications and builds upon the power of Objective-C while streamlining the developer experience.
Swift Essentials is a fast-paced, practical guide showing you the quickest way to put Swift to work in the real world. It guides you concisely through the basics of syntax and development before pushing ahead to explore Swift's higher features through practical programming projects.
By the end of the book, you will be able to use Xcode's graphical interface builder, create interactive applications, and communicate with network services. ...
Learning iOS 8 for EnterpriseiOS 8 is the biggest release for developers since the introduction of the App Store. iOS devices are widely used in enterprise environments, and iOS 8 is packed with new features for enterprises. With millions of iOS 8 devices out on the market, there is an ever-increasing demand for iOS 8 app developers.
Learning iOS 8 for Enterprise starts off by showing you how to install Xcode and how to build your first iPhone application, introducing you to iOS, its framework, and the basics of Objective-C and its usage for application development. Next, you are shown how to use enterprise features in iOS by practically building an iOS enterprise application. Furthermore, you will learn how to use AirDrop to remotely send/receive files. Along with this, you will also learn about security services and building an iCloud in your application. ...
LibGDX Game Development EssentialsThis book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily.
The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
Learning Cocos2d-JS Game DevelopmentWhether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres.
Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.
You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game sh ...
Unity AI Programming EssentialsUnity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism.
This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks. ...