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CRYENGINE Game Development Blueprints
CRYENGINE Game Development Blueprints

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set ...
Digital Audio Editing Fundamentals
Digital Audio Editing Fundamentals

This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. Digital Audio Editing Fundamentals is a new media mini-book covering concepts central to digital audio editing using the Audacity open source software package which also apply to all of the professional audio editing packages. The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. ...
Digital Painting Techniques
Digital Painting Techniques

Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package. ...
Getting Started with React Native
Getting Started with React Native

React Native is a game-changing approach to hybrid mobile development. Web developers can leverage their existing skills to write mobile applications in JavaScript that are truly native without using cross-compilation or web views. These applications have all of the advantages of those written in Objective-C or Java, combined with the rapid development cycle that JavaScript developers are accustomed to. Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect. This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we'll introduce you to t ...
Mastering LibGDX Game Development
Mastering LibGDX Game Development

LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as eve ...
Sams Teach Yourself Java in 24 Hours, 8th Edition
Sams Teach Yourself Java in 24 Hours, 8th Edition

Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Learn how to: Set up your Java programming environment;Write your first working program in just minutes; Control program decisions and behavior; Store and work with information; Build straightforward user interfaces; Create interactive web programs; Use threading to build more responsive programs; Read and write files and XML data; Master best practices for object-oriented programming; Use Java 9's new HTTP client; Use Java to create an Android app; Expand your skills with closures; Create Minecraft mods ...
Programming Google Glass, 2nd edition
Programming Google Glass, 2nd edition

This is your all-inclusive guidebook for programming Glassware. You'll learn the nuances of the Mirror API and the recently released GDK as you build example applications: a restaurant finder, blogging app, Glass stats monitor, party animator, QR code reader, video game, and more. You'll jump right in with a fun application that leverages the power of the Mirror API web service, Google's server-side interface for creating Glassware. You'll deploy and support users with OAuth, managing their timelines with cards and menu items. You'll create callable services for geolocation tracking, change notifications, and custom menu options. You'll also learn some optical-display design basics. In Part 2, new in this edition, you'll learn how to program a more immersive experience using the GDK, Google's extension to Android for Glass. You'll populate the Glass timeline with static and live cards, where you can richly interact with the Glass hardware. You'll create an animation application ( ...
Using MVVM Light with your Xamarin Apps
Using MVVM Light with your Xamarin Apps

Learn how to use the popular MVVM Light development framework with a focus on reliable, maintainable code that can be deployed across any of the .NET-supported mobile platforms. Clear examples are provided of the advantages of the MVVM platform along with step-by-step demonstrations of how to create applications at different levels of complexity. Application development is covered for iOS, Android, and Windows phone (UWP) using MVVM Light as the central framework. The model-view-view-model (MVVM) pattern is valued by many developers as an excellent way to create sophisticated modern applications. Its clear separation of presentation and business logic produces a clean implementation that promotes speed, scalability, and code reuse in applications with a complex UI. These characteristics have long been highly valued by WPF developers, and now that benefit is available to Xamarin developers, too. ...
Learning React Native, 2nd Edition
Learning React Native, 2nd Edition

Get a practical introduction to React Native, the JavaScript framework for writing and deploying fully featured mobile apps that render natively. The second edition of this hands-on guide shows you how to build applications that target iOS, Android, and other mobile platforms instead of browsers - apps that can access platform features such as the camera, user location, and local storage. Through code examples and step-by-step instructions, web developers and frontend engineers familiar with React will learn how to build and style interfaces, use mobile components, and debug and deploy apps. You'll learn how to extend React Native using third-party libraries or your own Java and Objective-C libraries. Understand how React Native works under the hood with native UI components; Examine how React Native's mobile-based components compare to basic HTML elements; Create and style your own React Native components and applications; Take advantage of platform-specific APIs, as well as mod ...
Building Cross-Platform Apps using Titanium, Alloy, and Appcelerator Cloud Services
Building Cross-Platform Apps using Titanium, Alloy, and Appcelerator Cloud Services

Building Cross-Platform Apps using Titanium, Alloy, and Appcelerator Cloud Services shows you how to build cross-platform iOS and Android apps without learning Objective-C or Java. With detailed guidance given toward using the Titanium Mobile Platform and Appcelerator Cloud Services, you will quickly develop the skills to build real, native apps - not web apps - using existing HTML, CSS, and JavaScript know-how. This guide takes you step-by-step through the creation of a photo-sharing app that leverages the power of Appcelerator's cloud platform, and establishes fundamental concepts before adding advanced techniques. Coverage extends beyond the development process to include expert advice for deployment on the App Store or Google Play, and more. ...
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