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SPA Design and Architecture
SPA Design and Architecture

SPA Design and Architecture teaches you the design and development skills you need to create SPAs. You'll start with an introduction to the SPA model and see how it builds on the standard approach using linked pages. The author guides you through the practical issues of building an SPA, including an overview of MV* frameworks, unit testing, routing, layout management, data access, pub/sub, and client-side task automation. This book is full of easy-to-follow examples you can apply to the library or framework of your choice. ...
Test-Driven Java Development
Test-Driven Java Development

Test-driven development (TDD) is a development approach that relies on a test-first procedure that emphasises writing a test before writing the necessary code, and then refactoring the code to optimize it The value of performing TDD with Java, one of the most established programming languages, is to improve the productivity of programmers, the maintainability and performance of code, and develop a deeper understanding of the language and how to employ it effectively. Starting with the basics of TDD and reasons why its adoption is beneficial, this book will take you from the first steps of TDD with Java until you are confident enough to embrace the practice in your day-to-day routine. You'll be guided through setting up tools, frameworks, and the environment you need, and will dive right in to hands-on exercises with the goal of mastering one practice, tool, or framework at a time. You'll learn about the Red-Green-Refactor procedure, how to write unit tests, and how to use them ...
The Cucumber for Java Book
The Cucumber for Java Book

Until now it's been difficult for teams developing Java applications to learn how to benefit from Behaviour-Driven Development (BDD). This book changes all that by describing in detail how to use Cucumber to harness the power of plain language specifications in your development process. In part 1, you'll discover how to use Cucumber's Gherkin DSL to describe the behavior your customers want from the system. You'll also learn how to write Java code that interprets those plain language specifications and checks them against your application. Part 2 guides you through a worked example, using Spring, MySQL, and Jetty. Enhanced chapters teach you how to use Selenium to drive your application and handle asynchronous Ajax calls, and new chapters cover Dependency Injection (DI) and advanced techniques to help keep your test suites fast. Part 3 shows you how to integrate Cucumber with your Continuous Integration (CI) system, work with a REST web service, and even use BDD with legacy applicat ...
Node.js in Action, 2nd Edition
Node.js in Action, 2nd Edition

You already know JavaScript. The trick to mastering Node.js is learning how to build applications that fully exploit its powerful asynchronous event handling and non-blocking I/O features. The Node server radically simplifies event-driven real-time apps like chat, games, and live data analytics, and with its incredibly rich ecosystem of modules, tools, and libraries, it's hard to beat! Based on the bestselling first edition, Node.js in Action, 2nd Edition is a completely new book. Packed with practical examples, it teaches you how to create high-performance web servers using JavaScript and Node. You'll master key design concepts such as asynchronous programming, state management, and event-driven programming. And you'll learn to put together MVC servers using Express and Connect, design web APIs, and set up the perfect production environment to build, lint, and test. ...
Advanced Game Design
Advanced Game Design

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly; How to systematically promote engagement, interactivity, and fun; What you can learn from MDA and other game design frameworks; How to create gameplay and core loops; How to design the entire player experience, and how to build game mec ...
Practical Scala DSLs
Practical Scala DSLs

Build domain specific languages (DSLs) using Java's most popular functional programming language: Scala. This book introduces the basics of Scala and DSLs using a series of practical examples. In Practical Scala DSLs, you'll learn to create pragmatic and complete code examples that explain the actual use of DSLs with Scala: a web API and microservices; a custom language; a mobile app; a Forex system; a game; and cloud applications. At the end of this unique book, you'll be able to describe the differences between external and internal DSLs; understand when and how to apply DSLs; create DSLs using Scala; and even create a DSL using another programming language. Build DSLs in Scala; Write a web API and microservices; Create a custom language; Apply DSLs to mobile apps development, a Forex trading system, game development, and more; Discover the role of DSLs in cloud development; Integrate DSLs as part of a DevOps program or structure; Build internal and external DSLs. ...
Software Design X-Rays
Software Design X-Rays

Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of yo ...
The Data-Driven Project Manager
The Data-Driven Project Manager

Discover solutions to common obstacles faced by project managers. Written as a business novel, the book is highly interactive, allowing readers to participate and consider options at each stage of a project. The book is based on years of experience, both through the author's research projects as well as his teaching lectures at business schools. The book tells the story of Emily Reed and her colleagues who are in charge of the management of a new tennis stadium project. The CEO of the company, Jacob Mitchell, is planning to install a new data-driven project management methodology as a decision support tool for all upcoming projects. He challenges Emily and her team to start a journey in exploring project data to fight against unexpected project obstacles. Data-driven project management is known in the academic literature as "dynamic scheduling" or "integrated project management and control." It is a project management methodology to plan, monitor, and control projects in progress ...
Designing Across Senses
Designing Across Senses

Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience. Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started. The book covers several topics within multimodal design, including: New Human Factors - learn how human sensory abilities allow us to interact with technology and the physical world; New Technologies - explore some of the technologies that enable multimodal interactions, products, and capabilities; Multimodal Products - examine different categories of products and learn how they de ...
Python in a Nutshell, 3rd Edition
Python in a Nutshell, 3rd Edition

Useful in many roles, from design and prototyping to testing, deployment, and maintenance, Python is consistently ranked among today's most popular programming languages. The third edition of this practical book provides a quick reference to the language - including Python 3.5, 2.7, and highlights of 3.6 - commonly used areas of its vast standard library, and some of the most useful third-party modules and packages. Ideal for programmers with some Python experience, and those coming to Python from other programming languages, this book covers a wide range of application areas, including web and network programming, XML handling, database interactions, and high-speed numeric computing. Discover how Python provides a unique mix of elegance, simplicity, practicality, and sheer power. Python syntax, Object-Oriented Python, standard library modules, and third-party Python packages; Python's support for file and text operations, persistence and databases, concurrent execution, and nume ...
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