Practical Shader DevelopmentIt's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.
Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) ...
Hands-On Smart Contract Development with Solidity and EthereumReady to dive into smart contract development for the blockchain? With this practical guide, experienced engineers and beginners alike will quickly learn the entire process for building smart contracts for Ethereum - the open source blockchain-based distributed computing platform. You'll
get up to speed with the fundamentals and quickly move into builder mode.
Kevin Solorio, Randall Kanna, and Dave Hoover show you how to create and test your own smart contract, create a frontend for users to interact with, and more. It's the perfect resource for people who want to break into the smart contract field but don't know where to start.
In four parts, this book helps you: Explore smart contract fundamentals, including the Ethereum protocol, Solidity programming language, and the Ethereum Virtual Machine; Dive into smart contract development using Solidity and gain experience with Truffle framework tools for deploying and testing your contracts; Use Web3 to connect your smart contracts ...
Quantum Computing and Blockchain in BusinessAre quantum computing and Blockchain on a collision course or will they be the most important trends of this decade to disrupt industries and life as we know it?
Fintech veteran and venture capitalist Arunkumar Krishnakumar cuts through the hype to bring us a first-hand look into how quantum computing and Blockchain together are redefining industries, including fintech, healthcare, and research. Through a series of interviews with domain experts, he also explores these technologies' potential to transform national and global governance and policies - from how elections are conducted and how smart cities can be designed and optimized for the environment, to what cyberwarfare enabled by quantum cryptography might look like. In doing so, he also highlights challenges that these technologies have to overcome to go mainstream.
Quantum Computing and Blockchain in Business explores the potential changes that quantum computing and Blockchain might bring about in the real world. After exp ...
Beginning R 4Learn how to use R 4, write and save R scripts, read in and write out data files, use built-in functions, and understand common statistical methods. This in-depth tutorial includes key R 4 features including a new color palette for charts, an enhanced reference counting system (useful for big data), and new data import settings for text (as well as the statistical methods to model text-based, categorical data).
Each chapter starts with a list of learning outcomes and concludes with a summary of any R functions introduced in that chapter, along with exercises to test your new knowledge. The text opens with a hands-on installation of R and CRAN packages for both Windows and macOS. The bulk of the book is an introduction to statistical methods (non-proof-based, applied statistics) that relies heavily on R (and R visualizations) to understand, motivate, and conduct statistical tests and modeling.
Beginning R 4 shows the use of R in specific cases such as ANOVA analysis, multiple and ...
Expert Python Programming, 4th EditionThis new edition of Expert Python Programming provides you with a thorough understanding of the process of building and maintaining Python apps. Complete with best practices, useful tools, and standards implemented by professional Python developers, this fourth edition has been extensively updated. Become familiar with the latest Python improvements, syntax elements, and interesting tools to boost your development efficiency.
The initial few chapters will allow experienced programmers coming from different languages to transition to the Python ecosystem. You will explore common software design patterns and various programming methodologies, such as event-driven programming, concurrency, and metaprogramming. You will also go through complex code examples and try to solve meaningful problems by bridging Python with C and C++, writing extensions that benefit from the strengths of multiple languages. Finally, you will understand the complete lifetime of any application after it goes liv ...
Software Architecture with C# 10 and .NET 6, 3rd EditionSoftware architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded third edition, featuring the latest features of .NET 6 and C# 10, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect.
Software Architecture with C# 10 and .NET 6, Third Edition features new chapters that describe the importance of the software architect, microservices with ASP.NET Core, and analyzing the architectural aspects of the front-end in the applications, including the new approach of .NET MAUI. It also includes a new chapter focused on providing a short introduction to artificial intelligence and machine learning using ML.NET, and updated chapters on Azure Kubernetes Service, EF Core, and Blazor.
You will begin by understanding how to transform user requirements into architectural needs and exploring the differenc ...
Beginning Rust, 2nd EditionLearn to program with Rust 2021 Edition, in an easy, step-by-step manner on Unix, the Linux shell, macOS, and the Windows command line. As you read this book, you'll build on the knowledge you gained in previous chapters and see what Rust has to offer.
Beginning Rust starts with the basics of Rust, including how to name objects, control execution flow, and handle primitive types. You'll see how to do arithmetic, allocate memory, use iterators, and handle input/output. Once you have mastered these core skills, you'll work on handling errors and using the object-oriented features of Rust to build robust Rust applications in no time.
Only a basic knowledge of programming is required, preferably in C or C++. To understand this book, it's enough to know what integers and floating-point numbers are, and to distinguish identifiers from string literals. After reading this book, you'll be ready to build Rust applications. ...
Blueprints Visual Scripting for Unreal Engine 5, 3rd EditionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to ...
Enterprise React Development with UmiJSUmiJS is the Ant Group's underlying frontend development framework, an open source project for developing enterprise-class frontend applications. In this book, you'll get hands-on with single-page application development using UmiJS. By following practical step-by-step examples, you'll develop essential skills to build and publish your apps and create a modern user experience with responsive interfaces.
This book will help you learn the essential features of UmiJS and how to set up and build a project from scratch using React, Less, and TypeScript. You'll study Ant Design, a framework based on solid design concepts that provides a series of React components to accelerate interface development. Along the way, you'll see how to make requests and develop the frontend using simulated data while ensuring that your app has a high level of security and feedback. You'll also discover ways to improve your code quality and readability using formatting tools.
By the end of the book, you'll ...
Beginning PyQt, 2nd EditionLearn GUI application development from the ground up by building simple projects that teach the fundamentals of using PyQt6. This 2nd edition includes updated code, programs, and new chapters to get you started using the newest version. Taking a practical approach, each chapter will gradually teach more advanced and diverse concepts to aid you in designing and customizing interesting and professional applications.
You'll start by learning important concepts related to GUI development, and then jump right into building different and exciting projects in every chapter. Along the way, you'll discover new widgets, layouts, and other concepts that will help you to build better UIs. You'll also construct more elaborate GUIs, covering topics that include storing data using the clipboard, graphics and animation, support for SQL databases, multithreading applications, and building modern-looking interfaces.
Using this knowledge, you'll be able to build a photo editor, games, a text edito ...