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Getting Started with LLVM Core Libraries
Getting Started with LLVM Core Libraries

LLVM is a bleeding edge compiler technology framework. Easily extendable and designed as a multitude of libraries, LLVM provides a smooth experience for compiler newcomers and reduces the steep learning curve often associated with compiler development. To start, this book will show you how to configure, build, and install LLVM libraries, tools, and external projects. Next, you will be introduced to LLVM design and how it works in practice throughout each LLVM compiler stage: frontend, IR, backend, the JIT engine, cross-compilation capabilities, and the plugin interface. With multiple hands-on examples and source code snippets, Getting Started with LLVM Core Libraries ensures a solid and smooth first step into the LLVM compiler development environment. ...
Learning IPython for Interactive Computing and Data Visualization
Learning IPython for Interactive Computing and Data Visualization

You already use Python as a scripting language, but did you know it is also increasingly used for scientific computing and data analysis? Interactive programming is essential in such exploratory tasks and IPython is the perfect tool for that. Once you've learnt it, you won't be able to live without it. Learning IPython for Interactive Computing and Data Visualization is a practical, hands-on, example-driven tutorial to considerably improve your productivity during interactive Python sessions, and shows you how to effectively use IPython for interactive computing and data analysis. ...
RESTful Java Patterns and Best Practices
RESTful Java Patterns and Best Practices

The convergence of social networking, cloud computing, and the era of mobile applications has created a generation of emerging technologies that allow different networked devices to communicate with each other over the Internet with REST. REST has the benefits of being stateless; easing scalability, visibility, and reliability; and being platform and language agnostic. This book is a practical, hands-on guide that provides you with clear and pragmatic information to take advantage of the real power of RESTful services and gives you a good foundation for using them in your applications. By comparing APIs from platforms such as Facebook, Twitter, GitHub, and PayPal, the book teaches a range of exciting capabilities with RESTful services and explores the infinite possibilities by using the diverse building blocks and tips covered in various chapters. ...
Unreal Engine 4 Game Development Essentials
Unreal Engine 4 Game Development Essentials

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. ...
Learning SciPy for Numerical and Scientific Computing
Learning SciPy for Numerical and Scientific Computing

It's essential to incorporate workflow data and code from various sources in order to create fast and effective algorithms to solve complex problems in science and engineering. Data is coming at us faster, dirtier, and at an ever increasing rate. There is no need to employ difficult-to-maintain code, or expensive mathematical engines to solve your numerical computations anymore. SciPy guarantees fast, accurate, and easy-to-code solutions to your numerical and scientific computing applications. Learning SciPy for Numerical and Scientific Computing unveils secrets to some of the most critical mathematical and scientific computing problems and will play an instrumental role in supporting your research. The book will teach you how to quickly and efficiently use different modules and routines from the SciPy library to cover the vast scope of numerical mathematics with its simplistic practical approach that's easy to follow. ...
Learning Unreal Engine iOS Game Development
Learning Unreal Engine iOS Game Development

Unreal Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever. Learning Unreal Engine iOS Game Development teaches you the basics of iOS game development using UnrealĀ® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store. ...
The Nature of Software Development
The Nature of Software Development

You need to get value from your software project. You need it "free, now, and perfect." We can't get you there, but we can help you get to "cheaper, sooner, and better." This book leads you from the desire for value down to the specific activities that help good Agile projects deliver better software sooner, and at a lower cost. Using simple sketches and a few words, the author invites you to follow his path of learning and understanding from a half century of software development and from his engagement with Agile methods from their very beginning. ...
Fire in the Valley, 3rd Edition
Fire in the Valley, 3rd Edition

In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story. ...
Rails 4 Test Prescriptions
Rails 4 Test Prescriptions

Does your Rails code suffer from bloat, brittleness, or inaccuracy? Cure these problems with a regular dose of test-driven development. Rails 4 Test Prescriptions is a comprehensive guide to how tests can help you design and write better Rails applications. In this completely revised edition, you'll learn why testing works and how to test effectively using Rails 4, Minitest 5, and RSpec 3, as well as popular testing libraries such as factory_girl and Cucumber. Do what the doctor ordered to make your applications feel all better. Side effects may include better code, fewer bugs, and happier developers. ...
Thinking Web: Voices of the Community
Thinking Web: Voices of the Community

Early in 2010 a forum staff member suggested to me that we do something to tap into the vast wealth of knowledge lying dormant in the SitePoint community. The answer was obvious - a collaborative book. A committee was formed and the project was up and running before I had time to stop and think. A year and a lot of work later, I am proud to be able to launch the fruits of our labor - a collaborative book by the SitePoint Community, which we have entitled Thinking Web: Voices of the Community. ...
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