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3D Game Development with LWJGL 3
3D Game Development with LWJGL 3

This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language. The initial goal of this book was to learn the techniques involved in writing a 3D game using OpenGL. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. Author started to collect some materials, develop some examples and decided to organize that information in the form of a book. ...
Spring Boot: Up and Running
Spring Boot: Up and Running

With over 75 million downloads per month, Spring Boot is the most widely used Java framework available. Its ease and power have revolutionized application development from monoliths to microservices. Yet Spring Boot's simplicity can also be confounding. How do developers learn enough to be productive immediately? This practical book shows you how to use this framework to write successful mission-critical applications. Mark Heckler from VMware, the company behind Spring, guides you through Spring Boot's architecture and approach, covering topics such as debugging, testing, and deployment. If you want to develop cloud native Java or Kotlin applications with Spring Boot rapidly and effectively (using reactive programming, building APIs, and creating database access of all kinds) this book is for you. Learn how Spring Boot simplifies cloud native application development and deployment; Build reactive applications and extend communication across the network boundary to create distribu ...
Learning Java
Learning Java

Java is a class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is an unofficial and free Java ebook created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow. ...
Java to Kotlin
Java to Kotlin

It takes a week to travel the 8,000 miles overland from Java to Kotlin. If you're an experienced Java developer who has tried the Kotlin language, you were probably productive in about the same time. You'll have found that they do things differently in Kotlin, though. Nullability is important, collections are different, and classes are final by default. Kotlin is more functional, but what does that mean, and how should it change the way that you program? And what about all that Java code that you still have to support? Your tour guides Duncan and Nat first made the trip in 2015, and they've since helped many teams and individuals follow in their footsteps. Travel with them as they break the route down into legs like Optional to Nullable, Beans to Values, and Open to Sealed Classes. Each explains a key concept and then shows how to refactor production Java to idiomatic Kotlin, gradually and safely, while maintaining interoperability. The resulting code is simpler, more expressi ...
Java Notes for Professionals
Java Notes for Professionals

The Java Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. ...
Open Data Structures (in Java)
Open Data Structures (in Java)

There are plenty of books that teach introductory data structures. Some of them are very good. Most of them cost money, and the vast majority of computer science undergraduate students will shell out at least some cash on a data structures book. Open Data Structures (in Java) - The goal of this book is to free undergraduate computer science students from having to pay for an introductory data structures book. ...
Pro Java Microservices with Quarkus and Kubernetes
Pro Java Microservices with Quarkus and Kubernetes

Build and design microservices using Java and the Red Hat Quarkus Framework. This book will help you quickly get started with the features and concerns of a microservices architecture. It will introduce Docker and Kubernetes to help you deploy your microservices. You will be guided on how to install the appropriate tools to work properly. For those who are new to enterprise development using Quarkus, you will be introduced to its core principles and main features through a deep step-by-step tutorial. For experts, this book offers some recipes that illustrate how to split monoliths and implement microservices and deploy them as containers to Kubernetes. By the end of reading this book, you will have practical hands-on experience of building microservices using Quarkus and you will master deploying them to Kubernetes. ...
Reactive Systems in Java
Reactive Systems in Java

Reactive systems and event-driven architecture are becoming indispensable to application design, and companies are taking note. Reactive systems ensure that applications are responsive, resilient, and elastic no matter what failures or errors may be occurring, while event-driven architecture offers a flexible and composable option for distributed systems. This practical book helps Java developers bring these approaches together using Quarkus 2.x, the Kubernetes-native Java framework. Clement Escoffier and Ken Finnigan show you how to take advantage of event-driven and reactive principles to build robust distributed systems, reducing latency and increasing throughput, particularly in microservices and serverless applications. You'll also get a foundation in Quarkus to help you create true Kubernetes-native applications for the cloud. Understand the fundamentals of reactive systems and event-driven architecture; Learn how to use Quarkus to build reactive applications; Combine Quark ...
Java Challenges
Java Challenges

Expand your knowledge of Java with this entertaining learning guide, which features 100+ exercises and programming challenges. Java Challenges will prepare you for your next exam or job interview, and covers many practical topics, such as strings, arrays, data structures, recursion, and date and time. The APIs and other material included in this book are Java 17 compatible. Each topic is addressed in its own separate chapter, starting with an introduction to the basics and followed by multiple exercises of varying degrees of difficulty, helping you to improve your programming skills effectively. Detailed sample solutions, including the algorithms used for all tasks, are included to maximize your understanding of each area. Author Michael Inden also describes alternative solutions and analyzes possible pitfalls and typical errors. Three appendices round out the book: one covering JShell, which is often helpful for trying out the code snippets and examples in the book, followed by ...
Learn JavaFX 17, 2nd Edition
Learn JavaFX 17, 2nd Edition

This unique in-depth tutorial shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 17's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book has been revised to include JavaFX 17 and earlier releases since previous edition. It starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, authors Kishori Sharan and Peter Späth discuss advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableVie ...
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