Java Design Patterns, 3rd EditionUse the step-by-step approach of this book to learn and implement design patterns in real-world applications. It focuses on classical design patterns with Java 17 and Eclipse (2021-09). In addition to Gang of Four (GoF) design patterns, the book covers popular and alternative design patterns and includes criticisms of design patterns in a chapter on anti-patterns.
The book is divided into four parts. Part one covers the SOLID design principles and the Simple Factory pattern. Part two covers the 23 (GoF) design patterns, including the creational patterns, structural patterns, and behavioral patterns. Part three covers alternative design patterns, including the Null Object pattern, and the model-view-controller (MVC) pattern. Part four covers criticisms of design patterns with a quick overview of anti-patterns. It also includes a chapter on FAQs on design patterns.
Each pattern is explained with real-world examples and the pros and cons of each of the design patterns are discussed ...
Human-Computer Interaction in Game Development with PythonDeepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions.
You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python.
Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The questio ...
Game Design ResearchDesign research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to study design and what methods can be used to study design along with the more fundamental questions such as what is design in the first place and what kinds of knowledge design research produces. The topics of design research have also become more wide and varied with active research on architecture, information systems, product, service, graphic, and interaction design to name a few. Game design research, however, has received surprisingly little attention regardless of the large body of work in the more general design research.
The main aim of this book is to situate game design research within and alongside general design research. ...
Design and Deploy Microsoft Azure Virtual DesktopDesign and build the new desktop service from Microsoft. This book offers a modern framework, design methodology, and best practices of design and deployment for virtual apps and desktops.
Microsoft Azure Virtual Desktop (AVD) is a Desktop as a Service (DaaS) which is simple to deploy, accessible from any device, easy to manage, and secure. The book starts with AVD essentials and its critical features, followed by the planning and method of preparing for AVD. You will go through defining the requirements and assessing by setting the AVD application baseline, network requirements, and security requirements. Next, you will learn how to design and deploy the core infrastructure of Microsoft AVD to understand its Access Layer, Control Layer, Resource Layer, Hosting Layer, and User Layer. You will also learn how to design the desktop and Host Pool of AVD. And you will learn the modern way to manage and secure AVD components.
After reading this book, you will have the right blend of kn ...
Git for Electronic Circuit DesignWork with Git and avoid dangerous mishaps in this popular, cooperative environment, even if you have no software engineering background or previous experience with Git. This book will teach you the basic principles of working cooperatively in Git with software engineers and other team members to handle issues the GUI can't.
You'll start by learning the fundamentals of the Git environment and commands. Concepts such as commits, branches, and Git organization are discussed. To avoid bogging you down with software terminology, advanced topics like setting up a Git server are ignored. Descriptions are worded to keep you away from technical specifications. Examples are presented in easily digestible text files and focus on realistic scenarios and concerns without delving into one-off or advanced, oddball situations. You can see the results without focusing on the jargon.
Once you understand the basics of Git, you'll design a digital system circuit using a computer aided design (CAD) ...
The Elements of Voice First StyleIf you're a new or experienced designer of conversational voice first experiences, this handy reference provides actionable answers to key aspects of eyes-busy, hands-busy, voice-only user interfaces. Designed as a companion to books about conversational voice design, this guide includes important details regarding eyes-free, hands-free, voice-only interfaces delivered by Amazon Echo, Google Nest, and a variety of in-car experiences.
Authors Ahmed Bouzid and Weiye Ma provide far-field voice best practices and recommendations in a manner similar to The Elements of Style, the popular American English writing style guide. Like that book, The Elements of Voice First Style provides direct, succinct explanations that focus on the essence of each topic. You'll find answers quickly without having to spend time searching through other sources.
With this guide, you'll be able to: Craft just the right language to enable your voicebot to effectively communicate with humans; Create conversati ...
Database Design SuccinctlyThe way a user might perceive and use data and the optimal way a computer system might store it are often very different. In this Database Design Succinctly, learn how to model the user's information into data in a computer database system in such a way as to allow the system to produce useful results for the end user. Joseph D. Booth will cover how to design a database system to allow businesses to get better reporting and control over their information, as well as how to improve their data to make sure it is as accurate as possible. ...
Automated Deep Learning Using Neural Network IntelligenceOptimize, develop, and design PyTorch and TensorFlow models for a specific problem using the Microsoft Neural Network Intelligence (NNI) toolkit. This book includes practical examples illustrating automated deep learning approaches and provides techniques to facilitate your deep learning model development.
The first chapters of this book cover the basics of NNI toolkit usage and methods for solving hyper-parameter optimization tasks. You will understand the black-box function maximization problem using NNI, and know how to prepare a TensorFlow or PyTorch model for hyper-parameter tuning, launch an experiment, and interpret the results. The book dives into optimization tuners and the search algorithms they are based on: Evolution search, Annealing search, and the Bayesian Optimization approach. The Neural Architecture Search is covered and you will learn how to develop deep learning models from scratch. Multi-trial and one-shot searching approaches of automatic neural network design ...
Database Design, 2nd EditionDatabase Design, 2nd Edition covers database systems and database design concepts. New to this edition are SQL info, additional examples, key terms and review exercises at the end of each chapter.
Topics include:The history of databases; Characteristics and benefits of databases; Data models; Data modelling; Classification of database management systems; Integrity rules and constraints; Functional dependencies; Normalization; Database development process. ...
Introduction to Game Design, Prototyping, and Development, 3rd EditionA hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, 3rd Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn.
This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good codi ...