Excel Dashboards and Reports For Dummies, 2nd EditionNo matter what business you're in, reports have become a staple of the workplace, but what good is a report if no reads it, or even worse, understands it? This all new edition of Excel Dashboards & Reports For Dummies is here to help you make meaning of all your data and turn it into clear and actionable visualizations. Fully updated for the latest business intelligence and spreadsheet tools in Excel 2013, this book shows you how to analyze large amounts of data, quickly slice data into various views on the fly, automate redundant reporting, create eye-catching visualizations, and more. ...
GameMaker: Studio For DummiesGameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.
Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own app store - ready 2D game, complete and ready for market. ...
Java All-in-One For Dummies, 4th EditionJava All-in-One For Dummies, 4th Edition has what you need to get up and running quickly with Java. Covering the enhanced mobile development and syntax features as well as programming improvements, this guide makes it easy to find what you want and put it to use.
Focuses on the vital information that enables you to get up and running quickly with Java; Covers the enhanced multimedia features as well as programming enhancements, Java and XML, Swing, server-side Java, Eclipse, and more; Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and a "fun and games" category.
Java All-in-One For Dummies, 4th Edition focuses on the practical information you need to become productive with Java right away. ...
Data Mining For DummiesData mining is quickly becoming integral to creating value and business momentum. The ability to detect unseen patterns hidden in the numbers exhaustively generated by day-to-day operations allows savvy decision-makers to exploit every tool at their disposal in the pursuit of better business. By creating models and testing whether patterns hold up, it is possible to discover new intelligence that could change your business's entire paradigm for a more successful outcome.
Data Mining for Dummies shows you why it doesn't take a data scientist to gain this advantage, and empowers average business people to start shaping a process relevant to their business's needs. In this book, you'll learn the hows and whys of mining to the depths of your data, and how to make the case for heavier investment into data mining capabilities. ...
Learning Unity Android Game DevelopmentUnity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.
Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.
With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly. ...
iOS Swift Game Development Cookbook, 2nd EditionReady to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance - all revised for Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C. ...
Beginning C for Arduino, 2nd EditionBeginning C for Arduino, 2nd Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.
During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have ...
Kivy - Interactive Applications and Games in Python, 2nd EditionKivy – Interactive Applications and Games in Python 2nd Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.
This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges. ...
Blend for Visual Studio 2012 by ExampleCreating applications with compelling graphics has been one of the main goals of client applications, and with the arrival of WPF, Silverlight, and HTML5 it is much easier than ever before to create interactive and rich user interfaces.
Blend for Visual Studio 2012 by Example Beginner's Guide will give you a good grounding in creating Windows, Web, and Windows Phone applications. You will also look at the various layouts and controls available in Blend and how we can create animations and behaviors in Blend.
Towards the end, you will be aware of the various capabilities that are available in Blend out of the box. ...
Blueprints Visual Scripting for Unreal EngineBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints ...