Learn Three.js, 3rd EditionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for you ...
D3.js Quick Start GuideD3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist.
The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API.
After that, we will explore animations and motion ...
Learn OpenGLLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.
You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.
Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.
With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.
B ...
Learning OpenStack Networking, 3rd EditionOpenStack Networking is a pluggable, scalable, and API-driven system to manage physical and virtual networking resources in an OpenStack-based cloud. Like other core OpenStack components, OpenStack Networking can be used by administrators and users to increase the value and maximize the use of existing datacenter resources. This third edition of Learning OpenStack Networking walks you through the installation of OpenStack and provides you with a foundation that can be used to build a scalable and production-ready OpenStack cloud.
In the initial chapters, you will review the physical network requirements and architectures necessary for an OpenStack environment that provide core cloud functionality. Then, you'll move through the installation of the new release of OpenStack using packages from the Ubuntu repository. An overview of Neutron networking foundational concepts, including networks, subnets, and ports will segue into advanced topics such as security groups, distributed virtual ...
This Is Service Design MethodsIn this book, you'll find 54 hands-on descriptions that help you DO the key methods used in service design. These methods include instructions, guidelines, and tips-and-tricks for activities within research, ideation, prototyping, and facilitation. This is the print version of the method companion to the book This Is Service Design Doing (#TiSDD). It includes the same content that you can find free on the book website, tisdd.com, but nicely revisualized and presented in a professional bound format.
Caveat: While methods are the building blocks of a service design process, owning a pile of bricks does not make you an architect or even a bricklayer. Success in doing service design certainly requires a mastery of these methods. However, you must also be able to combine them into a process that fits the context and needs of your organization and guide people through this new way of working.
This book only contains the building blocks - the methods. It doesn't detail how to assemble t ...
Foundations for Architecting Data SolutionsWhile many companies ponder implementation details such as distributed processing engines and algorithms for data analysis, this practical book takes a much wider view of big data development, starting with initial planning and moving diligently toward execution. Authors Ted Malaska and Jonathan Seidman guide you through the major components necessary to start, architect, and develop successful big data projects.
Everyone from CIOs and COOs to lead architects and developers will explore a variety of big data architectures and applications, from massive data pipelines to web-scale applications. Each chapter addresses a piece of the software development life cycle and identifies patterns to maximize long-term success throughout the life of your project.
Start the planning process by considering the key data project types; Use guidelines to evaluate and select data management solutions; Reduce risk related to technology, your team, and vague requirements; Explore system interface de ...
Python Automation CookbookHave you been doing the same old monotonous office work over and over again? Or have you been trying to find an easy way to make your life better by automating some of your repetitive tasks? Through a tried and tested approach, understand how to automate all the boring stuff using Python.
The Python Automation Cookbook helps you develop a clear understanding of how to automate your business processes using Python, including detecting opportunities by scraping the web, analyzing information to generate automatic spreadsheets reports with graphs, and communicating with automatically generated emails.
You'll learn how to get notifications via text messages and run tasks while your mind is focused on other important activities, followed by understanding how to scan documents such as résumés. Once you've gotten familiar with the fundamentals, you'll be introduced to the world of graphs, along with studying how to produce organized charts using Matplotlib. In addition to this, you'll ...
HTML5 and JavaScript Projects, 2nd editionBuild on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5.
HTML5 and JavaScript Projects is fully updated as a 2nd edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You'll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility.
Each project starts out with a description of the example's operation, often with full-color illustrations. You'll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step explanation of the programming us ...
Beginning Office 365 Collaboration AppsStart making the most of the latest collaboration tools in Office 365 - including SharePoint, OneDrive, Office 365 Groups, Office, Teams, Yammer, Planner, Stream, Forms, and Flow - and integrate them into your team's projects to boost productivity, engagement, innovation, and enjoyment at work. This book walks you through the features, teaching you how to choose the right tools for your situation.
While technologies for collaboration are more advanced than ever before, there also are more of them. Beginning Office 365 Collaboration Apps will help you make sense of what is available and how it can help you and your team be more productive.
Know the collaboration features available across Office 365, and how to choose the ones that are right for you and your colleagues in any given situation; Understand the software-as-a-service (SaaS) model and how it enables users to be more productive and effective; Discover how multi-device usability and real-time cloud synchronization can help ...
React and React Native, 2nd EditionThis books takes you through using React 16 and React Native 0.5 to create powerful and engaging desktop mobile and native applications for all platforms.
You start by learning how to craft composable UIs using React, ranging from rendering with JSX and creating reusable components to routing and creating isomorphic applications that run on Node.js.
We then move on to show you how to take the concepts of React and apply them to building Native UIs using React Native. You'll find out how to build responsive and streamlined UIs that can properly handle user interactions in a mobile environment. You'll also learn how to access device-specific APIs such as the Geolocation API, and how to handle offline development with React Native.
You will master handling application state, Unified Information Architecture, and using Flux, Redux, and Relay.
Towards the end of the book, you will learn how Flux ideas are encapsulated within React components using Relay and apply all the skills ...