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Beginning Arduino Programming
Beginning Arduino Programming

Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. ...
Pro .NET 4 Parallel Programming in C#
Pro .NET 4 Parallel Programming in C#

Parallel programming has been revolutionised in .NET 4, providing, for the first time, a standardised and simplified method for creating robust, scalable and reliable multi-threaded applications. The Parallel programming features of .NET 4 allow the programmer to create applications that harness the power of multi-core and multi-processor machines. Simpler to use and more powerful than "classic" .NET threads, parallel programming allows the developer to remain focused on the work an application needs to perform. ...
Beginning C for Arduino
Beginning C for Arduino

Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. ...
Winning LEGO MINDSTORMS Programming
Winning LEGO MINDSTORMS Programming

Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. ...
Mac Programming for Absolute Beginners
Mac Programming for Absolute Beginners

Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. ...
packetC Programming
packetC Programming

packetC speeds the development of applications that live within computer networks, the kind of programs that provide network functionality for connecting "clients" and "servers" and "clouds". The simplest examples provide packet switching and routing while more complex examples implement cyber security, broadband policies or cloud-based network infrastructure. packetC meets these requirements with an intuitive approach to coarse-grained parallelism, with strong-typing and controlled memory access for security and with new data types and operators that express the classic operations of the network-oriented world in familiar programming terms. ...
Beginning Android Tablet Games Programming
Beginning Android Tablet Games Programming

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. ...
Beginning C# Object-Oriented Programming, 2nd Edition
Beginning C# Object-Oriented Programming, 2nd Edition

Learn C# with Beginning C# Object-Oriented Programming and you'll be thinking about program design in the right way from day one. Whether you want to work with .NET for the web or desktop, or for Windows 8 on any device, Dan Clark's accessible, quick-paced guide will give you the foundation you need for a successful future in C# programming. With more than 30 fully hands-on activities, Beginning C# Object-Oriented Programming teaches you how to design a user interface, implement your business logic, and integrate your application with a relational database for data storage. Along the way, you will explore the .NET Framework, ASP.NET and WinRT. ...
Beginning .NET Game Programming in VB .NET
Beginning .NET Game Programming in VB .NET

This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. ...
TouchDevelop, 3rd Edition
TouchDevelop, 3rd Edition

This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich make creating apps for mobile devices so rewarding. ...
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