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Mobile Game Development with Unity
Mobile Game Development with Unity

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems; Use 2D graphics and physics features to build a side-scrolling action game; Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models; Dive into Unity's ad ...
Java Game Development with LibGDX
Java Game Development with LibGDX

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.Create 12 complete video game projects;Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context o ...
Getting Started with Dwarf Fortress
Getting Started with Dwarf Fortress

Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book's focus is the game's simulation mode, in which you're tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You'll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress; Equip your party of dwarves and have them build workshops and rooms; Produce a healthy food supply so your dwarves won't starve (or go insane); Retain control over a fortress and dozens of dwarves, their chil ...
Web Standards, 2nd Edition
Web Standards, 2nd Edition

Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common web design problems, and gives you a deep understanding of web standards and how they can be implemented to improve your web sites. You will learn how to develop fully standards-compliant, mobile-friendly, and search engine-optimized web sites that are robust, fast, and easy to update while providing excellent user experience and interoperability. The book covers all major web standards for markup, style sheets, web typography, web syndication, semantic annotations, and accessibility. This edition has been fully updated with the latest in web standards, including the finalized HTML5 vocabulary and the full list of CSS3 properties. ...
HTML5 For Dummies
HTML5 For Dummies

HTML is the predominant programming language used to create Web pages. HTML5 has enhanced rich media, geolocation, database and mobile capabilities, and is now able to script APIs, making it a must-have for Web developers. This convenient reference, comb-bound to lie flat, makes it easy to find the information you need in a hurry so you can get those terrific Web pages designed and online right now. ...
Beginning iPhone and iPad Web Apps
Beginning iPhone and iPad Web Apps

This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit's support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. You'll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You'll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. ...
HTML5 Step by Step
HTML5 Step by Step

Experience learning made easy - and quickly teach yourself how to create Web pages with the HTML5 specification. With Step by Step, you set the pace - building and practicing the skills you need, just when you need them! Use a division-based layout to structure your Web pages; Include menu bars and hyperlinks for clear navigation; Apply colors, font sizes, and other formatting with CSS; Add graphics, sound, and video to your pages; Use the Canvas tag to render visual images on the fly; Build user-input forms with buttons, boxes, and menus ...
Web Standards
Web Standards

Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common website problems, and gives you a deep understanding of web standards and how they can be applied to improve your website. You will learn how to create fully standards-compliant websites and provide search engine-optimized Web documents with faster download times, accurate rendering, correct appearance and layout, lower development cost, approved accessibility, backward and forward compatibility, and easy maintenance and content updating. The book covers all major Web standards, focusing on syntax, grammar, recommended annotations, and other standardization concerns. ...
Beginning RPG Maker MV, 2nd Edition
Beginning RPG Maker MV, 2nd Edition

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain's newest role playing game development engine. ...
Android Game Programming by Example
Android Game Programming by Example

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects. ...
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