Learning JavaScriptMVCJavaScriptMVC is a client-side, JavaScript framework that builds maintainable, error-free, lightweight applications as quickly as possible. As it does not depend on server components, it can be combined with any web service interface and server-side language.
Learning JavaScriptMVC will guide you through all the framework aspects and show you how to build small- to mid-size well-structured and documented client-side applications you will love to work on. ...
Learning Raphael JS Vector GraphicsRaphael is an exceptional library that makes drawing vector graphics in the browser straightforward. It boasts a large number of methods that facilitate drawing and animating graphics, allowing developers to create flexible, interactive web applications and data visualizations.
Learning Raphael JS Vector Graphics takes you from being a complete vector graphics novice to an accomplished vector graphics developer. Packed with illustrations and code demos, this book covers a wide array of concepts and takes you through them by example. The Raphaël library is covered in detail and in the context of its real-world applicability. ...
Corona SDK application designCorona SDK is a software development kit, which allows programmers to build mobile applications on iOS and Android devices. It is used by developers to build, both business and gaming apps at record speeds.
Corona SDK Application Design will show you the power behind Corona SDK and how to make best use of its features to create your own apps. Learn to create apps using your unique ideas quickly and easily.
You will start with a quick introduction to Corona SDK and the Lua programming language. Follow examples for creating a business as well as a gaming app to help you learn how to utilize Corona's built-in features effectively to develop professional-looking apps with excellent functionality. ...
Blender 2.6 Cycles: Materials and Textures CookbookCycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.
Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! ...
SFML Game DevelopmentGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.
If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.
Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more. ...
SDL Game DevelopmentSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.
SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.
Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework. ...
jMonkeyEngine 3.0 Beginner's GuidejMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze.
jMonkeyEngine 3.0 Beginner's Guide teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book. ...
Making Java GroovyYou don't need the full force of Java when you're writing a build script, a simple system utility, or a lightweight web app—but that's where Groovy shines brightest. This elegant JVM-based dynamic language extends and simplifies Java so you can concentrate on the task at hand instead of managing minute details and unnecessary complexity.
Making Java Groovy is a practical guide for developers who want to benefit from Groovy in their work with Java. It starts by introducing the key differences between Java and Groovy and how to use them to your advantage. Then, you'll focus on the situations you face every day, like consuming and creating RESTful web services, working with databases, and using the Spring framework. You'll also explore the great Groovy tools for build processes, testing, and deployment and learn how to write Groovy-based domain-specific languages that simplify Java development. ...
C# in Depth, 3rd EditionIf you're a .NET developer, you'll use C# whether you're building an advanced enterprise application or just slamming out a quick app. In C# 5 you can do amazing things with generics, lambda expressions, dynamic typing, LINQ, iterator blocks, and other features. But first you have to learn it in depth.
C# in Depth, Third Edition has been thoroughly revised to cover the new features of C# 5, including the subtleties of writing maintainable asynchronous code. You'll see the power of C# in action, learning how to work with high-value features that you'll be glad to have in your toolkit. And you'll learn to avoid hidden pitfalls of C# programming with the help of crystal clear explanations of "behind the scenes" issues.
This book assumes you've digested your first C# book and are hungry for more! ...
Oracle Business Intelligence 11g R1 CookbookExtracting meaningful and valuable business information from transactional databases is crucial for any organization. OBIEE 11g is a reporting tool that satisfies all the business requirements regarding complex reporting. It consists of a powerful back-end engine with a repository and a highly customizable graphical web interface.
Oracle Business Intelligence 11g R1 Cookbook provides all the key concepts of the product including the architecture of the BI Server. This practical guide shows each and every step of creating analytical reports starting from building a well-designed repository. You will learn how to create analytical reports that will support different business perspectives. ...