Kubernetes PatternsThe way developers design, build, and run software has changed significantly with the evolution of microservices and containers. These modern architectures use new primitives that require a different set of practices than most developers, tech leads, and architects are accustomed to. With this focused guide, Bilgin Ibryam and Roland HuB from Red Hat provide common reusable elements, patterns, principles, and practices for designing and implementing cloud-native applications on Kubernetes.
Each pattern includes a description of the problem and a proposed solution with Kubernetes specifics. Many patterns are also backed by concrete code examples. This book is ideal for developers already familiar with basic Kubernetes concepts who want to learn common cloud-native patterns.
You'll learn about the following pattern categories:
- Foundational patterns cover the core principles and practices for building container-based cloud-native applications;
- Behavioral patterns explore finer- ...
Game Development with Unity for .NET DevelopersUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access t ...
Practical Deep Learning at Scale with MLflowThe book starts with an overview of the deep learning (DL) life cycle and the emerging Machine Learning Ops (MLOps) field, providing a clear picture of the four pillars of deep learning: data, model, code, and explainability and the role of MLflow in these areas.
From there onward, it guides you step by step in understanding the concept of MLflow experiments and usage patterns, using MLflow as a unified framework to track DL data, code and pipelines, models, parameters, and metrics at scale. You'll also tackle running DL pipelines in a distributed execution environment with reproducibility and provenance tracking, and tuning DL models through hyperparameter optimization (HPO) with Ray Tune, Optuna, and HyperBand. As you progress, you'll learn how to build a multi-step DL inference pipeline with preprocessing and postprocessing steps, deploy a DL inference pipeline for production using Ray Serve and AWS SageMaker, and finally create a DL explanation as a service (EaaS) using the popu ...
CMake Best PracticesCMake is a powerful tool used to perform a wide variety of tasks, so finding a good starting point for learning CMake is difficult. This book cuts to the core and covers the most common tasks that can be accomplished with CMake without taking an academic approach. While the CMake documentation is comprehensive, it is often hard to find good examples of how things fit together, especially since there are lots of dirty hacks and obsolete solutions available on the internet. This book focuses on helping you to tie things together and create clean and maintainable projects with CMake.
You'll not only get to grips with the basics but also work through real-world examples of structuring large and complex maintainable projects and creating builds that run in any programming environment. You'll understand the steps to integrate and automate various tools for improving the overall software quality, such as testing frameworks, fuzzers, and automatic generation of documentation. And since writ ...
JavaScript from Frontend to BackendJavaScript, the most widely used programming language in the world, has numerous libraries and modules and a dizzying array of need-to-know topics. Picking a starting point can be difficult. Enter JavaScript from Frontend to Backend. This concise, practical guide will get you up to speed in next to no time.
This book begins with the basics of variables and objects in JavaScript and then moves quickly on to building components on the client-side with Vue.js and a simple list management application. After that, the focus shifts to the server-side and Node.js, where you'll examine the MVC model and explore the Express module. Once you've got to grips with the server-side and the client-side, the only thing that remains is the database. You'll discover MongoDB and the Mongoose module. In the final chapter of this fast-paced guide, you'll combine all these pieces to integrate a Vue.js application into a Node.js server, using Express to structure the server code and MongoDB to store the i ...
The Haskell School of MusicThis free book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings.
Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell to represent and create their own music with code, without the need for other music software.
The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virt ...
Fundamentals of Azure, 2nd EditionMicrosoft Azure is Microsoft's cloud computing platform, providing a wide variety of services you can use without purchasing and provisioning your own hardware. Azure enables the rapid development of solutions and provides the resources to accomplish tasks that may not be feasible in an on-premises environment. Azure's compute, storage, network, and application services allow you to focus on building great solutions without the need to worry about how the physical infrastructure is assembled.
This book covers the fundamentals of Azure you need to start developing solutions right away. It concentrates on the features of the Azure platform that you are most likely to need to know rather than on every feature and service available on the platform. This book also provides several walkthroughs you can follow to learn how to create VMs and virtual networks, websites and storage accounts, and so on. In many cases, real-world tips are included to help you get the most out of your Azure expe ...
Hands-On Selenium WebDriver with JavaGet started with Selenium WebDriver, the open source library for automating tests to ensure your web application performs as expected. In this practical hands-on book, author Boni Garcia takes Java developers through Selenium's main features for automating web navigation, browser manipulation, web element interaction, and more, with ready-to-be-executed test examples.
You'll start by learning the core features of Selenium (composed of WebDriver, Grid, and IDE) and its ecosystem. Discover why Selenium WebDriver is the de facto library for developing end-to-end tests on your web application. You'll explore ways to use advanced Selenium WebDriver features, including using web browsers in Docker containers or the DevTools protocol. Selenium WebDriver examples in this book are available on GitHub.
With this book, you'll learn how to: Set up a Java project containing end-to-end tests that use Selenium WebDriver; Conduct automated interaction with web applications; Use strategies for ma ...
Learning GoGo is rapidly becoming the preferred language for building web services. While there are plenty of tutorials available that teach Go's syntax to developers with experience in other programming languages, tutorials aren't enough. They don't teach Go's idioms, so developers end up recreating patterns that don't make sense in a Go context. This practical guide provides the essential background you need to write clear and idiomatic Go.
No matter your level of experience, you'll learn how to think like a Go developer. Author Jon Bodner introduces the design patterns experienced Go developers have adopted and explores the rationale for using them. You'll also get a preview of Go's upcoming generics support and how it fits into the language.
Learn how to write idiomatic code in Go and design a Go project; Understand the reasons for the design decisions in Go; Set up a Go development environment for a solo developer or team; Learn how and when to use reflection, unsafe, and cgo; Discover ...
Game Development with Rust and WebAssemblyThe Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.
This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue ...