The Art of Application Performance TestingThis practical book provides a step-by-step approach to testing mission - critical applications for scalability and performance before they're deployed - a vital topic to which other books devote one chapter, if that.
Businesses today live and die by network applications and web services. Because of the increasing complexity of these programs, and the pressure to deploy them quickly, many professionals don't take the time to ensure that they'll perform well and scale effectively. The Art of Application Performance Testing explains the complete life cycle of the testing process, and demonstrates best practices to help you plan, gain approval for, coordinate, and conduct performance tests on your applications. ...
Linux System ProgrammingThis book is about writing software that makes the most effective use of the system you're running on - code that interfaces directly with the kernel and core system libraries, including the shell, text editor, compiler, debugger, core utilities, and system daemons. The majority of both Unix and Linux code is still written at the system level, and Linux System Programming focuses on everything above the kernel, where applications such as Apache, bash, cp, vim, Emacs, gcc, gdb, glibc, ls, mv, and X exist.
Written primarily for engineers looking to program (better) at the low level, this book is an ideal teaching tool for any programmer. Even with the trend toward high-level development, either through web software (such as PHP) or managed code (C#), someone still has to write the PHP interpreter and the C# virtual machine. Linux System Programming gives you an understanding of core internals that makes for better code, no matter where it appears in the stack. Debugging high-level cod ...
The Art of ConcurrencyIf you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. ...
Virtualization: A Manager's GuideWhat exactly is virtualization? As this concise book explains, virtualization is a smorgasbord of technologies that offer organizations many advantages, whether you're managing extremely large stores of rapidly changing data, scaling out an application, or harnessing huge amounts of computational power. With this guide, you get an overview of the five main types of virtualization technology, along with information on security, management, and modern use cases. ...
Intermediate Perl, 2nd EditionThis book picks up right where Learning Perl leaves off. With Intermediate Perl, you'll graduate from short scripts to much larger programs, using features that make Perl a general-purpose language. This gentle but thorough guide introduces you to modules, complex data structures, and object-oriented programming.
Each chapter is small enough to be read in just an hour or two, ending with exercises to help you practice what you've learned. If you're familiar with the material in Learning Perl and have the ambition to go further, Intermediate Perl will teach you most of the core Perl language concepts you need for writing robust programs on any platform. ...
Windows 8: Out of the BoxGet a real feel for Windows 8 with a wealth of tips in this step-by-step guide. After using Windows 7 or XP, learning Microsoft's latest operating system takes some adjustment. Never fear. Windows expert Mike Halsey starts with the basics and then takes you through the trickier parts of Microsoft's latest operating system. You'll quickly learn how to make the most of Windows 8 for work and entertainment, whether you use a touchscreen tablet, a laptop, or a PC with a keyboard and mouse. ...
Bad Data HandbookWhat is bad data? Some people consider it a technical phenomenon, like missing values or malformed records, but bad data includes a lot more. In this handbook, data expert Q. Ethan McCallum has gathered 19 colleagues from every corner of the data arena to reveal how they've recovered from nasty data problems.
From cranky storage to poor representation to misguided policy, there are many paths to bad data. Bottom line? Bad data is data that gets in the way. This book explains effective ways to get around it. ...
The Book of IMAPIMAP (the Internet Message Access Protocol) allows clients to access their email on a remote server, whether from the office, a remote location, or a cell phone or other device. IMAP is powerful and flexible, but it's also complicated to set up; it's more difficult to implement than POP3 and more error-prone for both client and server.
The Book of IMAP offers a detailed introduction to IMAP and POP3, the two protocols that govern all modern mail servers and clients. You'll learn how the protocols work as well as how to install, configure, and maintain the two most popular open source mail systems, Courier and Cyrus. ...
The Art of Assembly Language, 2nd EditionAssembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.
Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. ...
Torque 3D Game Development CookbookClear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems. Explore essential topics such as graphics, sound, networking and user input. Helpful tips and techniques to increase the potential of your Torque 3D games. ...