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Developing C# Apps for iPhone and iPad using MonoTouch
Developing C# Apps for iPhone and iPad using MonoTouch

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. ...
Beginning Xamarin Development for the Mac
Beginning Xamarin Development for the Mac

Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today's market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. Build and implement native apps for Apple platforms; Create adaptive, universal views and handle navigation between them; Access user's location and handle touch in ...
iOS 4 Programming Cookbook
iOS 4 Programming Cookbook

You can build a variety of amazing apps on the iOS platform - and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you're likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a clear solution and sample code that you can use right away. ...
Xamarin Essentials
Xamarin Essentials

Xamarin is a Mono-based suite of products that allows developers to create iOS and Android apps using C# and .NET. This learning guide is your first port of call to quickly learn Xamarin. Starting with the foundations by understanding the architecture behind Xamarin.iOS and Xamarin.Android, you will be guided through creating your first Xamarin.iOS and Xamarin.Android applications. In addition, you will learn how to utilize frameworks such as MvvmCross and Xamarin.Forms to increase the amount of code reuse. To conclude your journey, you will be shown how to develop your own Xamarin apps for distribution. Xamarin Essentials is the guide to use in order to quickly gain practical working knowledge of developing robust commercial mobile apps using C# and sharing large portions of your code base across iOS and Android apps. ...
Learn Objective-C on the Mac For OS X and iOS, 2nd Edition
Learn Objective-C on the Mac For OS X and iOS, 2nd Edition

Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, 2nd Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! ...
Learn C on the Mac, 2nd Edition
Learn C on the Mac, 2nd Edition

Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations. Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! For anyone wanting to learn to program in Mac OS X and iOS, including developers new to the Mac and iPhone/iPad, developers new to C, or students entirely new to programming. ...
Beginning iOS Programming For Dummies
Beginning iOS Programming For Dummies

The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app. Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS, For Dummies is the perfect beginning. ...
Learning Swift
Learning Swift

Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. ...
Programming iOS 11
Programming iOS 11

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch; Use view controllers to manage multiple screens of interface; Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls; Dive into frameworks for sound, video, maps, and sensors; Access user libraries: music, photos, contacts, and calendar; Explore additional topics, including files, networking, and threads; Drag and drop; Autolayout changes (including the new safe area); Stretchable navigation bars; Table cell swipe buttons; Dynamic type improvements; Offline sound file rendering, image picker controller changes, new map annotation types, and more. ...
Programming iOS 12
Programming iOS 12

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch; Use view controllers to manage multiple screens of interface; Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls; Dive into frameworks for sound, video, maps, and sensors; Access user libraries: music, photos, contacts, and calendar; Explore additional topics, including files, networking, and threads. Stay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run. Want to brush up on the bas ...
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