FPGA Prototyping by SystemVerilog ExamplesThis is the successor edition of the popular FPGA Prototyping by Verilog Examples text. It follows the same "learning-by-doing" approach to teach the fundamentals and practices of HDL synthesis and FPGA prototyping. The new edition uses a coherent series of examples to demonstrate the process to develop sophisticated digital circuits and IP (intellectual property) cores, integrate them into an SoC (system on a chip) framework, realize the system on an FPGA prototyping board, and verify the hardware and software operation. The examples start with simple gate-level circuits, progress gradually through the RT (register transfer) level modules, and lead to a functional embedded system with custom I/O peripherals and hardware accelerators. Although it is an introductory text, the examples are developed in a rigorous manner, and the derivations follow the strict design guidelines and coding practices used for large, complex digital systems.
The book is completely updated and uses the Syst ...
DarknetThis collaborative research project allows for fundamental advances not only in the understanding of the phenomena but also in the development of practical calculation methods that can be used by engineers. This collaborative research project allows for fundamental advances not only in the understanding of the phenomena but also in the development of practical calculation methods that can be used by engineers. ...
Robot Operating System CookbookThis book will leverage the power of ROS with an introduction to its core and advanced concepts through exciting recipes. You will get acquainted with the use of different synchronous and asynchronous communication methods, including messages, services, and actions. You will learn how to use the various debugging and visualization tools used in development and how to interface sensors and actuators with the ROS framework.
Firstly, you will get to grips with ROS simulation frameworks, such as Gazebo and RotorS for modeling and simulating any physical robot and virtual environment. You will also cover mobile robotics, micro-aerial vehicles, and robotic arms, which are the leading branches of robotic applications. Robot Operating System Cookbook will also guide you in the development of an autonomous navigation framework for both mobile robots and micro-aerial vehicles.
Finally, you will explore ROS-Industrial, an open source project that extends the advanced capabilities of ROS sof ...
Professional ASP.NET 4 in C# and VBASP.NET is about making you as productive as possible when building fast and secure web applications. Each release of ASP.NET gets better and removes a lot of the tedious code that you previously needed to put in place, making common ASP.NET tasks easier. With this book, an unparalleled team of authors walks you through the full breadth of ASP.NET and the new and exciting capabilities of ASP.NET 4. The authors also show you how to maximize the abundance of features that ASP.NET offers to make your development process smoother and more efficient. ...
AndEngine for Android Game Development CookbookStep by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results. Learn all about the various aspects of AndEngine with prime and practical examples, useful for bringing your ideas to life. Improve the performance of past and future game projects with a collection of useful optimization tips. Structure your applications in a manner that provides a smooth flow from splash screen to level selection, to game play. ...
Domain EngineeringDomain engineering is a set of activities intended to develop, maintain, and manage the creation and evolution of an area of knowledge suitable for processing by a range of software systems. It is of considerable practical significance, as it provides methods and techniques that help reduce time-to-market, development costs, and project risks on one hand, and helps improve system quality and performance on a consistent basis on the other.
In this book, the editors present a collection of invited chapters from various fields related to domain engineering. ...
Game AnalyticsDeveloping a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.
Game Analytics - is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. ...
Microsoft SharePoint 2013 Developer ReferenceDevelop your business collaboration solutions quickly and effectively with the rich set of tools, classes, libraries, and controls available in Microsoft SharePoint 2013. With this practical reference, enterprise-development expert Paolo Pialorsi shows you how to extend and customize the SharePoint environment - and helps you sharpen your development skills. Ideal for ASP.NET developers with Microsoft .NET and C# knowledge. ...
How to Kill the Scrum MonsterImplement Scrum or improve how Scrum works in your team or organization using this concise, sharp, and programmatic book. You will quickly learn what you need to know without getting confused with unnecessary details.
Become familiar with Agile concepts and understand the path from Waterfall to the Agile Manifesto; Understand the most commonly used Agile methodology - Scrum - and how it relates to eXtreme Programming and Kanban as well as to Lean principles; Identify the challenges of the Scrum Master role and understand what this role is all about; Know the stages of Scrum team development; Embrace and solve conflicts in a Scrum team. ...
Coding the ArduinoGet started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices.
Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects.
The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
Understand basic principles of technology, and about analog and digital electronics; Create games from scr ...