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Practical Go
Practical Go

Google announced the Go programming language to the public in 2009, with the version 1.0 release announced in 2012. Since its announcement to the community, and the compatibility promise of the 1.0 release, the Go language has been used to write scalable and high-impact software programs ranging from command-line applications and critical infrastructure tools to large-scale distributed systems. It's speed, simplicity, and reliability make it a perfect choice for developers working in various domains. In Practical Go - Building Scalable Network + Non-Network Applications, you will learn to use the Go programming language to build robust, production-ready software applications. You will learn just enough to building command line tools and applications communicating over HTTP and gRPC. This practical guide will cover: Writing command line applications; Writing a HTTP services and clients; Writing RPC services and clients using gRPC; Writing middleware for network clients and servers ...
Wireless Security Architecture
Wireless Security Architecture

Wireless Security Architecture: Designing and Maintaining Secure Wireless for Enterprise offers readers an essential guide to planning, designing, and preserving secure wireless infrastructures. It is a blueprint to a resilient and compliant architecture that responds to regulatory requirements, reduces organizational risk, and conforms to industry best practices. This book emphasizes WiFi security, as well as guidance on private cellular and Internet of Things security. Readers will discover how to move beyond isolated technical certifications and vendor training and put together a coherent network that responds to contemporary security risks. It offers up-to-date coverage - including data published for the first time - of new WPA3 security, Wi-Fi 6E, zero-trust frameworks, and other emerging trends. It also includes: Concrete strategies suitable for organizations of all sizes, from large government agencies to small public and private companies; Effective technical resources and r ...
Trustworthy AI
Trustworthy AI

In Trustworthy AI, award-winning executive Beena Ammanath offers a practical approach for enterprise leaders to manage business risk in a world where AI is everywhere by understanding the qualities of trustworthy AI and the essential considerations for its ethical use within the organization and in the marketplace. The author draws from her extensive experience across different industries and sectors in data, analytics and AI, the latest research and case studies, and the pressing questions and concerns business leaders have about the ethics of AI. Filled with deep insights and actionable steps for enabling trust across the entire AI lifecycle, the book presents: In-depth investigations of the key characteristics of trustworthy AI, including transparency, fairness, reliability, privacy, safety, robustness, and more; A close look at the potential pitfalls, challenges, and stakeholder concerns that impact trust in AI application; Best practices, mechanisms, and governance considerati ...
C# Notes for Professionals
C# Notes for Professionals

The C# Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. ...
Apache HTTP Server Cookbook
Apache HTTP Server Cookbook

The Apache HTTP Server, colloquially called Apache, is the world's most used web server software. Originally based on the NCSA HTTPd server, development of Apache began in early 1995 after work on the NCSA code stalled. Apache played a key role in the initial growth of the World Wide Web, quickly overtaking NCSA HTTPd as the dominant HTTP server, and has remained most popular since April 1996. In 2009, it became the first web server software to serve more than 100 million websites. Apache is developed and maintained by an open community of developers under the auspices of the Apache Software Foundation. Most commonly used on a Unix-like system (usually Linux), the software is available for a wide variety of operating systems besides Unix, including eComStation, Microsoft Windows, NetWare, OpenVMS, OS/2, and TPF. Released under the Apache License, Apache is free and open-source software. In this open book, we provide a compilation of Apache HTTP Server tutorials that will help you ...
101 UX Principles, 2nd Edition
101 UX Principles, 2nd Edition

Design is everywhere. Take a look around you right now and consider the products and services we use every day. You'll notice that our computer and phone operating systems, our web browsers, and the apps we use to work, order food, socialize and even date have been designed by UX specialists to offer you the best experiences when using their products and services. Of course, not all online experiences are designed with our best interests in mind. That's exactly why UX design is such an exciting and rewarding field - by learning the logic behind what people engage with and implementing it in your UX work, you can craft intuitive, accessible, and highly functional designs for your digital products. The 2nd edition of 101 UX Principles is the perfect companion when working on digital projects and making the right decisions for your users. From landing pages and checkout basket UIs to startup launch products and enterprise software solutions, a rich user experience design will maximi ...
SAP Intelligent RPA for Developers
SAP Intelligent RPA for Developers

SAP Intelligent Robotic Process Automation (RPA) enables businesses to automate repetitive work and integrate automation capabilities across SAP and non-SAP systems. This book provides end-to-end coverage of business process automation using SAP Intelligent RPA and shows how to build multiple SAP Intelligent RPA projects from start to finish. Some of these projects may build upon the work done in previous chapters to showcase the Agile development process in SAP Intelligent RPA. As you progress, you'll cover the SAP Intelligent RPA factory, Desktop Studio, Cloud Studio, and the Bot store. You'll also learn about the building blocks of the SAP Intelligent RPA solution and creating bots from initial application declaration to workflow design and deployment, along with making bots run in attended and unattended modes. You'll also learn about SAP Process Automation, the new SAP service that is going to replace the SAP Intelligent RPA service soon. Finally, we will discuss the migr ...
Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition
Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to ...
Games and Rules
Games and Rules

Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle," whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in game design and game studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. ...
Introducing Qt 6
Introducing Qt 6

Get started quickly with Qt, the popular open source C++ framework for building C++-based applications and games. This book will have you building both fully functional desktop and mobile applications in no time, including some simple game applications. Introducing Qt 6 begins by guiding you in setting up your tools and environment, and then walks you through the first "baby steps" of Qt framework. Next, you'll learn the basics of how project and app structure are set up using Qt. Then, you'll begin your first real hands-on projects using Qt, including a task and problem management application and two games. As you progress, you can enhance these apps and games using additional Qt components and features. The book then delves into advanced topics in Qt, learning above and beyond what the Qt docs can offer, including local storage, C++ integration, deployment to Windows and Android, custom components and how to work with them. Upon completing this book, you'll come away know ...
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