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Java Pocket Guide, 4th Edition
Java Pocket Guide, 4th Edition

Any time you need quick answers for developing or debugging Java programs, this pocket guide is the ideal reference to standard features of the Java programming language and its platform. You'll find helpful programming examples, tables, figures, and lists fast - including Java 9 features such as modular source code and the new JShell interactive command-line REPL. It's a handy companion, whether you're in the office, in the lab, or on the road. This book also provides material to help you prepare for the Oracle Certified Associate Java Programmer exam. Quickly find Java language details, such as naming conventions, types, statements and blocks, and object-oriented programming; Get details on the Java SE platform, including development basics, memory management, concurrency, and generics; Use new features in Java 9, including modular source code and JShell; Browse through information on basic input/output, NIO 2.0, the Java collections framework, and the Java Scripting API; Get s ...
CSS: The Definitive Guide, 4th Edition
CSS: The Definitive Guide, 4th Edition

If you're a web designer or app developer interested in sophisticated page styling, improved accessibility, and saving time and effort, this book is for you. This revised edition provides a comprehensive guide to CSS implementation, along with a thorough review of the latest CSS specifications. CSS is a constantly evolving language for describing the presentation of web content on screen, printers, speech synthesizers, screen readers, and chat windows. It is used by all browsers on all screen sizes on all types of IoT devices, including phones, computers, video games, televisions, watches, kiosks, and auto consoles. Authors Eric Meyer and Estelle Weyl show you how to improve user experience, speed development, avoid potential bugs, and add life and depth to your applications through layout, transitions and animations, borders, backgrounds, text properties, and many other tools and techniques. This guide covers: Selectors, specificity, and the cascade; Values, units, fonts, and te ...
Designing Across Senses
Designing Across Senses

Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience. Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started. The book covers several topics within multimodal design, including: New Human Factors - learn how human sensory abilities allow us to interact with technology and the physical world; New Technologies - explore some of the technologies that enable multimodal interactions, products, and capabilities; Multimodal Products - examine different categories of products and learn how they de ...
Building Polyfills
Building Polyfills

Add custom features to browsers old and new by writing polyfill libraries, JavaScript plugins that take browsers beyond their native capabilities. In this practical fieldbook, author Brandon Satrom introduces principles and guidelines for polyfill development, and then walks you through the steps for building a complex, real-world HTML5 polyfill. You'll also explore the future of polyfilling - or prollyfilling - that will enable you to test and work with emerging concepts, often ahead of browser vendors. By the time you finish this book, you'll have the tools and hands-on experience you need to build reliable polyfills for today's and tomorrow's Web. ...
D Cookbook
D Cookbook

D is a modern programming language that uses the familiar C family syntax while offering advanced modeling capabilities, safety guarantees, programmer productivity, and high efficiency. It helps you to get the most out of your hardware and your programmers simultaneously, saving both development and deployment costs. This practical guide will walk you through getting the work done with D, from writing your first program to writing advanced autogenerated objects, with notes based on real-world experiences telling you about potential pitfalls and how to avoid them. You'll use some of the third-party libraries available for D to get code working fast, including access to database engines, image processing, and more. ...
Expert ASP.NET Web API 2 for MVC Developers
Expert ASP.NET Web API 2 for MVC Developers

Web API 2 is the latest evolution of Microsoft's web services toolkit, which allows the creation of RESTful applications built on the ASP.NET platform. It provides a standards-based approach and a high-productivity development model that makes it easy to deliver services to a wide-range of clients, including mobile devices. This book puts Web API into context for the experienced MVC Framework developer and dives deep into the tools and techniques required to build Web API applications that integrate with the MVC Framework and shows you how to create single-page applications to consume them. ...
Getting Started with Cubieboard
Getting Started with Cubieboard

Embedded platforms are interesting because they combine two fun fields. On one side, there is open source software, and on the other side, there is open source hardware. But a little further from that, we have electronics (AVR-microcontrollers), which can be very interesting and fun to work with. Cubieboard is a powerful single board computer, similar to Raspberry Pi, that supports multiple operating systems, such as Ubuntu and Debian. This book will teach you everything you need to know about project development using Cubieboard, even if you are not an embedded platform expert. ...
Getting Started with OUYA
Getting Started with OUYA

The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra 3 graphics processor. It provides unprecedented levels of performance for an open source console, and is a new open platform for game developers, offering them the freedom to build and publish games on their own. This book is a practical guide that will help you learn more about the OUYA console. From setting up a developer account to developing your first game, right up to publishing your game on the OUYA marketplace, this book guides you through the whole process of OUYA game development. You will also learn how to configure the OUYA development environment, including the OUYA Development Kit, emulators, and Unity3D. Getting Started with OUYA provides users with the basics of developing games for the console, and also gives them a glimpse into what the future has in store for the platform. ...
Getting Started with SOQL
Getting Started with SOQL

This practical guide will tell you everything you need to know about SOQL statements. You will learn the optimum way to write complex SOQL statements with this easy-to-understand guide. Beginning with basic SOQL statements, you will progress quickly onto more advanced statements, such as how to filter multiselect picklist values to escape sequences. This book will teach you how to sort records with more than one field, sorting with more than one field–one in ascending order and another field in descending order—and sorting null records in the first or in the last. You will learn about all the features provided while you are writing SOQL statements. This book will make you a SOQL expert by teaching you how to write SOQL statements in an optimized and effective way. ...
Git in Practice
Git in Practice

Git in Practice is a collection of 66 tested techniques that will optimize the way you and your team manage your development projects. The book begins with a brief reminder of the core version control concepts you need when using Git and moves on to the high-value features you may not have explored yet. Then, you'll dig into cookbook-style techniques like history visualization, advanced branching and rewriting history each presented in a problem-solution-discussion format. Finally you'll work out how to use Git to its full potential through configuration, team workflows, submodules and using GitHub pull requests effectively. ...
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