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ArcGIS for Desktop Cookbook
ArcGIS for Desktop Cookbook

ArcGIS for Desktop is one of the strongest components of the Esri ArcGIS platform. Users find it exciting because it has a lot of powerful tools and can work with a wide range of spatial data formats. This book will make you a more effective and efficient GIS user by showing you how to use ArcGIS for Desktop to create your own geodatabase model and manage layers, symbols, and label styles. Furthermore it will help you learn how to create map documents, edit data in feature classes, find and fix topological errors, analyze surfaces, and most importantly create 3D representations, import and export several different data formats, and much more. ...
Cassandra Data Modeling and Analysis
Cassandra Data Modeling and Analysis

Starting with a quick introduction to Cassandra, this book flows through various aspects such as fundamental data modeling approaches, selection of data types, designing a data model, choosing suitable keys and indexes through to a real-world application, all the while applying the best practices covered in this book. Although the application is small, you will be involved in the full development life cycle. You will go through the design considerations of coming up with a flexible and sustainable data model for a stock market technical-analysis application written in Python. As business changes continually and so does a data model, you will also learn the techniques of evolving a data model to address new business requirements. Running a web-scale Cassandra cluster requires many careful considerations such as evolving a data model, performance tuning, and system monitoring. This book is an invaluable tutorial for anyone who wants to adopt Cassandra. ...
Mastering Hadoop
Mastering Hadoop

Hadoop is synonymous with Big Data processing. Its simple programming model, "code once and deploy at any scale" paradigm, and an ever-growing ecosystem makes Hadoop an all-encompassing platform for programmers with different levels of expertise. This book explores the industry guidelines to optimize MapReduce jobs and higher-level abstractions such as Pig and Hive in Hadoop 2.0. Then, it dives deep into Hadoop 2.0 specific features such as YARN and HDFS Federation. This book is a step-by-step guide that focuses on advanced Hadoop concepts and aims to take your Hadoop knowledge and skill set to the next level. The data processing flow dictates the order of the concepts in each chapter, and each chapter is illustrated with code fragments or schematic diagrams. ...
Learning Bootstrap
Learning Bootstrap

This book will help you harness the powerful facets of the Bootstrap toolkit and streamline your web designing experience. You'll get started with the initial download and customization and a brief introduction to LESS, then move on to learn about the Grid system and Base CSS, which is tailor-made for quicker and more robust web design. Learn about components, jQuery plugins, and other unique features that make Bootstrap an amazing utility to create remarkable web pages. Get to grips with the Bootstrap technical hub, which hosts the third-party resources, themes, and templates that enhance Bootstrap. By the end of the book, you will learn how to build a powerful and trendy e-commerce website that will help you with the practical implementation of Bootstrap. ...
Mastering Lumion 3D
Mastering Lumion 3D

Lumion uses real-time 3D technology to provide immediate visualizations and create images in a fraction of a second without the long hours of rendering. With an outstanding collection of high-quality plants, trees, cars, buildings, people, and materials, any complex and challenging task can be handled easily by Lumion. This is a practical guide featuring time-saving techniques along with established production tips for efficiency and swiftness in producing professional architectural visualizations in Lumion. The initial chapters provide a solid foundation by covering the solutions for typical problems when modeling for Lumion and how to create realistic and proficient terrains. You will also learn the best techniques to create believable materials and populate the 3D world with Lumion's models. Special chapters are reserved not only to improve the lighting and reflections in Lumion, but also to take the best from Lumion's effects. Finally, you will create powerful animations to brin ...
Learning D3.js Mapping
Learning D3.js Mapping

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents based on data. A consolidated resource on obtaining geographic data, modifying it to your convenience, and visualizing it with augmented data using D3.js, this book will meet your mapping needs. Starting with a working map, you will explore the tools required to start the construction process, further moving on to cover the fundamentals of SVG and understanding its relation to creating maps using D3. Equipped with this overview, you will learn to make optimum use of D3's mapping, covering the main enter, update, and exit methods that allow D3.js to do its magic. Dealing with data joining and pairing with HTML and SVG, you will be introduced to different aspects of GEO data, along with the common file formats and converting data into GeoJSON and TopoJSON. You will learn to apply interactivity to your maps and create s ...
Swift Essentials
Swift Essentials

Swift is a new and powerful programming language that represents an essential new programming tool for iOS and OSX applications and builds upon the power of Objective-C while streamlining the developer experience. Swift Essentials is a fast-paced, practical guide showing you the quickest way to put Swift to work in the real world. It guides you concisely through the basics of syntax and development before pushing ahead to explore Swift's higher features through practical programming projects. By the end of the book, you will be able to use Xcode's graphical interface builder, create interactive applications, and communicate with network services. ...
Learning iOS 8 for Enterprise
Learning iOS 8 for Enterprise

iOS 8 is the biggest release for developers since the introduction of the App Store. iOS devices are widely used in enterprise environments, and iOS 8 is packed with new features for enterprises. With millions of iOS 8 devices out on the market, there is an ever-increasing demand for iOS 8 app developers. Learning iOS 8 for Enterprise starts off by showing you how to install Xcode and how to build your first iPhone application, introducing you to iOS, its framework, and the basics of Objective-C and its usage for application development. Next, you are shown how to use enterprise features in iOS by practically building an iOS enterprise application. Furthermore, you will learn how to use AirDrop to remotely send/receive files. Along with this, you will also learn about security services and building an iCloud in your application. ...
LibGDX Game Development Essentials
LibGDX Game Development Essentials

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily. The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
Learning Cocos2d-JS Game Development
Learning Cocos2d-JS Game Development

Whether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres. Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features. You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game sh ...
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